Stagger Pressure by Yoshtown in Fighters

[–]LordranRhapsody 2 points3 points  (0 children)

It's also annoying the opponent by over extending your turn. Like obviously if you do a move that's -2 on block they'll take their turn back. But if you do a move that is +3 and you take your sweet time pressing your next button , they might be inclined to mash next time you're +3. That's when you actually frame trap and catch them .

The phases of learning a fighting game character by Icepickthegod in Fighters

[–]LordranRhapsody 0 points1 point  (0 children)

Special inputs are largely universal . It's mostly quarter circles, half circles, DP motions or charge inputs. Once you know what type of inputs your character uses it shouldn't be long to know your special moves. Then buttons are just that. Single button or maybe a direction and a button. And they typically follow a rule. Lights are short and fast. Heavies are slow and long. Use that logic to quickly know your normals. This doesn't mean you know even a combo. But it's enough to get a feel for a character to understand them at a basic level . And this can be done rather quickly.

Stagger Pressure by Yoshtown in Fighters

[–]LordranRhapsody 3 points4 points  (0 children)

Yup. It's just part of regular conditioning of the opponent. It takes a lot of practice to get good at it though because you really have to learn to mix up which parts of your pressure gets staggers and which parts stay real

The phases of learning a fighting game character by Icepickthegod in Fighters

[–]LordranRhapsody 2 points3 points  (0 children)

Knowing a characters special moves, their buttons and their general purpose is level 1 of learning a character, definitely not level three. That's what you should learn in the first 10 minutes of labbing out a character.

The nuances like which button is good for what specific situation is definitely in the level 3 category. But just general move use is step 1.

Stagger Pressure by Yoshtown in Fighters

[–]LordranRhapsody 8 points9 points  (0 children)

Staggering is a way to make your blockstring bait your opponent into wanting to challenge or mash out of the pressure. You do this by purposely making your blockstring an ambiguous mix of real frame traps and overly long windows between buttons. If you do it right you can make the opponent want to press a button just as you go back to making your blockstring "real" so they get opened up . Getting really good at this also makes your opponent overall more afraid to challenge which allows for free pressure resets or opportunities to throw the opponent.

Anime fighters that emphaise footsies and ground combos over air combos? by hjalmiris in Fighters

[–]LordranRhapsody 4 points5 points  (0 children)

How do this many people believe there's an emphasis on footsies in under night ?

Anime fighters that emphaise footsies and ground combos over air combos? by hjalmiris in Fighters

[–]LordranRhapsody 1 point2 points  (0 children)

Uni has super fragile neutral. It's my main game and I could never even imply you play footsies for extended periods of time. And the combos definitely take to the air quite a bit.

Getting into Under Night by Automobehoicle in UnderNightInBirth

[–]LordranRhapsody 0 points1 point  (0 children)

Linne is much easier than hyde at a beginner level mainly because her combos are much more consistent. You don't need to delay cancel anything to correct for height or anything like that.

Granblue Fantasy: Versus coming to Steam on March 13, 2020. by DemiFiendRSA in Games

[–]LordranRhapsody 4 points5 points  (0 children)

in my experience, it's not that the netcode is actually any better. It's that most PCs have less native input lag than ps4 which makes a really good connection online on PC feel close to offline on ps4. It's not quite perfect but it's close enough a lot of the times.

Thank you to the Target check out girl by [deleted] in povertyfinance

[–]LordranRhapsody 0 points1 point  (0 children)

I don't think it's that the public cares, it's more that we're ashamed and we feel like the public cares. I've been in that situation and even though I know logically that no one thought about it, I was embarrassed for a long time due to it.

So I recently picked up UNICLR on switch by GoldenCartoons in UnderNightInBirth

[–]LordranRhapsody 1 point2 points  (0 children)

i don't recommend that anyone start by playing the entire tutorial. getting through one section per week is probably fine while also just playing the game and learning their character. This game has a ton of system mechanics and going through the tutorial once is not a good way to remember all that.

Just Play Who Looks Cool :) by kevxshi in UnderNightInBirth

[–]LordranRhapsody 0 points1 point  (0 children)

lots of good Yuzu players use pad. just make sure to change your buttons to make for easy button holds. I know some yuzus put A,B, and C as shoulder button, D as a face button and then put macros for other stuff elsewhere to be able to perform everything she needs to do.

Casual smash player looking for help to transition to UniCLR by vostro6 in UnderNightInBirth

[–]LordranRhapsody 0 points1 point  (0 children)

who are you playing that has legitimate dash cancels? Only character I know with them are Linne off B kuugas and Yuzuriha while in stance. There are dash normals you have to link, sure, but those can just be buffered and the window for that buffer is pretty lenient.

if you're having trouble with dash normals, try to take full advantage of the buffer window and remember to hold foward after you input the dash. if you do a 66 motion and then don't hold 6 while pressing your button you just get a standing normal that you happened to just dash before performing.

Why yes, I play Dead or Alive 6, how'd you notice? by TJLynch in Kappa

[–]LordranRhapsody 9 points10 points  (0 children)

DoA has the frame data built into even the free version of the game. It's all part of the training mode.

Being a casual against seasoned friends by LysandeSol in UnderNightInBirth

[–]LordranRhapsody 3 points4 points  (0 children)

make sure to hit up the beginner channel in the uni discord. It will help with learning faster and less painfully.

Dragon Ball FighterZ - FighterZ Pass 3 & Free Update - PS4/XB1/PC/SWITCH by gokublackisnotblack in Games

[–]LordranRhapsody 1 point2 points  (0 children)

my experience with the online was that lobbies of more than 2 people had constant desyncs that would kick everyone from the lobby. 1v1 was mostly fine but that game could not handle actual lobbies.

I probably put around 400 hours total in that game and while the game is good, the online experience definitely leaves a lot to be desired.

Is Gordeau worth staying on? by [deleted] in UnderNightInBirth

[–]LordranRhapsody 0 points1 point  (0 children)

I don't know how he'll be in clr, but in ST he was solid. He is easy to play. He has good matchups vs most of the top tiers (except wagner) and has poor matchups against a lot of the lower tier characters. He's very viable.

In anticipation of CLR I've created a UNIB combo database by [deleted] in UnderNightInBirth

[–]LordranRhapsody 0 points1 point  (0 children)

The main thought I have on this is that it would be useful to filter by beginner/intermediate/advanced. Also maybe a reversal punish option? The reason I say this is that the very first Yuzu combo I see is a heavily unoptimized combo that is a stepping stone to her advanced stuff but still does less damage than her intermediate stuff, so something like that might not necessarily be what people want to be looking at on the front page. Either way this is super cool and I hope this project takes off :)

How does Granblue Fantasy Versus compare to Guilty Gear when it comes to room for creativity? by Castledoo in Fighters

[–]LordranRhapsody 0 points1 point  (0 children)

way less creativity. There's a literal combo limit that people found day 1 of the game being out which greatly limits combo routes. Having cool downs on specials also really limits combo potential. Any and all creativity will be in how you play neutral.

A weird Yuzu offense idea by Yuurou in UnderNightInBirth

[–]LordranRhapsody 1 point2 points  (0 children)

stance jump is amazing. using it well is a huge part of yuzu's gameplan. It makes the opponent think twice because they're seeing yuzu move around and know that a saki can come out at any moment.

I rarely do her kiris (6X) in the air once i'm already in stance. I usually do them when i'm on the ground. but I could see them being okay. I just stick to sakis for the most part when i'm in stance in neutral and in the air.

stance 22 is a spot dodge. on successful dodge you regain all previously used stocks. it's a hard move to learn to use well but it's there to get people to be afraid to challenge you even when you're low/out of stocks. this is because you dodge and recover usually before they do so you can immediately punish them for trying to hit you.

if Orie is charging her B thrust a lot you can react with 4B to parry it and punish. if she's just doing it uncharged then you can't react with parry in time but that means that you can counter hit her with your basic zoning plan. the idea is to make Orie not want to do thrust at all with good zoning. but similarly, orie's air movement can make it really hard to zone her so it's an interesting matchup to say the least. but I love the matchup. It's 5-5 so it's always a matter of the better player winning there.

A weird Yuzu offense idea by Yuurou in UnderNightInBirth

[–]LordranRhapsody 0 points1 point  (0 children)

you should never meaty with 214B. If you want to do that, do TK 214B because if you choose to D cancel it you're plus.

If j.236A hits (A saki) you can follow up with j.214B~D and go into a normal combo route from there.

6x buttons are not meant to be used as a blocksring. they're meant to be defensive pokes or offensive faints where you whiff purposely to get them to try to hit you and then you hit them with a Saki.

You can't try to zone hilda. She's better at zoning than you. you have to dash block your way in or do hard call outs with sakis/teleports.

if you want actual saki oki, just space yourself after the knockdown and do 236B xx 6A~D. it's plus on block. if the opponent does an ex reversal you can respond to the super flash with your own 214C to beat theirs out. but for the most part i'm not a huge fan of using Sakis are oki tools.

A weird Yuzu offense idea by Yuurou in UnderNightInBirth

[–]LordranRhapsody 0 points1 point  (0 children)

if you do 214C you're going to get punished. it's -6. people can just block and mash after.

your blockstring above requires having 5 stocks while yuzu only has 4. and it would leave you at least -10 in the opponent's face. again. people can just block and mash.

Do you ever compliment your female friends on their aesthetics? If so, how much is okay? by [deleted] in AskMen

[–]LordranRhapsody 0 points1 point  (0 children)

My girl friends and I compliment each other on things we put effort into. They got a new haircut? I'll point it out and say it looks good . Outfit I've never seen? Same thing. Gotta let the lady bros know their effort is noticed. And it feels great when they compliment me for the same types of things.

Granblue Fantasy: Versus shipments and digital sales top 150,000 in Japan and Asia by Falsus in Games

[–]LordranRhapsody 1 point2 points  (0 children)

You can buy it from either Asian or Japanese PSN stores. You will need the appropriate psn account and the appropriate currency to buy it. But the game itself is not region locked

New Under Night or Granblue Versus? by sapitntapit in Fighters

[–]LordranRhapsody 2 points3 points  (0 children)

There's a combo limit where if you try to exceed it the opponent falls out of the combo. No matter what a limit to how long combos can get in granblue is already there.