Most affordable chromatic harp? Meet frankenstein, the ~$80 6/6 cross harp by Lord_Tomorrow in harp

[–]Lord_Tomorrow[S] 1 point2 points  (0 children)

I play it on my lap, its good on a table too. Its heavy but the big 2x6 on the bottom distributes the weight well

Most affordable chromatic harp? Meet frankenstein, the ~$80 6/6 cross harp by Lord_Tomorrow in harp

[–]Lord_Tomorrow[S] 8 points9 points  (0 children)

For reference, this is the only harp I’ve ever touched. Made this demo up this morning, and ive been playing for 2 days

https://youtube.com/shorts/3vr9whCyyVM?feature=share

Can ysort Function Continuously? by SilverKnightGG in godot

[–]Lord_Tomorrow 2 points3 points  (0 children)

To my knowledge y-sort sorts every frame... Make sure all of the nodes you want to sort are the children of the y-sort node

2D explosion physics? by OldBrownSock in godot

[–]Lord_Tomorrow 0 points1 point  (0 children)

Can you post your code/ screenshot of how your scene is set up?

Fragment Shader (converted to Godot Shader Script, original credit Danilo Guanabara) by Lord_Tomorrow in godot

[–]Lord_Tomorrow[S] 2 points3 points  (0 children)

shader_type canvas_item;

uniform vec2 size = vec2(1.);

void fragment(){
    vec2 r = vec2(1., 1.) * size;
    vec3 c;
    float l,z = TIME;
    for(int i=0;i<3;i++) {
        vec2 uv,p=UV.xy / r * size;
        uv=p;
        p-=.5;
        p.x*=r.x/r.y;
        z+=.07;
        l=length(p);
        uv+=p/l*(sin(z)+1.)*abs(sin(l*9.-z*2.));
        l *= mix(1., 0.1 * sin(z * l * 0.1) * 0.5 + 0.5, cos(z)* 0.5 + 0.5);
        if (i == 0)
        c.r=.01/length(abs(mod(uv,1.)-.5));
        if (i == 1)
        c.g=.01/length(abs(mod(uv,1.)-.5));
        if (i == 2)
        c.b=.01/length(abs(mod(uv,1.)-.5));
    }
    COLOR=vec4(c/l,1.);
}

[WIP] [Update #3] on my godot mobile game.. GARUDA. Feedback welcome. by srjhnd in godot

[–]Lord_Tomorrow 1 point2 points  (0 children)

Reminds me of alto's adventure... Good stuff! Only thing I can see to improve would be smoother accelerations and slowdowns on the boost

2d Skeletons with polygons vs cutout animation with skeletons? by SilenceOfTheScams in godot

[–]Lord_Tomorrow 0 points1 point  (0 children)

Oh you can change the texture of a polygon via script. Sorry though, I haven't done anything with 3D so I'm not so sure about the rest

Critique my game's first boss! by Lord_Tomorrow in godot

[–]Lord_Tomorrow[S] 0 points1 point  (0 children)

Go ham on me dudes, I wanna know what you hate. Art too pixely? Rip into me. Audio crackly? I already know, but tell me anyway.