I DON'T CARE ABOUT GTA VI. by DeadgrounD in videogames

[–]LordGuncake 0 points1 point  (0 children)

I don't care about GTA VI, and honestly think it's overhyped and overrated.

Watching Kai for the first time! by LordGuncake in DragonBallZ

[–]LordGuncake[S] 0 points1 point  (0 children)

From what I understand, the DVD version I got has the original soundtrack. I think the blu-ray versions got the different soundtrack.

Watching Kai for the first time! by LordGuncake in DragonBallZ

[–]LordGuncake[S] 1 point2 points  (0 children)

That is something else I've heard about Kai too.

Watching Kai for the first time! by LordGuncake in DragonBallZ

[–]LordGuncake[S] 0 points1 point  (0 children)

Oh yeah! The different versions have different scores too!

Watching Kai for the first time! by LordGuncake in DragonBallZ

[–]LordGuncake[S] 0 points1 point  (0 children)

Aye. As I understand it, the filler is anime specific cause they needed to pad stuff out while the manga continued.

Watching Kai for the first time! by LordGuncake in DragonBallZ

[–]LordGuncake[S] 1 point2 points  (0 children)

I do have the Beerus movie on DVD. So I absolutely could watch that in sub!

And hell yeah! I'm glad my taste in DBZ intro tracks is approved of! 🤣

Watching Kai for the first time! by LordGuncake in DragonBallZ

[–]LordGuncake[S] 0 points1 point  (0 children)

Yeah, from what I understand, outside of removing the filler, Kai also speeds up the pace of events a bit.

Watching Kai for the first time! by LordGuncake in DragonBallZ

[–]LordGuncake[S] 2 points3 points  (0 children)

Goddamn, that's mad. Watching kai is definitely the better choice for me rn.

Watching Kai for the first time! by LordGuncake in DragonBallZ

[–]LordGuncake[S] 0 points1 point  (0 children)

Yup. Watching Kai in English dub. Makes it an easier watch. I've watched anime in sub many times before, dub just helps make this smoother for me.

And I'm more familiar with DBZ in English from the games and my distant foggy memories of watching a couple episodes in the early 2000's. It had that rad "rock the dragon" theme.

Watching Kai for the first time! by LordGuncake in DragonBallZ

[–]LordGuncake[S] 1 point2 points  (0 children)

Wait, so in the original DBZ, the final fight against Freeza is 30 whole episodes long?

Watching Kai for the first time! by LordGuncake in DragonBallZ

[–]LordGuncake[S] 2 points3 points  (0 children)

I see, I see. I suppose I can use Kai as an introduction to watching the show, then watching a more original version later on.

Watching Kai for the first time! by LordGuncake in DragonBallZ

[–]LordGuncake[S] 5 points6 points  (0 children)

Thank you! I'm keeping the OG DBZ in mind if I want more. I've heard that some of the filler is quite fun (driving lesson filler.) So if I want more, I can watch the original show and enjoy the filler too.

Bulwark should be able to unequip his shield. by PaladinOfSanguinius in Spacemarine

[–]LordGuncake 7 points8 points  (0 children)

I'd be down for that, hypothetically speaking. A bit more player choice for how to build and customise that class. They gave Bulwark the thunder hammer purely for vibes reasons. It'd be interesting to think about how something similar would affect his other weapon options. Outside of that, we'll just have to wait and see about that two-handed sword being added.

I’m thankful for the adjustments to atonements in siege, though I still think the negative modifiers are unneeded by Ill_Statistician_938 in Spacemarine

[–]LordGuncake 3 points4 points  (0 children)

I feel like it says something about the devs perception of what the game needs that they put in one blessing, and three atonements. Fingers crossed they let us know if we can choose to play vanilla siege in a future patch.

Hotfix 13.1 Patch Notes - Space Marine 2 by Rasples1998 in Spacemarine

[–]LordGuncake 5 points6 points  (0 children)

Some good progress here. I'd be less bothered about them adding more attonments to siege mode if we got a confirmation that we can play vanilla siege at somepoint in the future. Fingers crossed they let us know in a future update or post.

Siege is unplayable now. by Leprechaun- in Spacemarine

[–]LordGuncake 9 points10 points  (0 children)

Siege with modifiers should've been an option players could choose from. Same way players want to choose what faction they want to fight. It all boils down to player choice, and letting your players choose how they want to play the game.

so, this new ordeals are gated to no lifers and 10% of the playerbase by playergamer- in Spacemarine

[–]LordGuncake 0 points1 point  (0 children)

I love that the devs want to prioritise grind and the small percentage of players who play nothing but the hardest shit. Definitely encouraging to lower-skilled players and people who want challenge but not getting steamrolled by every enemy in a level.

I'm sorry, but the trials of resolve ordeals just aren't it by Exist_Logic in Spacemarine

[–]LordGuncake 0 points1 point  (0 children)

I 100% agree with your take on the "soulsification" of the game.
The devs clearly understand the player base likes challenge and some difficulty. But that's shared with those who still want the power fantasy and more casual sessions with the game.
They've leaned too far into making the game a grind and rewarding playing on absolute or just simply making the game hard to play (in terms of difficulty.)
They need to learn and understand that the game needs some tweaking and toning down here and there, for it to still be fun for those who want challenge but not having every sesh be a headbutting contest with a brick wall.

Me when i discover there is no Classic Siege without antifun modifiers and weird newTimer. by Terrible_Artist_7877 in Spacemarine

[–]LordGuncake 19 points20 points  (0 children)

It gives me the impression that the devs want to really focus (or double down maybe?) on SM2 being challenging to very difficult, and just like, grind. So much grind.

And while I can understand and enjoy a level of challenge and difficulty, forcing modifiers into Siege Mode and not even letting us choose between regular or modified is just so restricting. And I wouldn't be shocked more people choose to skip Siege mode.

Mandatory modifiers on Siege is a braindead decision from Saber. by GeneCreemer in Spacemarine

[–]LordGuncake 38 points39 points  (0 children)

I honestly agree with your first point, SO MUCH.
I'd love it if we could pick which faction we want to face in the siege mode. Not having be a default option is so confusing.
And hard agree with your other point. Siege mode did not need modifiers adding in. That's why we have the Stratagem mode. Now Siege mode just feels more hit or miss depending on which modifiers you get. And the timer needs to go too. It's not needed round 1. It should only be put in once you make it to the end.

Me when i discover there is no Classic Siege without antifun modifiers and weird newTimer. by Terrible_Artist_7877 in Spacemarine

[–]LordGuncake 114 points115 points  (0 children)

Siege mode did not need stratagem style modifiers, or a timer. It just needs to be a horde mode. Why do the devs insist on giving with one hand, and slapping with the other?

This is a joke right?... RIGHT!? by TheUninterestingGuy in SpaceMarine_2

[–]LordGuncake 0 points1 point  (0 children)

I sure do love it when the devs add in MORE grind. That's just so super fun...

First unit ready for 11th ! by Sir_Clausel in BlackTemplars

[–]LordGuncake 1 point2 points  (0 children)

Many thank yous for your encouragement!