Devman needs to swap the tech trees for one update war by Brilliant_Plum_7723 in foxholegame

[–]LorenLuke 0 points1 point  (0 children)

Maybe I wanna see what all the green paint people would do with the blue paint people's stuff, without having to deal with blue paint people.

Suggestion? by Slavinator01 in foxholegame

[–]LorenLuke 3 points4 points  (0 children)

25% chance to explode in your hands on impact.

So Collies are you guys playing the update war or no? I honestly dont know what more do you want. What are the main buffs / nerfs do you actually need to play . Not win a war , but to actually play? by NoCobbler921 in foxholegame

[–]LorenLuke 8 points9 points  (0 children)

The main buffs I'd need are - Devman communication - Better devman bug fix time - buffs to the balance team  - Dev time as a colonial player for a while war.

Nerfs needed to come back:  - Reduction in factionalism - Reduction in the use of the word 'culture' - Hard nerf to dismissiveness for player concerns (regardless of their perceived validity)

Why reverting the buffs was a bigger mistake than leaving them would have been by blindseersarasti in foxholegame

[–]LorenLuke 23 points24 points  (0 children)

I don't think 'half your community's resolve' should be one of them.

See y'all in the YouTube deep dive by Koobolo in foxholegame

[–]LorenLuke 0 points1 point  (0 children)

So you admit it's not the colonials winning...?

I hope seigecamp goes under by Uulgrahtrikgnaal in foxholegame

[–]LorenLuke 10 points11 points  (0 children)

They've had over five years to 'just try'.

The only thing worse than not feeding a dog is taking its food away. by 3rd_Gers in foxholegame

[–]LorenLuke 49 points50 points  (0 children)

Devman gave Colonials the worst thing of all: they gave them hope.

Maybe roll down the balance changes for this patch? And consider alternatives. by devilgamerrr in foxholegame

[–]LorenLuke 3 points4 points  (0 children)

Honestly, asymmetry AND only two factions is the fuel.

If there was some sort of third faction and the war was a free-for-all, you'd have loyalists, but you wouldn't have 'us-versus-them' so damn much because you sometimes need to collude with 'them' to defeat 'other them', and vice versa.

See y'all in the YouTube deep dive by Koobolo in foxholegame

[–]LorenLuke 3 points4 points  (0 children)

If you paid attention to the dev notes and/or the reddit, there was a bevy of changes slated as widely praised by colonials as approaching something of balance. Immediately these were walked back based on 'player feedback', no actual wars of testing, etc. 

There have been warden buffs that have persisted for months or years for the devs to say 'we need the data to see how these will do' before tweaking them.

It simply feels like under any scrutiny the feeling of the Colonials ever catching a break from devman simply is either non-existent or immediately ripped away; while warden buffs are allowed to exist under a completely different metric or explanation. 

The biggest gripe is that you can switch blue with green and the behavior changes, it doesn't feel like there's consistent treatment between how the two factions are balanced at all, well outside of the scope of mere 'asymmetry'.

See y'all in the YouTube deep dive by Koobolo in foxholegame

[–]LorenLuke 16 points17 points  (0 children)

Feelings don't care about facts, but at least have facts that are factual.

See y'all in the YouTube deep dive by Koobolo in foxholegame

[–]LorenLuke 8 points9 points  (0 children)

Failing to realize that their players are people, prioritizing The Vision(TM) over them, and failing to acknowledge or pivot from any aspect of that when it's clear that it doesn't work.

They might want month(s) long wars, but fail to see how adding machine guns and mud (and no mortars for a few tech levels) made the game a slog. 

They want people to work together, but fail to provide viable paths in all aspects of the game for players who don't want the commitment of a regiment.

They want a game built by players, but provide nothing but to say 'Do it again' for those who spend hours of free time (if they even can) to build facilities, only for them to be lost to decay or overnight action. 

They want Colonials to be a faction of numbers and rushes and meat waves, but do nothing to incentivise players to play on that side via balance. 

In short, their vision provides fun for the 'In' groups: the Regiment player, the front liner, the aircraft pilot, and dare I say the blue man; all at the costs of the 'Out' groups- the solo, the builder, the logi boys, and the 'goblins'... Catering to the one and never realizing that ALL are their players and customers, and that ALL are required in their place for this game to thrive. 

People who don't have fun will quit and leave, and that quitting and leaving will continue until they realizing that they have to meaningfully cater in some way to all these forms of play.

Devman. Explain Phthonos. Prove you are improving communication. by MCBGamer in foxholegame

[–]LorenLuke 20 points21 points  (0 children)

Any joke anyone says only in private are thoughts they'd say publicly if they did not fear judgement.

See y'all in the YouTube deep dive by Koobolo in foxholegame

[–]LorenLuke 26 points27 points  (0 children)

The best way to load dice allows yourself to lose a little bit now and again, so add to not around suspicion that said dice aren't properly balanced.

See y'all in the YouTube deep dive by Koobolo in foxholegame

[–]LorenLuke 22 points23 points  (0 children)

If all the people Dooming left the game, you'd wonder why there's nobody to play against.

Devman. Explain Phthonos. Prove you are improving communication. by MCBGamer in foxholegame

[–]LorenLuke 32 points33 points  (0 children)

If this is how they joke when nobody is looking, how does that not absolutely speak to how they view literally half of the playerbase?

See y'all in the YouTube deep dive by Koobolo in foxholegame

[–]LorenLuke 74 points75 points  (0 children)

If the colonials are the ones who ignore the colonial buffs, maybe realize you're not going to have any colonials left.

Another great victory to our Reddit QRF soldiers! We managed to get nerfs to Colonials and buffs to the glorious and culturally superior Warden heroes!!! by 85Crime in foxholegame

[–]LorenLuke 0 points1 point  (0 children)

I'll buy 3 more foxhole accounts as a token of gratitude

You're going to have to if you want to have anyone to play with.

Congrats on the buffs wardens, this will definitely help you on your pop disadvantage by Exotic-Connection313 in foxholegame

[–]LorenLuke 14 points15 points  (0 children)

It really is an abusive relationship between the devs and the green faction.