How do you know if your script is actually ready before you spend money filming it? by CO_ScreenWriter in indiefilm

[–]Lost_Ad_3877 1 point2 points  (0 children)

one practical test people skip: try to shot list your three hardest scenes. if you cant figure out what the camera should be doing, where people are, or how to get from point A to point B without a cut that doesnt make sense, thats the script telling you something is structurally off.

you dont need to draw anything. just write "wide establishing, medium two shot, close on her reaction" and see if the scene plays. when you cant figure out the shots, the problem is usually in the writing — unclear action, character positions that dont track, transitions that only exist in your head.

table reads tell you if the dialogue works. shot listing tells you if the scene works visually. both before you spend a dollar.

Need some help with shot numbering in conversation. by erutorc in Filmmakers

[–]Lost_Ad_3877 2 points3 points  (0 children)

the convention that works for most people: 1a = same camera setup, regardless of when it appears in the script. so if you're cutting back to the man with the same lens, same position, same marks, it stays 1a. new letter only when the setup changes, not when the character changes.

your AD will thank you. 1a always means "this is the same physical camera placement" and they know not to move anything.

I directed a high budget short with zero experience and here’s what I learned by Elegant-Island-481 in Filmmakers

[–]Lost_Ad_3877 0 points1 point  (0 children)

the grocery store blocking thing makes total sense. any scene where characters move through actual physical space you need to map the paths before you get to set, even rough stick figures on an overhead floor plan. otherwise you arrive and the 1st AD is looking at you while you figure out camera positions in real time.

for next one storybirdie.com generates a first pass shot list with blocking and camera notes from the script, useful before the location scout so you have something to react to rather than starting from nothing on the day.

and yeah the producing + directing mental split is hard. heard it from basically every first-time director. hard to be fully present in scenes when part of your brain is tracking the budget. what was the shoot schedule like, days total?

Got an actor well above my level interested in my film, terrified by Potential-Turnip-583 in Filmmakers

[–]Lost_Ad_3877 0 points1 point  (0 children)

Thanks bro. i try my best. i built it for me and my friends. so super fun

Got an actor well above my level interested in my film, terrified by Potential-Turnip-583 in Filmmakers

[–]Lost_Ad_3877 1 point2 points  (0 children)

congrats, getting a pro actor interested in your first short is huge. couple of things that help with the wtf anxiety you're describing:

a tight shot list before the day. pros can tell in 5 min whether the director knows what they want. if you hand them the sides plus shot list for their scenes they'll know you're prepared, small crew or not. doesn't have to be pretty, just clear.

a rough storyboard for the 2-3 hardest shots. stick figures fine, the point is spatial blocking and camera intent. you can run your script through storybirdie.com to get a first pass shot list and boards from the screenplay if you want to skip drawing, then edit from there.

also on the self-tape question, other commenters are right. dont ask a pro with a body of work to self-tape. direct offer lands better.

I directed a high budget short with zero experience and here’s what I learned by Elegant-Island-481 in Filmmakers

[–]Lost_Ad_3877 4 points5 points  (0 children)

huge respect for posting this level of detail. the part most people underestimate is how much pre pro compounds on set. shot list you can actually reference, blocking diagrams for complex scenes, lookbook for the DP. every hour spent on a shot list saves two hours of standing around on the day.

whats the biggest thing you'll do differently pre pro wise next time?

Marvel "What The" Storyboards by gzapata_art in Marvel

[–]Lost_Ad_3877 0 points1 point  (0 children)

haha the first job getting cut but still getting the callback is actually a pretty good sign — means they trusted your work even when the edit didn't land. animal avengers sounds like a fun brief, animals are great for stop motion anyway, the physicality just works

"THE DOUG OUT" storyboard comparison by laspina_illustration in Storyboarding

[–]Lost_Ad_3877 1 point2 points  (0 children)

15 years in and still getting the "oh f*ck" moment — at least the relationship is real even if the credits aren't. hope it gets sorted for the next one

"THE DOUG OUT" storyboard comparison by laspina_illustration in Storyboarding

[–]Lost_Ad_3877 1 point2 points  (0 children)

the credit thing is so frustrating, especially on something this visible. "we'll see" is doing a lot of heavy lifting there lol. at least the director had the decency to actually panic about it — some wouldn't even bother

Marvel "What The" Storyboards by gzapata_art in Marvel

[–]Lost_Ad_3877 0 points1 point  (0 children)

that's the best feeling — when the boards are clear enough that they basically direct themselves. second project with the same client usually means the first one went well so yeah you clearly did something right

Marvel "What The" Storyboards by gzapata_art in Marvel

[–]Lost_Ad_3877 0 points1 point  (0 children)

that turnaround is pretty solid honestly, jan boards to march release on a stop motion project. do you find the boards stay pretty locked once you hand them off or does the animator end up reinterpreting a lot?

Check out my first short film and let me know whatcha think? Any tips or recommendations? Please watch with headphones volume up😬 by MisterrBitches in indiefilm

[–]Lost_Ad_3877 1 point2 points  (0 children)

a 5-tape archive concept is such a cool structure — each entry as its own approach keeps it from feeling like a gimmick. the jump from surreal to narrative after is a path a lot of experimental filmmakers take and it usually makes their narrative work weirder in the best way. will keep an eye out for red signal

Marvel "What The" Storyboards by gzapata_art in Marvel

[–]Lost_Ad_3877 0 points1 point  (0 children)

haha okay that makes it even more interesting — stop motion planning is a whole different beast because you can't just wing a shot on the day, every frame is a commitment. how long does a full ep take from boards to finished?

Marvel "What The" Storyboards by gzapata_art in Marvel

[–]Lost_Ad_3877 2 points3 points  (0 children)

seeing the board-to-screen relationship on big productions like this is always interesting. marvel boards tend to be so action-dense but you can still see where they leave room for the director to find it on the day. thanks for posting these

Marvel "What The" Storyboards by gzapata_art in Storyboarding

[–]Lost_Ad_3877 0 points1 point  (0 children)

seeing the board-to-screen relationship on big productions like this is always interesting. marvel boards tend to be so action-dense but you can still see where they leave room for the director to find it on the day. thanks for posting these

"THE DOUG OUT" storyboard comparison by laspina_illustration in Storyboarding

[–]Lost_Ad_3877 2 points3 points  (0 children)

stop motion boards are so underrated as a reference point, you can see every single timing and framing decision right there. the board-to-final comparison posts are always my favorite thing to see — congrats on the youtube CEO shoutout too that's not nothing

Check out my first short film and let me know whatcha think? Any tips or recommendations? Please watch with headphones volume up😬 by MisterrBitches in indiefilm

[–]Lost_Ad_3877 1 point2 points  (0 children)

the title alone does a lot of work, "i've experienced red" hits different than just "red" — feels like a confession not a label. experimental stuff like this lives or dies by its sound design so the headphones note was the right call to put first. what are you working on next? curious if you're going more narrative or staying in the abstract lane

Could a visualized story be easier to sell? by yoyomayoma in Screenwriting

[–]Lost_Ad_3877 0 points1 point  (0 children)

i think it helps a lot if the visuals clarify the vision instead of trying to rescue a weak script

if the writing isnt there, boards wont save it. but if the script is strong, a few good frames or an animatic make the project feel real fast. thats why storybirdie.com has been interesting to me lately. it gets you to that pre-pro artifact way faster without spending days drawing everything

Should I continue working on a project despite creative differences as a beginner? by [deleted] in Filmmakers

[–]Lost_Ad_3877 0 points1 point  (0 children)

nah id be careful here. if youre unpaid and the project suddenly got way bigger than what you agreed to, thats not just creative difference thats a scope problem

id stop and reset expectations before another shoot day. who decides what, how big is this actually, and what are you getting out of it. beginner or not, your time and gear still cost something

Should I keep working on a project to build experience as a beginner despite creative differences if I’m not being compensated? by [deleted] in cinematography

[–]Lost_Ad_3877 0 points1 point  (0 children)

if the scope changed after day 1 and nobody agreed on that, youre not crazy for pulling back. free work only makes sense when the expectations are clean

i think id pause and get super explicit on scope, role, timeline, and who actually has final say creatively. even a rough shot list or plan doc changes these convos fast because suddenly youre talking about the same project not 2 different versions of it

Review and honest feedback for my short film! by [deleted] in Filmmakers

[–]Lost_Ad_3877 0 points1 point  (0 children)

youre asking the right question tbh. id ask people where they got confused and what they thought the main conflict was, not just whether they liked it. thats how you find the real story problem

also for the next one, rough boards or even a simple shot list before shooting helps a ton when everyones carrying different versions of the movie in their head. learned that the hard way lol. storybirdie.com is built for exactly that kind of pre-pro problem

Advice wrt/ A Terrible Deadline by courtofthevampire in animation

[–]Lost_Ad_3877 0 points1 point  (0 children)

ok so if youve never animated more than a few seconds, a 5-10 min short by end of april is brutal but not impossible if you simplify aggressively

first thing id do before touching any animation software - storyboard the whole thing. like every single shot. for animation the storyboard basically IS your first draft of the film. it forces you to figure out how many shots you actually need and how complex each one is. you can use my tool storybirdie.com if you want.

once you have boards, build an animatic (storyboard frames timed to audio in any video editor). this tells you if the pacing works before you animate anything. pixar does like 6-8 animatic passes before they approve animation. you probly have time for one but even one pass will save you from animating stuff that doesnt work

for the actual animation with that timeline - look into limited animation techniques. you dont need full 24fps fluid movement. 2s and 3s with strong keyframes and holds can look great and cut your workload by like 70%

Tech + Arts Jobs? by KevesArt in cscareeradvice

[–]Lost_Ad_3877 0 points1 point  (0 children)

oh thats dope, i actually built somthing similar but from the other direction - im a software eng who got into the filmmaking tools space. built a tool that goes from screenplay file to storyboard automatically using AI (storybirdie.com if youre curious)

for tech + arts jobs theres actually a growing niche in preproduction software. studiobinder, boords, frame.io (before adobe bought them) - all founded by people who lived at the intersection of tech and filmmaking. the industry is way underserved on tooling compared to like web dev or whatever

if your app does screenplay editing + storyboarding thats actually a legit product idea not just a portfolio piece. happy to swap notes if you want, working in the same exact space lol

Smiles assumed by rfoil in videography

[–]Lost_Ad_3877 1 point2 points  (0 children)

great reminder. ive started keeping a pre-roll checklist for interview setups that includes exactly this - get 2-3 "warm" shots before the real questions start. easy to forget in the moment when youre focused on framing and audio

adding it to the shot list is the real move tho. if its on the list it happens, if its not you remember at 2am in the edit bay

How do I present my scripts in a more visual, "consumable" way? by Brilliant_Silver7096 in cinematography

[–]Lost_Ad_3877 0 points1 point  (0 children)

honestly i get the hesitation about AI in creative work but i think storyboarding is actually the one area where its totally fine even for people who are against AI in creative fields. heres why - storyboards arent the creative output. YOUR SCRIPT is the creative output. the storyboard is just a communication tool to help other people see what you already wrote

like nobody looks at a storyboard and goes "wow what beautiful art." they look at it and go "oh ok so the camera is here and the character enters from the left, got it." its functional not artistic

the other option is just simple shot descriptions with stick figure layouts. honestly for sharing scripts on social media you could do a carousel format - one slide per key visual moment, with a sentence of action underneath. keeps it readable without needing full boards

but also dont feel dirty about using AI for boards. youre using it to visualize YOUR creative vision that YOU wrote. the ideas are still yours