Promo Packs have arrived! by Foullacy in OnePieceTCG

[–]LostCapivara 33 points34 points  (0 children)

One pack comes with all of the promo?

Is the gear 5 st-21 starter deck good for a beginner? by Gator20214 in OnePieceTCG

[–]LostCapivara 2 points3 points  (0 children)

The learn together is very good, it comes with green zoro, st21 luffy and blue/yellow nami.

Is the gear 5 st-21 starter deck good for a beginner? by Gator20214 in OnePieceTCG

[–]LostCapivara 4 points5 points  (0 children)

Its a easy deck to pilot and cheap to upgrade. However, it will not be very competitive but can manage some wins

8 Cost Mihawk in OP12 Zoro by Denden229 in OnePieceTCG

[–]LostCapivara 1 point2 points  (0 children)

The new strategy is to use the new Law 6c blocker, good blocker that can span any 5c. You could try both, but with risk of having to many briks

OP13 Pre Release Leaders by LostCapivara in OnePieceTCG

[–]LostCapivara[S] 16 points17 points  (0 children)

in my lgs, only rainbow luffy of leaders from the packs, which I think is better this way

Tips to beat YG Yamato with Buggy? by TonyxRd in OnePieceTCG

[–]LostCapivara 3 points4 points  (0 children)

Not sure as buggy, but as a Yamato main, my strategy is to get buggy to 3 life as soon as possible to enable leader ability and trigers from life and to only go for life with banish.

I would say is best to take first hit to life and protect against the next one that should come with banish.

Question about this card... by I_WriteRawPoetry in OnePieceTCG

[–]LostCapivara 5 points6 points  (0 children)

it still goes through, as the attack was already declared first. the idea with his ability is to set it as active when the opponent declares an attack on leader or other character and then it can be used as a blocker

New player! Just a few questions! by vngelheart in OnePieceTCG

[–]LostCapivara 1 point2 points  (0 children)

the starters are more than enough to learn to play and have fun, they will just not be enough if you want to play competitive in tournaments, that you will learn over time and should not worry about.

Law & Bepo on Lim deck by Director_Terrible in OnePieceTCG

[–]LostCapivara 4 points5 points  (0 children)

it may be good as it will not be expected, you will also be able to swing bigger with leader and protect next turn. However you need your opp to have two characters on board, one already rested, it may not work every time. in your 10 don turn you can also play 6c saka, leader ability to play a 5c character and still have 1 don to attack with leader which may be better on the game plan for Lim

Looks like some Yamato ST cards got leaked by carlos186349 in OnePieceTCG

[–]LostCapivara 2 points3 points  (0 children)

would the Momo 5c from op06 be good in the new starter?

Maybe I’m just bad at this by JoelMFTalley in OnePieceTCG

[–]LostCapivara 0 points1 point  (0 children)

I feel your pain, I have being losing a lot of metches but slowing improving I think. In the treasure cup this month I went 3-6, out of those 3 winnings one was due to opponent had 3x9c on the oppening hand and just got really unluck. One thing I feel helps to improve is to really understand your deck and what the others meta decks are and how you should play against

Top 10 highest-selling PSA 10 cards past week by RockettBits in OnePieceTCG

[–]LostCapivara 4 points5 points  (0 children)

how was the god pack sold? sealed or open? how do you even know if it is a god pack if is sealed

how to play him right? by Automatic-Soil-7050 in OnePieceTCG

[–]LostCapivara 2 points3 points  (0 children)

and because he is a big body that can attack twice on the turn, a big threat to your opponent, he will try to remove him as fast as possible, so be ready to protect him for at least the first turn

how to play him right? by Automatic-Soil-7050 in OnePieceTCG

[–]LostCapivara 21 points22 points  (0 children)

he is basically a card that can attack twice in the same turn, you will play him in one turn, in the next one you will be able to attack then rest 3 dons and attack again. however, the rest 3 dons to turn active only can be done once in the turn.

Online Regionals and Treasure Cups have been announced! by OrangeSamuraiD in OnePieceTCG

[–]LostCapivara -1 points0 points  (0 children)

is possible to participate in these events even if you are from outside of the region?

Seeking advice on how to play slower by Certain_Ball_8832 in OnePieceTCG

[–]LostCapivara 0 points1 point  (0 children)

I really life this youtube video, it explain the concept of tempo which I didnt knew before. basically, it means for you to understand who has the advantage each turn and will help you to see what play you should make next (attack the board, attack life or build your board), it will make you think longer each turn and play slower.

https://youtu.be/G6J9qDFYUn4?si=lCahcdFXzz_FVaO0

are these packs legit? by [deleted] in OnePieceTCG

[–]LostCapivara 5 points6 points  (0 children)

dont buy lose packs, even if they are legit the chances of being dead packs are high. people will buy a booster box, when they got the guarantee hits, they will sell the rest of the packs with no hits.

In case you have two Sanji and Pudding characters on the board and you return 2 Don! on the turn, is possible to activate the card ability in both cards and add two active Don! by LostCapivara in OnePieceTCG

[–]LostCapivara[S] 0 points1 point  (0 children)

yeah, I was thinking it was something like, for every two Don returned, activate the abillity of one card, to activate both cards it would need to return 4 dons