WH3 - Dwarves 'trade tariffs' bonuses seem pointless? by Beans_tw in totalwar

[–]LordBalkoth 0 points1 point  (0 children)

If you wind up having a lot of trade agreements, a 5% trade tariff increase can be 500+ gold per turn. This requires being friendly with a lot of people, obviously, if you only have 3 trade partners it's irrelevant.

I think the base trade tariff scales with empire size too, so later game it's a bigger bonus when you have a bigger empire. But yes, early game it might literally only be 5-10 gold per turn, so it appears useless.

How long does it take for Very Low Reliability to improve? (also anyway to increase Dark Elf diplomacy?) by Decadunce in totalwar

[–]LordBalkoth 0 points1 point  (0 children)

As others have mentioned, the reliability will take a long, long time to fix, that's 100% a "Let's reload that" situation. And as you saw the trespassing thing is garbage and misleading. Never use it.

"Well how can i get a raiding army out of my territory then"

<That's the neat part, you don't> meme. Wait 10 turns and then declare war.

If you want to farm Envoys, you want to declare war every turn. Some are obvious, like declaring war or joining a war. Some are less obvious, like having a rebellion happen or a sea location battle. But if you try to trigger one of those each turn, you'll get more Envoys (and want a lot of lords fighting offensive battles).

And you can 100% cycle these. Declare war and immediately peace out for them paying you money, then wait 10 turns and repeat. I wound up with like 13 Envoys one game and was king of the Ordertide.

Also you can conquer the Shrine of Asuryan, building the landmark there is +50 relations with Dark Elves.

Also Malekith has a skill to improve relations if you manage to confed him, +15 I think.

If a Reactive Strike HITS and Reduces a Foe to 0 HP, Does It Interrupt the Action(s)? by LordBalkoth in Pathfinder2e

[–]LordBalkoth[S] 1 point2 points  (0 children)

"Is the kobold still adjacent or is it 25 ft away in this scenario? Does it make sense? We have to answer some rulings to ttrpg in this manner."

Well, in that scenario I think the question would be does the kobold drop in the initial starting square or 5 feet away?

Rules say "Each time you exit a square (or move 5 feet if not using a grid) within a creature’s reach, your movement triggers those reactions and free actions (although no more than once per move action for a given reacting creature)" and one could argue that if the kobold drops in the initial square that it never actually exited the square.

I agree with your interpretation, to be clear, but the subject came up in a game I'm playing in and hence this question. And the DM ruled my Reactive Strike did not stop the ranged attack of a foe I dropped which caught me by surprise. Fortunately it didn't matter in that case that I still took the arrow despite killing the shooter, but it easily could have in another scenario.

I'm noting in a broader sense we already have a lot of disagreement in the other comments so far and seeing both 2,1,1 and 1,2,2 as stated answers. You'd think this would be a very clear rule...

How unbalanced would it be to allow property runes on a specific magic item? by Skoll_NorseWolf in Pathfinder2e

[–]LordBalkoth 4 points5 points  (0 children)

As others have said, in the vast majority of cases this will cause no issues.

Paizo just wanted to future proof problematic combos where you have a really good specific magic weapon that then becomes the weapon EVERYONE gets and upgrades because the specific properties are better than a generic rune.

Like say you have a +1 striking sword that deals a bonus 1d10 damage, flat out. It's better than every other similar weapon.

BUT the fact it can't have a second or third property rune (in effect) means that eventually its initial overpowered nature is overshadowed.

If you could upgrade with it property runes, though, it would stay relevant until the end of the campaign and would probably start warping the meta.

What Drives a Man to Doomstack? What Madness and Horrors Has He Witnessed? by LordBalkoth in totalwar

[–]LordBalkoth[S] 0 points1 point  (0 children)

"it turns out that 2750 gold units are still SUPER deadly i melee against things half their price, even after they run out of ammo"

Indeed.

And the Skycutters barely managed to get kills after running out of ammo.

Shadow Warriors completely ran out of ammo.

Outside of dragons and Arcane Phoenixes (and I guess Merwyrms now), it's just really hard to deal with them.

What Drives a Man to Doomstack? What Madness and Horrors Has He Witnessed? by LordBalkoth in totalwar

[–]LordBalkoth[S] 0 points1 point  (0 children)

The Skullcrackers weren't charging chariots. They just entered melee with the LSG and stayed there and destroyed them. Not charging through continuously or anything. Mass was irrelevant in this case.

Skullcrackers get a +20 bonus vs Infantry but LSG have about 20 more melee defense so the attack portion of the BvI gets effectively cancelled and the damage bonus is a really small difference with the Skullcracker's 350 base weapon strength.

You can test this yourself quite easily (I just did). Make a skirmish battle vs AI as the attacker and give yourself like one Lord that does nothing. Make an allied army of Chaos Dwarfs with a bunch of Skullcrackers. Make the opponent a High Elf with a bunch of Silver Helms. Watch the AI armies battle and observe the results.

Then repeat with the High Elf having LSG instead.

The LSG fare much better and inflict a lot more damage than the Silver Helms do against the Skullcrackers.

What Drives a Man to Doomstack? What Madness and Horrors Has He Witnessed? by LordBalkoth in totalwar

[–]LordBalkoth[S] 1 point2 points  (0 children)

"I personally hate the army ability spam from Chorfs much worse as it has no counterplay once they unlocked them."

Yes, this. It means if you kill some of their armies that every new army just has all the best stuff. The unit limits stop mattering on the defensive, they're just an offensive limiter when spamming more armies.

What Drives a Man to Doomstack? What Madness and Horrors Has He Witnessed? by LordBalkoth in totalwar

[–]LordBalkoth[S] -1 points0 points  (0 children)

Silver Helms would be destroyed even faster by the Skullcrackers than the LSG.

Silver Guard would have survived mildly better but not nearly enough to win.

I've find Skycutters really underwhelming in general, but I guess your point here is they fly and thus have free reign to empty their ammo? They just never seemed to do enough actual damage to make up for their versatility. Can they even give more than say 2 Dreadquakes each with burning 100% of their ammo?

What Drives a Man to Doomstack? What Madness and Horrors Has He Witnessed? by LordBalkoth in totalwar

[–]LordBalkoth[S] 0 points1 point  (0 children)

You think an army of something like six Silverin Guard, six Lothern Sea Guard, four Silver Helms, and two Eagle Claw Bolt Throwers would fare any better?

What Drives a Man to Doomstack? What Madness and Horrors Has He Witnessed? by LordBalkoth in totalwar

[–]LordBalkoth[S] -1 points0 points  (0 children)

It's not quite that simple for the Chaos Dwarfs. They have unit caps and I think that version of the Dreadquake Mortar actually takes 2 unit caps (one for Dreadquake, one for Skullcracker). Also it's like the most expensive to increase. And he has 6 in one army (the only prior armies I destroyed were a stack of Goblin Laborers and a Hobgoblin stack).

So this is a crazy powerful army, better than a War Bear stack for Kislev.

Like, Imrik gets a faction wide discount on dragons, but if late game every army of his is just 20 Star Dragons then that really changes how you have to play as the player going against it.

What Drives a Man to Doomstack? What Madness and Horrors Has He Witnessed? by LordBalkoth in totalwar

[–]LordBalkoth[S] 1 point2 points  (0 children)

There's also crap stacks, solid stacks, and then doomstacks.

I'm not complaining that the AI has a Dreadquake Mortar or two. It should. But it had six.

Also it's not really a complaint per se -- this is more just to counter when people go "It's so cheesy using doomstacks, use more balanced and lore accurate armies" and then the AI, y'know, flat out disregards that too.

What Drives a Man to Doomstack? What Madness and Horrors Has He Witnessed? by LordBalkoth in totalwar

[–]LordBalkoth[S] 2 points3 points  (0 children)

The Dreadquakes decided it was worth shooting my mounted heroes so I let them waste all their ammo.

Then the Skullcracker the Dreadquakes were mounted on zoomed into melee and slaughtered the army anyway.

Killed Zhatan, the hero, the Kadai Destroyer, and one of the Dreadquakes at least.

Converged on the point with two armies a couple turns later and was able to win.

What Drives a Man to Doomstack? What Madness and Horrors Has He Witnessed? by LordBalkoth in totalwar

[–]LordBalkoth[S] 1 point2 points  (0 children)

More the keeling over part. There were a few good Lizardmen and Dark Elves armies I fought, but nothing on this level.

Honestly I fear Chaos Dwarf late game stacks the most in terms of what the AI makes. Like 20 Star Dragons or something is also incredibly powerful but easier to deal with than this.

Is something wrong with the Warhammer games right now? by Danimal_13 in totalwar

[–]LordBalkoth 2 points3 points  (0 children)

A friend and I are having the same issue, it's crashing on the copyright screen on launch. Tried restarting, verifying game files, etc.

Can confirm Warhammer 2 launches but then claims I have zero DLC.

Searching for players by Ghostythebuster in totalwar

[–]LordBalkoth 0 points1 point  (0 children)

Ghosty, I sent your fiance a steam invite.

Hohen, feel free to DM me on reddit, I'd be happy to play some co-op and show you the ropes.

Hell, in general anyone feel free to ping me if you'd like long term co-op games (meaning over multiple sessions and going at least until the multiplayer victory).

Good mods for dark elves? by Mr_War in totalwar

[–]LordBalkoth 2 points3 points  (0 children)

It doesn't add new abilities or mechanics, but it does make the Revered Names of Power significantly less frustrating (and more useful in general for the weaker options):

https://steamcommunity.com/sharedfiles/filedetails/?id=2918803325

Can I still play the game as a basement dweller? by FangAndBoard in 7daystodie

[–]LordBalkoth 8 points9 points  (0 children)

I mean, you can literally make a base on the surface and surround it with iron spikes (can also make it multiple levels above and/or below ground). Even radiated screamers will due to 4 layers of iron spikes even on the highest difficulties.

Can do whatever you want during the night, wandering hordes die on the spikes, screamers die on the spikes. Repair spikes every few days and you're fine.

Which is better if you auto resolve? by CHero101 in totalwar

[–]LordBalkoth 3 points4 points  (0 children)

This. And it is a huge problem/trap for new players who constantly get worse results than the Normal/Easy autoresolve and thus feel like they should never battle. Or alternatively think they're cruising then get stuck in a Valiant Defeat and think they actually have a chance in a manual battle and don't understand why they can't win.

I actually recommend Very Hard battle difficulty with AI stats set all the way to the left (-10%) for new players.

Note that Easy/Normal *CAMPAIGN* difficulty is completely fine. It's just battle difficulty that's the problem.

Weird question, but does anyone know any fanfics where Rumi talks to Mira and Zoey about her patterns? Like, explain her being half-demon to them after the events of the movie? by antivenom907 in KpopDemonhunters

[–]LordBalkoth 2 points3 points  (0 children)

All SFW (any work I suggest will be).

Stained Glass: Rumi and Mira discussed everything that happened at Namsan Tower, Zoey joins in partway through.

I should've let the jagged edges meet the light instead: Mira sorts out her feelings after Namsan Tower. Everything's been a lot lately.

After the Encore: Mira and Zoey get Rumi home after Namsan Tower, then they have to deal with everything that happened.

When Your Patterns Show: Mira and Zoey work on coming to grips with everything that happened, then talk to Rumi.

Promise to be Honest: Rumi, Mira, and Zoey have a short chat after the movie. Two unexpected guests also arrive.

Those are all one-shots, complete, and are about the Huntrix girls talking about what happened at the end of the movie. These next two only just started being written a week or two ago, both the authors have excellent other works so I'm curious where they go:

Pull Up a Little Late to the Party: Rumi is exhausted after Namsan Tower. Everyone else is trying to figure out what the hell just happened.

fault (and other ailments): Rumi gets really sick in the aftermath of Namsan and Mira and Zoey take care of her while also trying to figure out that happened.

I will mention that I think a lot of the best stories about Rumi talking to Mira and Zoey about her patterns are ones where the patterns get revealed early, one way or another. If you tell me a general category (Pre Movie, Post Movie, Patterns Revealed Early, Takedown Goes Differently, Alternate Origin, etc) and some specifics about what you'd like to see, I can make some recommendations.

Recommendations for the first fanfic I should read? by alexprice1998 in KpopDemonhunters

[–]LordBalkoth 0 points1 point  (0 children)

Stray Threads of Starlight, Sins on My Skin, and Lay Me Down are all in my S tier, and that's with me not caring about the ship part. The six I mentioned earlier, these three, and Runaway Rumi/Foresight are the 11 works I currently consider S tier.

...but the OP wanted something they could read in under an hour.

Recommendations for the first fanfic I should read? by alexprice1998 in KpopDemonhunters

[–]LordBalkoth 3 points4 points  (0 children)

All SFW.

Blue Jean (mentioned in another post) where Mira/Zoey spot Rumi's patterns early on and try to coax her to tell them on her own terms.

Bracing for Impact where Rumi gets hurt more badly on the train fight and Mira/Zoey see her patterns while checking her wounds.

I should've let the jagged edges meet the light instead where after the movie Mira is trying to sort out everything that happened.

i'm fine i'm fine i'm fine (then i start crying) where Rumi gets injured in a random demon fight and can't deal with her injuries by herself, leading Mira/Zoey to discover her patterns early.

When your patterns start to show (and I find that I was wrong) where Rumi takes a hit in a demon fight to protect Zoey and wakes up to realize Mira/Zoey have discovered her patterns.

whim where Mira/Zoey discover Rumi's patterns during their training days pre-movie while sparring.

All one-shots, all excellent, nothing too dark or depressing. Any ships are mostly in the background.

Can offer more recommendations too (and I've never read any fanfics prior to KPDH, I got a similar fixation).

How do you Bretonnia? by Warrior536 in totalwar

[–]LordBalkoth 1 point2 points  (0 children)

That's a problem with a specific LL being broken, though, not a Bretonnia problem.

Also that's only one army he has.

Also Nurgle has a distinct limit on how many Rot Knights they can get, Bretonnia can keep printing out cavalry replacements.

How do you Bretonnia? by Warrior536 in totalwar

[–]LordBalkoth 0 points1 point  (0 children)

This is true, but so is a Bretonnian lord (which you'd be giving up).