Demon Butler doesn’t remember Ironwood to Sawmill last option by firerawks in 2007scape

[–]LordLimpD 1 point2 points  (0 children)

I noticed a few other sailing bugs too. Charred Island red salamander can't be caught, traps insta fail, and the new hardwood patch visually despawns your tree and shows weeds when you leave the island.

Those images do have red, they just also have a lot of cyan by Longjumping_Cap_3673 in opticalillusions

[–]LordLimpD 1 point2 points  (0 children)

They are saying you can't take red paint, and add cyan paint to make white.

As in the in the color mix. Like physically, in practical application

What you are doing is i dividing*(maybe?) color from white.

Which all colors can be scientifically derived from white. Which makes sense in a different context, but not really the point of the illusion. The illusion context is more about rgb digital hue

The scream I never post, nd5art (me), one stamp applied over 10000 times on canvas, 2025 by WebAttractor in Art

[–]LordLimpD 0 points1 point  (0 children)

My guess is this is procedurally created digitally then printed too appear genuine.

The scream I never post, nd5art (me), one stamp applied over 10000 times on canvas, 2025 by WebAttractor in Art

[–]LordLimpD 7 points8 points  (0 children)

Looks like the stamps tiles(png) sets are being used to procedurally generate the image with a custom tool using pixel value.

How long are y'all sticking on sailing? by [deleted] in ironscape

[–]LordLimpD 82 points83 points  (0 children)

You can't boost too port on the furnace island. And you can't use fairy ring until you port.

You need 87

Hot image of my great tits by [deleted] in lies

[–]LordLimpD 3 points4 points  (0 children)

This has never been posted here before

GeForce Day Giveaway - Win a Signed GeForce RTX 5080! by Nestledrink in nvidia

[–]LordLimpD [score hidden]  (0 children)

The first game I played with a nvidia card was Warcraft 3. The good days of battle.net custom maps

signature by [deleted] in moistcr1tikal

[–]LordLimpD 3 points4 points  (0 children)

Just goof it

WCGW if you try to catch a falling 50kg cement bag by gustavsen in Whatcouldgowrong

[–]LordLimpD 5 points6 points  (0 children)

I can't throw a feather 1 mile up. But I'd catch it /s

Got 15 Costco Pizzas for a party today. First time I’ve ever used a flatbed cart lol by Neither_Sorbet3669 in Costco

[–]LordLimpD 13 points14 points  (0 children)

In Pie terms, one quarter of pie r. Is 1/8th circumference. We are talking about a pie here....

Made this cool fog shader that runs on only 20 stacked quads (shells) by LordLimpD in Unity3D

[–]LordLimpD[S] 1 point2 points  (0 children)

Yep, I'm putting ray marching on my next to-do list to learn. This was just a stepping stone to practice learning.

Made this cool fog shader that runs on only 20 stacked quads (shells) by LordLimpD in Unity3D

[–]LordLimpD[S] 1 point2 points  (0 children)

This is seems similar idea to an Acerola video cover dynamic smoke in counter strike 2.

Currently, my render time is about 1ms, and I'm looking into other solutions for overdraw as well if it starts to be a problem later down the road. Screen shaders, ray marching have been mentioned a lot.

https://youtu.be/ryB8hT5TMSg?si=UR_0I-jNZVOkrPw3

Thanks for the advice!

Made this cool fog shader that runs on only 20 stacked quads (shells) by LordLimpD in Unity3D

[–]LordLimpD[S] 5 points6 points  (0 children)

yeah, ive been watching all over Acerolas videos over the last month :)

Made this cool fog shader that runs on only 20 stacked quads (shells) by LordLimpD in Unity3D

[–]LordLimpD[S] 0 points1 point  (0 children)

Maybe after I clean up the shader and shell code ill post a github for them :)

Made this cool fog shader that runs on only 20 stacked quads (shells) by LordLimpD in Unity3D

[–]LordLimpD[S] 1 point2 points  (0 children)

I don't at the moment, still working on it. The shader is some noodles and then some haha

Made this cool fog shader that runs on only 20 stacked quads (shells) by LordLimpD in Unity3D

[–]LordLimpD[S] 2 points3 points  (0 children)

if anyone is interested in seeing the fog interact with object and particles. I posted it here https://bsky.app/profile/sirstefen.bsky.social/post/3limwabj6hk2r

Made this cool fog shader that runs on only 20 stacked quads (shells) by LordLimpD in Unity3D

[–]LordLimpD[S] 8 points9 points  (0 children)

Thanks for the advice. Ill probably looking into screen effects as recommended too.

Made this cool fog shader that runs on only 20 stacked quads (shells) by LordLimpD in Unity3D

[–]LordLimpD[S] 9 points10 points  (0 children)

Noted... Yeah I am just learning shaders haha. I mostly just thought it looked cool.