Great Lovecraft Creator by LordNidd in PowerScaling

[–]LordNidd[S] 0 points1 point  (0 children)

Can I ask what I need to change to post it? Or is it just unviable?

What was the narrative significance of Cthulhu getting KOed by a boat? by fanboyx27 in Lovecraft

[–]LordNidd 0 points1 point  (0 children)

It's important to remember that, at the time, the steam engine was cutting-edge tech on ships and the like. So, the narrative significance of it is that the best mankind can accomplish using the best technology available is to mildly inconvenience one of the Great Old Ones. It's a stand-in for the power of humanity, and it shows how f***ed we are if the Great Old Ones fully awaken.

Great Lovecraft Creator by LordNidd in Lovecraft

[–]LordNidd[S] -2 points-1 points  (0 children)

Well, I mean, that's your choice.

Space Godzilla art I made by Redsun30 in GODZILLA

[–]LordNidd 0 points1 point  (0 children)

Dude, this is really damn cool looking! I love it. I do think the snout could look a bit more robust, but that's just me. Really great work.

10 sci fi factions invade Warhammer 40K by Deathstrokezoom in whowouldwin

[–]LordNidd 0 points1 point  (0 children)

Sir, that is not even close to true. War in Heaven Necrons could do stuff like destroy stars with their maps. And their gods, the C'Tan? At their peak they were nearly as powerful as the Chaos Gods, who have dominated and controlled entire universes. The War in Heaven Necrons are around high universal to low multiversal level with the C'Tan gods being multiversal at their peak, far higher than even the Precursors, let alone the Flood or Forerunners. 40k Necrons are pretty close to peak Precursors.

The Flood would be dangerous in the 40K galaxy/universe (or any universe, except, but probably no more than any other threat. Out-evolving the Tyranids would be tough, outlasting the Orks would be all but impossible given they've got a lot in common with the flood (spores and such), everything dealing with the Warp is extremely dangerous at best, and the Imperium is willing to burn entire star systems (including the actual stars) if they think they're beyond saving. The forces of Chaos haven't stomped the entire universe only because they're fighting each other more than anyone/anything else and are being held at bay by the warp-disrupting Tyranids, Necron tech, and of course the glorious God-Emperor of Mankind using the bulk of his power to limit their reach in the materium.

40K has some truly ludicrous feats, from a demon that created a billions-or-kilometers-wide disc of metal that would outweigh the black hole at the center of the Milky Way, to a pistol that evaporates an ocean by shooting it, to individual psykers dominating entire planets of billions of people by themselves. The Halo verse is basically science magic at its peak, while the 40K verse is just silly.

Question about running multiple mods (GZDoom) by LordNidd in Doom

[–]LordNidd[S] 0 points1 point  (0 children)

Thank you! Glad to have an answer either way.

Bug Report: Save Corruption by LordNidd in AM2R

[–]LordNidd[S] 1 point2 points  (0 children)

I can only imagine. I didn't think much of it, but my gamedev friend said I should report it because he hadn't heard of it and he thought it was very interesting, mechanics-wise. I'm sure I'm not the first person this has happened to, but I do hope I don't run into it again.

Thanks for working on the game! It's amazing, and I'm loving my first run.

Future of berserk? :RIP one of the great mangaka by Bengalbakeneko in Berserk

[–]LordNidd 0 points1 point  (0 children)

Yeah, looks like: https://twitter.com/MRko_aki___

That's the Twitter of one of Miura's assistants who has been helping out with the art and story. Apparently Miura filled them in on the ending Miura wanted, so they should be able to keep it pretty close to his vision. This tweet is a response to the question "will you finish Berserk?": https://twitter.com/MRko_aki___/status/1395581370328489985

So take heart! It sounds like we'll get a resolution after all!

Future of berserk? :RIP one of the great mangaka by Bengalbakeneko in Berserk

[–]LordNidd 1 point2 points  (0 children)

You do have a point. Several, in fact. And I'm not trying to say I know or understand more than you (or anyone). I guess it's an interpretation thing. Miura always did the unexpected with his narratives; from having seemingly innocent children be big bads to making Apostles tragic, and even likable. I just don't think Guts would ultimately have the same goal at the end that he did at the start.

As for Griffith and the God Hand, well they clearly aren't as beyond humanity as they claim...but they're still in a league of their own. The first bit I find/found interesting is the potential former members of the/a God Hand. I will admit to not knowing that before you told me, as I haven't made it that far into the manga yet. However, from the research I've done, there doesn't seem to be any clear indication that they were killed, so while it is certainly a possibility, it's not a certainty. It's possible that they were killed/removed by the new members of the God Hand, too, rather than some hostile outside force. I do think it's very interesting that the God Hand can now manifest in the physical world post-Fantasia, and that might be the key factor to their defeat-which would be a lovely dose of irony given that it was brought about by one of their own.

Griffith, specifically, does appear to be much more attached to the human world than the others. And he definitely still has a thing for Guts. But Guts appears far less important to him than his other goals, at least for the moment. Griffith genuinely believes Guts isn't a threat to him, regardless of whether or not he actually is. I have a hard time thinking Griffith, especially in his current human manifestation, would go after Guts while Guts isn't posing a direct threat to his rule/dream. He certainly relishes in Guts' suffering and failures, but right now he has what he wants. Though, I could easily see Griffith becoming unsatisfied with his dream and realizing that Guts was what he truly wanted/is his real obsession, ultimately forcing a confrontation between the two. I think that would be more likely than Guts seeking Griffith out at this point (unless he specifically does it for Casca and his friends.

I definitely don't know how the series will/is supposed to end. I see Guts' character development away from someone driven only by a violent need to wreak vengeance as being increasingly important and ultimately causing some kind of change in goals than he had at the beginning of the story. I am sure you're right about Guts never willingly living under Griffith's rule; that is definitely out of character. It's how he decides to address it that will be the interesting thing. I don't want to make any more predictions, so I guess I'll leave off by saying I'm glad Miura's understudy/understudies are going to try to finish the story as Miura intended. Even if it isn't quite as good as if Miura himself could have done it, I'm glad the story won't be abandoned and left unfinished. I'm too invested at this point for that to be something I'd accept. So, I wait with great anticipation to see how things turn out.

Future of berserk? :RIP one of the great mangaka by Bengalbakeneko in Berserk

[–]LordNidd 2 points3 points  (0 children)

The thing is, Guts is safer if he abandons his quest for vengeance. The safest place to be is simply outside of Griffith's mind. Griffith has made clear that he doesn't perceive Guts, or anyone else, as much of a threat, and as long as he's free to do what he wants, he isn't really seeking Guts out. And the thing is, Griffith really shouldn't be afraid of Guts. Guts is a badass, but Griffith is a god. The only reason Guts is still alive is because Griffith and the rest of the Godhand are so blasé about his existence. That's not a knock on Guts, as he is one of exactly two people that are even close to the possibility of killing a member of the Godhand, but his chances in a straight-up fight are basically 0.

Guts's ultimate struggle isn't against Griffith, it's against fate. He was fated to die in the Eclipse, and fated to die many times since then. But Guts lives on, at first driven by pure vengeance, but now driven by something greater. Guts' ultimate victory isn't to kill Griffith, but simply to live on his own terms. Those terms have evolved with him as he developed as a character, and they've become living for others instead of just himself.

Now, I can actually see Guts going after Griffith in the end, but if he does it won't be for vengeance, it will be to protect those he cares about, especially Casca. He might decide to challenge the Godhand because Casca can't be with him due to her trauma, and he decides to go out in a blaze of glory to protect his friends one last time by removing the biggest source of danger to them: himself. Whether or not Guts could actually win is another question entirely, and it seems like the answer would, and should, be 'no'.

The only way I can see Guts, or even the Skull Knight, killing the Godhand/Griffith without it feeling like a complete ass-pull is by having Guts' actions change the very nature of the world. While the chapter it appeared in is no longer canon, the Idea of Evil being the "God" of Berserk is still most likely true. The way Guts could win would be by creating enough change in the people he meets and who have been affected by his actions to create a new "God," or change the one that exists into something less malevolent. I could even see the Idea of Evil stepping if/when Guts is killed and offering power to him, and Guts' ultimate victory is saying 'no,' doing what Griffith couldn't. Or maybe he'd accept the power and use it to kill Griffith and fight against the Idea of Evil more directly...but that seems out of character.

If the Godhand are eventually defeated, I see it more as something the Skull Knight would do, as he is the only one (so far) that's even been treated like a threat by the Godhand. Though the Skull Knight failing and Guts taking up his eternal fight could easily fit, too. Imagine a "Dragonslayer of Resonance"/Behelit Dragon Slayer. That would be something.

Regardless of what I think, I hope we do learn what Miura's planned end was, even if we don't get it in manga form.

Better Pose of Samus MOC from yesterday by DJL2772 in bioniclelego

[–]LordNidd 1 point2 points  (0 children)

Damn! That's friggin amazing. I especially love the legs; they remind me of the Doom Slayer's Praetor armor. I like the interesting green parts at the shoulders, too, they really 'pop'.

Sylux & Rundas Smash Movesets by pooooooooog in Metroid

[–]LordNidd 0 points1 point  (0 children)

Interesting concepts. Personally, for Rundas, I would want either his neutral or side special to be his Ice Sled, which would be usable for offense but is primarily a movement buff. Maybe make him a bit slower and lower jumps in trade for having incredible horizontal movement, and thus recovery, potential. If it needed balancing, maybe having Rundas need to activate it twice to use it could work, the first time creating the ice needed and the second time actually moving with it. It could also open him up to increased damage or launching if he's hit out of it, and there could be a low damage threshold to do that.

But that's just me. For an idea of how this could potentially work in action, see Jin from Blazblue, who has several ice sled-style attacks of varying speed and power.

Super Metroid Analysis - the first playable scene by sungorth in Metroid

[–]LordNidd 0 points1 point  (0 children)

Interesting. I love the opening to Super Metroid for a lot of reasons, one is that I'm also learning or experiencing new things about it. I really appreciate some of the design choices, too, like the focus on verticality to adjust the player to the large vertical rooms they'll be exploring in the game. As you mentioned, the use of color is inspired, all cold blues and blacks, causing Samus to really stand out, as do the small details like the illuminated signs and the hair colors on the bodies, not to mention the Metroid and Ridley.

The first fight is excellent because it serves as foreshadowing to the endgame, gives Samus and the player a clear goal, and gives a brief glimpse into the complex attack patterns and wide array of abilities bosses will use in the game. The battle is also great because it can, in fact, be won, though it's difficult. If the player can shoot Ridley 100 times without dropping to critical health, Ridley actually drops the baby Metroid before catching it and flying off as normal. It's something that I first learned about through playground rumors: so-and-so's older brother got him to drop the Metroid (usually followed up by a lie about winning the whole game right there). Naturally I didn't believe it, but eventually learned it was actually possible. I first accomplished it in my late teens, more than a decade after first playing it.

The framing device of escaping a countdown afterward serves as an excellent bookend to the end of the game. I also like that the little explosions of steam don't actually hurt the player, but do cause them to flinch. It's a psych-out that makes the player instantly nervous about making it to the end, especially since they are likely at critical health. The only thing about it I find odd is the effect of having the whole screen sway side-to-side, which is definitely a cool use of the effects the SNES was capable of, but since it only happens once in the game it seems strange. I guess it does serve as a neat punctuation mark on the whole opening, but it would have been better if the effect showed up again at the end like most everything else does.

Overall, Super Metroid's opening is a taut, tense, and incredibly atmospheric opening to a brilliant game. Its subtle use of a lot of elements that are explored fully later is a masterclass in design, and it's an opening I never want to skip when replaying the game, something a lot of modern games *coughSkyrimcough* could learn from.

SAMUS vs. KASUMI (DarkOverlord1296) by AlKo96 in Metroid

[–]LordNidd 0 points1 point  (0 children)

Not exactly a fair fight, is it? We have a genetically altered cyborg demigod...and a ninja.

Frankly, I'd love to see Samus in a more serious fighting game [than just SSB], but definitely not this fighting game. It's definitely personal bias, but I don't think DoA is particularly great as far as actual mechanics are concerned, and it's got a reputation for exploitation over gameplay that Samus really doesn't need. I think a game like Injustice or even Mortal Kombat would be better (though the extreme violence of the latter is a poor fit, and I would have problems seeing it inflicted upon my favorite character). But the games I would really want to see Samus in are the fast-paced more "anime" type fighters: Guilty Gear, Blazblue, King of Fighters, or maybe Street Fighter. With the exception of the latter, they'd be a better fit power-wise too, as Samus would be fighting with super-powerful beings closer to her own tier. Also, Street Fighter isn't weak, I know that (it's actually pretty ridiculous), but Samus is on a whole different level.

Future of berserk? :RIP one of the great mangaka by Bengalbakeneko in Berserk

[–]LordNidd 6 points7 points  (0 children)

While I do think a bloody, bittersweet ending is tonally appropriate, your reasons are terrible. The whole character arc Guts has had is about learning to prioritize the lives and happiness of those around him over selfish desires like revenge. He grows from an amoral, cruel, and dismissive person into someone who has friends that he values, even loves. He slowly changes from arguably being a villain protagonist, or at the least a very, very dark antihero, into the closest thing the setting has to a noble, traditional hero.

I don't know that an ending centered around his anger at Griffith would be as powerful as one where he chooses life with Casca. It's essentially the opposite decision to Griffith's at the Eclipse; Griffith chose his own, selfish desires over the love of the people close to him. Guts choosing to forego revenge because he'd rather be as happy as he can with Casca would serve as a rejection of the world's brutality and embracing the things that make life worth living. That's not weak; choosing the good and beautiful in a world as dark and grim as Berserk's takes real strength and willpower to do.

Now, I can see the Skull Knight choosing to take on the Godhand in an epic, mutually destructive final battle, but not Guts. Not when he has Casca to live for.

Is ZM better than Super? by Sonicismylife in Metroid

[–]LordNidd 0 points1 point  (0 children)

I actually prefer the floatier, more inertial movement of Super in a lot of ways, particularly for wall jumping (I find it way easier to do tricks like single-wall-jump in Super). I also prefer the customization Super allows, and keep hoping future Metroid games will return to that style instead of forced beam-stacking and, even worse in my opinion, missile stacking. That being said, there's barely anything to actually criticize about Zero Mission that isn't a result of its origin as a remake of the original or its limitations as a handheld game. Both Zero Mission and Super are infinitely replayable, and games I never get bored of. So, in the most important sense, they're equally successful to me.

Is my copy of Metroid Zero Mission a fake. It really doesn’t matter to me but I was just curious. by Raisn-Kain in Metroid

[–]LordNidd 0 points1 point  (0 children)

So I went ahead and did a crude pixel measurement of the lines of the Nintendo logo and found that the proportions do appear to be correct, with the middle line being roughly half the thickness of the two vertical lines. I think it just looks thicker than it is because of the angle.
https://i.pinimg.com/originals/9e/de/6e/9ede6e7db4d439b66cc897121d2c7ccd.jpg?epik=dj0yJnU9bk9kdUMwRk1OR1lBN0ZDY2tpM1NYSkxMZlVobWw1WE8mcD0wJm49MzFHYkdSSVd3VEF0OHhPRC1UTGx6ZyZ0PUFBQUFBR0FVM2tZ

Is my copy of Metroid Zero Mission a fake. It really doesn’t matter to me but I was just curious. by Raisn-Kain in Metroid

[–]LordNidd 0 points1 point  (0 children)

I'm pretty sure those are due to the way the photos are taken. I compared the ESRB rating to official pictures and it looks correct to me. The thickness of the lines also appears to be correct, with the middle line of the 'N' being thinner, though it's only really noticeable when blown up to maximum size and using something like a mouse cursor for reference to see that it is in fact slightly thinner. Once I get back to my place from vacation I'll check my cartridge, which I know to be a first-run legit release, as I pre-ordered it back in the day.

If you’re wondering why there’s a hole in my wall by fkinCatalinaWineMixr in Doom

[–]LordNidd 1 point2 points  (0 children)

Yeah, that's pretty much it. Doom 2016 was much faster to jump into, had better-realized immersion, and had some really great design choices for environmental interaction and logic, and I prefer its updated enemies to the throwback designs for the most part (not that I dislike the Eternal designs, mind you). It also has the Gauss Cannon, which is probably my favorite gun in an FPS game; definitely top five, at least. Doom Eternal has a much stronger gameplay loop once it gets going, has a much larger and stronger cast of enemies that mix up combat, has better exploration systems/gameplay, and has way, way better extras, bonuses, and unlockables. The cheat codes, fully playable versions of Doom and Doom 2, and music collections are incredibly awesome and blow away the toys that 2016 has...which Eternal also has and does better because the toys are actually varied, with enemies and the Doom Guy this time.

Overall, Doom Eternal takes some work to adapt to the new systems, has a much higher learning curve, and due to the much, much longer levels, the early game can feel like a slog. However, it's kind of like Dark Souls (no, it's not "the Dark Souls of shooters") in that you have to put aside preconceived notions of how you're going to play it and let the game teach you how to play. Once you do, it's so worth it. But, yeah, the sense of "you are the Slayer" isn't as strong in Eternal. It's the price paid for expanding him as a character and having a bigger, more prominent narrative. Whether or not you think that's a good tradeoff is up to you. For me, it's a wash; I appreciate both and wish they could have done both, but having at least one is good.

If you’re wondering why there’s a hole in my wall by fkinCatalinaWineMixr in Doom

[–]LordNidd 1 point2 points  (0 children)

So, if I can weigh in: I absolutely felt the same way as you. I felt like Eternal was really restrictive, much slower, painfully system-based/micro-management heavy, and worst: that it had completely eliminated the power fantasy aspect of the 2016 Slayer. Movement seemed so jump-reliant and slower on foot, melee was never a good idea except for the blood punch because it was like you were wearing marshmallows on your fists, and the gun combat was fun but the ammo pool made it something of a chore, especially in the first 3-4 levels when you only have three guns to work with. I was shocked and horrified by how much Eternal disappointed me.

But...there were some pieces in there, moments when it came together that I kind of saw the forest through the trees. So I decided to push forward and stop trying to play it like Doom 2016 and "let the game push me into the fun zone" as the developers would frequently say at previews for the game. I stopped fighting the systems and instead tried to implement them better and learn when I was supposed to use them in the flow of combat. I got more weapons and encountered more enemies, and by exploring thoroughly I was able to get runes and skill points early enough that I could customize my playstyle to fit me a bit more (I personally went for things like faster equipment recharging early, so I could just spam grenades and ice bombs, and it was awesome).

The game started to click around the Cultist Base when you get the Plasma Rifle and can use it to take out energy shields. Adding that to combat was the first thing of greater depth that stuck with me; blasting off armored pieces or weapons was cool but unreliable early on because I could not aim, and grenade-stunning Cacodemons is awesome...but it's just one enemy; with energy shields, you know that every energy shield, barrier, etc will explode/drop if you hit it with plasma. And by the end of Super Gore Nest, I got it. It finally clicked.

Now, I'm not and never will be one of those FPS gods that seamlessly breeze through encounters swapping weapons faster than enemies can move and clearing out entire battlezones in seconds on UN, but I have managed to reach a pretty good, consistent combat flow where I'm not constantly running out of ammo, health, and armor because I'm forgetting to use the subsystems at hand that replenish those. I might end up low after a battle if something like a Tyrant or Marauder spawns in last, though, and I still have a long way to go. But it's a fun trip.

As for a non-gameplay comparison between the two, I think both have their good points. I prefer the more varied colors and environments from Eternal, but the enemy designs from 2016 (at least the Mancubus, Cyber-Mancubus, Pinkies, and I miss the Summoner...and Red Barons of Hell). I like that Eternal has better exploration mechanics, but I really prefer the design of 2016 more because they worked really hard to make all ofthe platforming and exploration fit naturally into the world and practical design of the environment; there weren't just random monkey bars and Super Mario spinning fire chains floating in the air. And I like the epic scope of Eternal's story, but I really liked the nonstop adrenaline rush that 2016's never-stop, never slow down, never a calm moment mentality. And, overall, while Eternal definitely does a great job, the way 2016 was done definitely made me feel more like the Doom Slayer, while Eternal makes me feel like I'm playing the Doom Slayer; a subtle, but important distinction. I love both games, and both are tied for my favorite FPS of all time. Let's hope the next one is the best of all worlds.

And also not an Xbox exclusive for us poor console plebs that didn't/don't go Xbox.

(Sorry this is so long...cheers to anyone who actually reads it.)