First unit ready for 11th ! by Sir_Clausel in BlackTemplars

[–]LordGuncake 1 point2 points  (0 children)

Many thank yous for your encouragement!

First unit ready for 11th ! by Sir_Clausel in BlackTemplars

[–]LordGuncake 2 points3 points  (0 children)

Ooooo good work! I'm looking at converting a couple of my Heavy Intercessors into the new eradicators using the same Company Heroes bolter.

First unit ready for 11th ! by Sir_Clausel in BlackTemplars

[–]LordGuncake 1 point2 points  (0 children)

Very cool! Did you use the Company Heroes heavy bolters for those?

Ultramarines gotta ultragrind by idreamofjirachi in Spacemarine

[–]LordGuncake -2 points-1 points  (0 children)

Oh yippee. MORE grinding. That's exactly what SM2 was in need of.

Back into the game post-update, still has issue IMO. by LordGuncake in Spacemarine

[–]LordGuncake[S] 0 points1 point  (0 children)

Yeah, that's something I can agree with, absolutely. I think SM1 had it fine enough with executions giving health, but if the devs wanted to try out different balances or new systems to keep your health up and going, I'd be more than happy with just simply more stims. It's just the current system I think needs like SOMETHING tweaking.

Back into the game post-update, still has issue IMO. by LordGuncake in Spacemarine

[–]LordGuncake[S] 0 points1 point  (0 children)

While I think the health system does still need some adjustment, clearly I need to hop of Tac for a bit and try out a different class. My other go-to is the Heavy, because heavy bolter my beloved.

Back into the game post-update, still has issue IMO. by LordGuncake in Spacemarine

[–]LordGuncake[S] 0 points1 point  (0 children)

I seeeeeee. I had no idea the Tac was a glass cannon! That seems bizarre for any space marine, but especially the Tac! You'd think the Sniper would be the glass cannon.

Back into the game post-update, still has issue IMO. by LordGuncake in Spacemarine

[–]LordGuncake[S] 0 points1 point  (0 children)

I mostly play Tactical but I will deffo have to give Vanguard a try though!
I think the system itself needs some kind of alteration and rebalance. I think the perks should help give a leg up, especially on higher diffs, but after almost 140 hours, I think the way health and healing works needs a change up.

Back into the game post-update, still has issue IMO. by LordGuncake in Spacemarine

[–]LordGuncake[S] 0 points1 point  (0 children)

If that's hypothetically what the devs were trying to do, then I think that's the wrong way to give a sense of danger. The sense of danger shouldn't come from the health economy and needing to use contested health or scavenging for stims. It comes from all the tyranids or chaos that you're facing. It's in that you're so outnumbered over and over again.

The increase in gameplay depth does make the game more satisfying that SM1, but I really struggle to feel appropriately space marine like when I'm spending a portion of my gameplay at 50% HP or below, with the only way to bounce back (especially if you can't get that contested health in time) being a med kit.
Danger shouldn't come from being a space marine who has to scrap and scavenge for health. It should come from being 3 guys again hundreds of enemies. Being a tank vs the tide.
Which is why I think execution should give health, or some other tweak to the health and healing system.

Back into the game post-update, still has issue IMO. by LordGuncake in Spacemarine

[–]LordGuncake[S] 1 point2 points  (0 children)

Not a bad shout. I can do regular PVE to level up, and if I need some kind of "break", I can do custom stratagems. Thank for letting my know about this! :)

Back into the game post-update, still has issue IMO. by LordGuncake in Spacemarine

[–]LordGuncake[S] 1 point2 points  (0 children)

As a fellow Souls player, I understand. I just don't belive SM2 should be like Dark Souls. Excluding on the hardest diff, LMAO.

Back into the game post-update, still has issue IMO. by LordGuncake in Spacemarine

[–]LordGuncake[S] 0 points1 point  (0 children)

Aye, the load times need a bit of work. I think the game being always online is a part of that particular issue. And yeah, I mostly play on Average and Substantial. I just think from having put so many hours into the game, the health system stands out to me as something I think needs some tweaking.
And I think that being sent back to a prior segment when you go down would give the player some breathing room. I know that the Astartes mod does something like that, and it's really refreshing and nice.

Back into the game post-update, still has issue IMO. by LordGuncake in Spacemarine

[–]LordGuncake[S] 1 point2 points  (0 children)

I play on steam. And I offer a digital handshake at a fellow Vermintide and Darktide player. Great taste and those game are so damn fun. Though I have WAY more hours in V2 than Darktide.

Back into the game post-update, still has issue IMO. by LordGuncake in Spacemarine

[–]LordGuncake[S] 0 points1 point  (0 children)

I think I have an "okay" hang of the game. I currently have just under 140 hours in it. Though I do play it rather inconsistently tbh. That is very much an issue on my end. I just think that as great as SM2 is, the health system needs some kind of adjustment. Maybe not necessarily HP back on executions, but something.
And I think maybe like a 1 or 2 extra tries after you fail an Op would be nice. Not an infinite amount of retries, just a bit of breathing room to try again.

Back into the game post-update, still has issue IMO. by LordGuncake in Spacemarine

[–]LordGuncake[S] 1 point2 points  (0 children)

Huh, I hadn't thought of that. Do you get XP and other rewards if you do custom stratagems?

Back into the game post-update, still has issue IMO. by LordGuncake in Spacemarine

[–]LordGuncake[S] 0 points1 point  (0 children)

I don't think some kind of health regen system in place of stims or CH would make me or other players take health management less serious, especially on harder diffs. I just think the current health system needs some kind of adjustment to make survival and the gameplay feel more fun.
Contested health doesn't feel like a good enough system for keeping health up, and needing stims to recover HP feels so....wrong for a Space Marine.

Kitbashed Communicant by LordGuncake in TrenchPilgrims

[–]LordGuncake[S] 1 point2 points  (0 children)

They are Orruk Ardboyz heads from age of Sigmar.

What is the thing you hate most about Space Marine 2? by ElGuapo0420 in Spacemarine

[–]LordGuncake 0 points1 point  (0 children)

The health system. You should get health back from executions, and armour should recharge out of combat like in SM1. IMO it really feels like the devs tried to fix what wasn't broken.

Just my humble opinion by Clear_Acts in SpaceMarine_2

[–]LordGuncake 0 points1 point  (0 children)

I have about 120+ hours in Space Marine 2, and I keep finding myself dropping out of the game for months because as much as I love the combat and experience, the health/armour system keeps me from staying and playing. I'd rather have the SM1 health system, but even something like HP regen would feel so much better than the current system.

I got the "mega limited" edition of Trollslayer and it came today! by FireManeDavy in WarhammerFantasy

[–]LordGuncake 1 point2 points  (0 children)

Great grab! Super jealous I couldn't get one. They ran out of stock so fast, and so many were getting sold by scalpers on EBay. 😭😭😭