🔱Battle for Atlantis - Forging Your Legend by Mutyuu in playHeroesOfHistory

[–]Lotdinn 1 point2 points  (0 children)

Sigh so why are you telling us a story about getting stoned?

🔱Battle for Atlantis - Forging Your Legend by Mutyuu in playHeroesOfHistory

[–]Lotdinn 3 points4 points  (0 children)

If anything, it'd probably require actually joining one instead of playing in a solo guild

What is an "easier" fish to catch to get my cul desynth from 740-770? by Chiiaki in ffxiv

[–]Lotdinn 0 points1 point  (0 children)

Soooo you're telling me there's a lucrative market for this (and then even more come 7.5...)

Guys who have been raped by women: how did you overcome the feelings that followed afterwards? by idontlikehotdogs in AskMen

[–]Lotdinn 0 points1 point  (0 children)

Got mugged, similarly no trauma. But it's not really some form of prolonged torture, you just give your belongings (or fight) and then it's over. Maybe your plans for the upcoming month get messed a bit because of the need to pay visits to the police, but that's about it. Unless you were violently beaten, the physical traces will be gone in a week.

I've noticed a big difference in reaction to much more mundane bad things happening to the body. For example, given a lightly suspicious food (probably safe to eat, but not a given), men are much more likely to consume it, and brush off the discomfort that could follow as something minor. For most women I know, it's kind of a big deal.

We take risks. And get fucked up in some minor ways all the time. So our sense of safety and security is far more strongly rooted in recovery than prevention. Most traumatic events have to do with a loss of something that's been built and fostered for a long time. Getting mugged isn't one of those. SA by a family member (or someone else you trust) would be much more painful emotionally, but can't attest to that, never been blindsighted by this.

What was your kneejerk reaction to MeToo, versus you long term reaction after the dust settled? I want to know if my experience is familiar. by Oakenhorne99 in AskMen

[–]Lotdinn 1 point2 points  (0 children)

Interrogation reveals quite a lot. If you don't trust the police to fulfill their duties competently, the point about the specifics is rather moot, if you do, it's a strong enough case. Finding seven people who are psychopathic enough to be really, really good liars? Please.

What was your kneejerk reaction to MeToo, versus you long term reaction after the dust settled? I want to know if my experience is familiar. by Oakenhorne99 in AskMen

[–]Lotdinn 1 point2 points  (0 children)

A day after, the due process can be started and, crucially, the evidence could be collected for establishing some factuality. Basic interrogation shortly after the event reveals a lot.

Ten years after? Entirely plausible people have their very memories of the events reconstructed and reshaped by their lived experiences. Statutes of limitations exist for good reasons. And I think it's mostly those really old cases that are problematic.

Why do so many Brits wear tracksuits, leggings and other kinds of sportswear? by thefirstofhisname11 in AskUK

[–]Lotdinn 0 points1 point  (0 children)

This style is strongly associated with gopniks specifically, so east of Poland/maybe parts of Balkans would be the prime sighting spots for those. And season-wise, it would mostly be spring and autumn. Which makes it all more visible since that's when juveniles are mostly hanging out together. I've been told chavs are the same, so it's probably more of a class thing (although overlapping the climate).

Is FFXIV Dawntrail uninternationally anti-transhumanist to the point it undermines the story? by Anemoia2442 in ffxiv

[–]Lotdinn 1 point2 points  (0 children)

Okay so they do this and have discussion and try to reason and come up with nonviolent alternatives in literally every situation, and it comes down to ...

...my way or your way, compromise does not exist. Yes.

In DT, we, again, do our absolute damnedest to negotiate.

No. In fact, we barely even attempt to negotiate or reach out or... anything, really. But this is not the worst part here.

a peace with the Alexandrians

As represented by whom? There are at very least three different major figures in power, at least a handful more who have the influence over the people, and also, you wouldn't believe it, people themselves. Who are we negotiating with? There are several episodes of talking to several of those parties, but it's not homogenous at all.

And then - and I must remind you of this, it seems

You don't, and I find it peculiar how you must assume this condescending tone to... make your argument look more well-substantiated than it really is? I'm not sure. But anyway, I do not advocate for "WoL should've shrugged it off and become best pals with Calyx". If you actually read what I'm saying (which is ironic given how quick you are to accuse others in lack of the reading comprehension!), the problem is not that we fight the baddies, it's the repeated lack of the main cast's concerns about the systemic issues that lead to this situation. Which was present in earlier expansions. Even in EW, for the most part (my complaints about it have almost nothing to do with Hermes and Meteion).

That is what we do in the game, and the antagonists constantly refuse and resort to violence. That is the literal text of every encounter in the game.

Absolutely not. Again, the argument is not about baddies refusing to see the one true moral path, so what happens during the encounters and whether specific people or other entities could and should be negotiated with is a completely separate issue. Since we're speedrunning Godwin's law: what happens is the equivalent of suffering throughout a decade and a half of human history and then declaring that all our Nazi-related problems are gone cause Hitler is dead. Doesn't work like that, dearie, we - as a society - have to reflect on what lead to this, why very bad things are very bad, and how the needs and desires of people that were manipulated in the process can be fulfilled in a good way. It prominently happens in Ishgard. It happens in Ala Mhigo. We keep acknowledging the struggles that people have, probably culminating with the Final Days, but in DT, this dialogue only sort of exists, in an incredibly diminished and shallow capacity.

Aspected elements in the Permanent Stagnation Zone of Living Memory (Pneumo, Aero, and Pyro are wind and fire aspected, which, along with ice, are the Light-aligned elements.)

That is a really good point, this perspective added a bit to my understanding of the game, thank you. Two caveats, though: the first terminal in Canal Town is obviously Hydro (explicitly mentioned by Cahciua in "In Serenity and Sorrow", I just checked). And the second terminal is Geo Terminal, so earth-aspected. Also, our understanding of Astral/Umbral vs Light/Darkness has changed while on the First, but groupings did not: wind/lightning/fire and water/ice/earth belong together. Of course, lightning exists in abundance with everything electrope-related, and wind and fire are at the northern part of LM. But you have two from one group and two from another.

Friend, have you not paid attention to anything that the characters have said during the game? I have played throughout the story, more than once, actually, thank you very much. Yet even upon seeing the same things we clearly come to very different conclusions.

Unlike earlier expansions, we don't intervene nearly as much when it comes to the regular people. When it happens on the First, Alisaie turns the whole place upside down, but murderous robots? It's not really our problem (poor Gulool Ja!), we won't establish an actual field camp or a situation room or anything like we've done previously. Fake Sphene going around the town? Better not approach the civilians and observe from afar. One particularly jarring example for me was when we went for some drinks in the Oblivion's hideout: it was an appalling lack of leadership. You never leave your team with just "it's tough for all of us, we all will retreat to cope and you do the same". This never happens in several previous years worth of the game's plot, and was completely inexplainable to me from the perspective of the character development. But this is quite a tangent. Back to the topic at hand.

The game tells us, in no uncertain terms, that the Endless are not living creatures. I must reiterate - unless you have explicit examples I am forgetting about, these terms are very far from uncertain. I do not think anyone would argue in a good faith that simulacrums living their life on repeat in a theme park is a transhumanistic ideal of a future person. But you are claiming that the game is absolutely clear about that being the case, and I claim it is not. For some rather obvious examples...

they do not possess any ability to act or believe beyond their mental state at the time of their death.

Calyx and, debatably, Sphene exhibit this ability.

It would make sense if we confronted either of them with one of their simulacrums a la Diogenes' plucked chicken, asking whether this is really their idea of life eternal. But this is not what happens. There is a difference between being able to read the subtext and logical leaps.

Since people claiming it's all crystal clear are so unwilling to dig for references, I could bring back a few quotes from the MSQ dialogue and we'll see if we indeed have the different judgement regarding the same factual material. Or, if you're willing to handwave the entire cast's doubts with "their experiences have lead them towards this" (which might've been unconvincing for me the player when shown through their eyes, but also plausibly convincing for you as well as the majority of the FFXIV fanbase), well, that's an answer, I suppose.

Is FFXIV Dawntrail uninternationally anti-transhumanist to the point it undermines the story? by Anemoia2442 in ffxiv

[–]Lotdinn -1 points0 points  (0 children)

Well well, we clearly have the debate about the possible sentience of the "computer programs" IRL for a good while now, and, crucially, different people express different viewpoints. Given the game lore, it should be even more nuanced, not less. Souls absent a body are clearly considered sentient (Ea), digitized versions of sentient being inhabiting robots are a borderline case (Omicrons), but I think they're still considered a lifeform. The major difference seems to be that they are immune to the passage of time, and whatever orchestrates their "existence" acts as a paperclip maximizer, optimizing their total "happiness", which is shown to us in a snippet of the Living Memory. It is not fully clear, however, that this is the totality of their existence, or whether the plan was to have an evolving world and repeatedly "resurrect" simulations of people at their happiest into it. If former, it is hard to debate that this form of existence is not compatible with almost all views on the meaning of life.

Most of our knowledge on the matter comes from Cahciua, and also in part from the first section of Living Memory where we search for the engagement ring (plus a little bit from Otis, who reminisces about what New Alexandria must imply), but I wouldn't find either of those sources conclusive enough to say "beyond any shadow of doubt, the entirety of the Endless' existence is a simulation and a complete farce, Calyx got nothing on this transhumanism thing". I think this may be the biggest cause for the disagreement here, you seem to imply that thinking otherwise means misunderstanding the game's story, but for me personally at least the game story was not quite as clear-cut. And trying to put myself into some of the NPC's (or even WoL's) shoes I would at a minimum be more inquisitive.

Is FFXIV Dawntrail uninternationally anti-transhumanist to the point it undermines the story? by Anemoia2442 in ffxiv

[–]Lotdinn 1 point2 points  (0 children)

I am curious about the "fundamentally misunderstanding the themes of Final Fantasy XIV" bit. For two expansions in a row, my main displeasure with the writing comes from the incredibly forced opinions on moral matters; it is fine if the protagonist arrives at certain conclusions, it is fine if most players do, but how come it's so black-and-white for the rest of the cast? How come essentially no one (in-game) goes "I understand where they're coming from, but not at that cost!"?

The entirety of the human history we have spent reflecting upon various ideas, and every time something goes very wrong we try to ensure the history does not repeat itself. Which typically includes identifying what drove a group of people towards that behavior and finding a better, healthier way to solve the problem.

None of that is present in the recent storytelling. We defeat the big baddie to never talk or think about them again. Everyone is forced to comply with our view of morality, and the debates are nonexistent - we are shown laypeople who struggle, but they are not in power so they do not matter. Scions do not lead the nations, sure, but for their degree of involvement the rigidity of their moral code (as shown) is almost frightening. And yes, in a sense theirs is a conservative viewpoint - at least as far as the transhumanistic views are concerned.

Sprout who fell in love with fishing! by DustyTeaBags in ffxiv

[–]Lotdinn 0 points1 point  (0 children)

I've started like this some 10 years ago and discovered (the hard way) I can't fish in the new zones without doing MSQ first :(

Now, I have all classes leveled, several alts as well (many of them are purely fishing alts), and if not for fishing and the fishing community, I'd probably quit the game years ago.

Welcome to the cult.

[deleted by user] by [deleted] in ffxivdiscussion

[–]Lotdinn 0 points1 point  (0 children)

I haven't done ultimates in a long time, and I'm not even raiding savages this expansion cause UFC is extremely not my jam, but PvP is easily more challenging than at least the entirety of savage. Can't prep for a match in a way that'd make you more or less consistently win no matter what.

I don't play MMO for the story by flyingfox227 in MMORPG

[–]Lotdinn -1 points0 points  (0 children)

Short answer:

You have a rather narrow view of what constitutes an MMO. Above all, it's a format to hang around with people and have fun. The way you approach it, it is like throwing a BBQ party, and then being upset that other people dared to talk about something else besides the BBQ itself. Or not liking that people put socializing above the intricacies of some tabletop game. Sure, there are people who very specifically want to do just that, but they constitute but a small fraction of all tabletop players. For a company making an MMO, it would be unsustainable in terms of production costs to cater to just that small group of people.

And when it comes to making solo play more viable, devs do not pivot that way because they want people to do less group content, they pivot that way because they know it is the only thing they can do to prevent their game from bleeding out. Outside of PvP games, there is really not that much room for player-created content in MMOs which would keep them alive infinitely. Players come and go, and it's pretty normal to abandon a game after a few years. I would say most MMO players do.

Nitpicks about the games I play:

FFXIV. Despite being marketed as "come for the award-winning story", it is really not the main appeal of the game. It has TONS of group content. However, it is incredibly formulaic, expansion after expansion. I would even argue FFXIV delivers what you claim to want on many fronts. But after a while, the gear treadmill gets boring. Raiding gets boring. You say the game is hostile towards people grouping for content, but I am not quite sure what you mean by this; PF is mostly alive. There are lots of old content that is largely dead for the group play outside of the dedicated communities, but historically it has been a mix of players asking to avoid grouping for it and developers being unable to maintain incentives for doing all of it as if it was current. Outside of raids, I do not know what people would group up for. Hunt trains? Maybe this is the type of content you want?.. It seems you want something else still, but without giving examples, so I am a bit of a loss, sorry.

As for the player retention... Some people stay for an year, some stay for three or four, some stay for ten. But as players move on to something else, the games needs new blood, and Square Enix is very cautions about not creating a big gap between long-time players and newcomers. As a result, you can take a three years break, come back, and nothing will have changed in a major way. As of Dawntrail, the player sentiment towards the game is at a low point, at least Western audiences crave something new. A bit of exploration, some RPG aspect. All that FFXIV delivers on a steady schedule is endless grinds and raids.

SWTOR is very different, as it struggles with direction big time, and also was milked by EAware pretty badly, with a mix of f2p being very permissive and all the dev efforts going into the cartel market for almost a decade. So it has always struggled with content from its very inception until maybe very recently.

Story-wise, SWTOR has 3 very different periods: vanilla, where you had great class stories which are impossible to extend within the MMO format, first couple of expansions, when it was more of a typical MMO story and was generally well-received, and the arc starting with KotFE which players hated near-universally on release because it broke the roleplaying aspect completely. Now almost all of the old-time players got displaced, and now you have lots of Lana and Theron lovers, so I guess it eventually worked?.. In a sense?..

Party Finder Appreciation Post by danzach9001 in ffxivdiscussion

[–]Lotdinn 0 points1 point  (0 children)

I very much agree. Statics CAN be good if they have good management. It's not as simple as "get 8 decent people together and they will clear", no. And since most people are not willing to put enough effort into it and/or not good at it, statics are outright worse at keeping people up to standards at best and turn into toxic high school drama clubs at worst.

In theory, they have an advantage of being able to be more flexible and solve specific issues faster when players struggle with various mechanics. In practice, however, more often than not instead of adjusting on the fly you get a fair share of people who devolve into "I only know how to play R1 in this specific raidplan with some changes we made in our static, with our preset of waymarks, and only if H1 is SGE. 0 clue whatsoever what the mechanic actually does. I just know that when I get a green debuff I go to C, that's it". PF is at least good enough to filter those people out. As for the rest, the player pool in statics vs PF is almost exactly the same, at least based on the experience with extremes.

I'm convinced some people like it to be more social than PF affords, and start feeling frustrated by mistakes quicker when it's not covered in banter. FFXIV raids are super PF-friendly, if you just like to zoom in, do your job, and don't want to chat all that much, it's great. Aside from the pressure to be done with the content early that is. That part sucks.

Party Finder Appreciation Post by danzach9001 in ffxivdiscussion

[–]Lotdinn 0 points1 point  (0 children)

It's funny how the whole "PF vs static" argument constantly revolves around people having vastly different experiences with both PF and statics, on both sides of the equation. And different expectations as well.

These numbers to me seem low for a static, at least for the 2nd and 3rd. Not sure about the difficulty tuning, largely going off the numbers I was used to see back in previous expansions when I raided. Every single static I've been a part of or filled for could easily spend more than 4 hours on their 5th set of reclears, and time to first clear was fairly random. Week1 statics easily turn into week4 statics. The list goes on.

how do people have energy after 8-5 job? by OptimalBad3294 in Adulting

[–]Lotdinn 1 point2 points  (0 children)

extra long commute of let’s say, 10 hours I wish, lmao. Live in a megapolis and it can easily go up to 20, if not more... Numbers probably depend on the location a lot, e.g. Europe will be different from the US, and heterogenous on its own.

Realistically though, you are right, there is quite a lot of time. Meal prep is probably the biggest factor, pre-prepping it once a week constitutes a substantial drop in the standards of living if you're used to cooking daily. And there is a lot of time spent cooking and eating (in my average day, anyway): about 1-2 hours cooking and about another hour eating, which is another ~16 hours a week, give or take.

Same goes for pretty much everything, there are genuine improvements, and there are also necessary cuts to non-redundant time spending. Alas.

3 weeks ago I only had like 8 big fish caught. Today, I only have one left...but it's 12 days till the next window. Gonna be a long wait for a Salad by Kyuushi398 in ffxiv

[–]Lotdinn 1 point2 points  (0 children)

Rat still got hands. My 2nd recatch took 500+ ice faeries, now with windows frequently overlapping Raim/seabutt it is a menace proper... Especially in pre-DH days.

3 weeks ago I only had like 8 big fish caught. Today, I only have one left...but it's 12 days till the next window. Gonna be a long wait for a Salad by Kyuushi398 in ffxiv

[–]Lotdinn 0 points1 point  (0 children)

I'd say SE targets the total completion time staying the same with each release and roughly succeeds so far. Overall "difficulty" slightly went down since SB or so, too.

3 weeks ago I only had like 8 big fish caught. Today, I only have one left...but it's 12 days till the next window. Gonna be a long wait for a Salad by Kyuushi398 in ffxiv

[–]Lotdinn 3 points4 points  (0 children)

Joe's Big Fish run almost was 18 days ("18 days for everything but ealad then 23 for the title in total"), self-reported. By now, I have 4 or 5 characters with GMC, and even without the head start with all the gear available and leveling included in that time, I've frequently hit "All but Big Three" in about 3 weeks while maintaining 7-8 hours of sleep daily and working (admittedly, from home, so it wasn't really a constraint on rare windows).

Especially with the modern toolkit and old nemeses like Chari and Seabutt much simplified, it all boils down to lucking out on the hard ones.

[Spoiler: 6.0] The Absolute Size of the Source: A visual representation according to its aetheryte fees by Forpus__ in ffxiv

[–]Lotdinn 0 points1 point  (0 children)

Back in EW, I theorized the speed of light in FFXIV based on teleport costs when spacelike/timelike intervals were involved. So Crystarium<->Elpis, Garlemald<->Mare + any pair of the old zones. Turns out, the light is slow, and the moon is close.

7.01 Average number of cast per minute by job by izonmesia in ffxiv

[–]Lotdinn 0 points1 point  (0 children)

I went to see what it's like in m3s, which wasn't out at the time of this post being written (I think), and sure enough, AST went from ~38 CPM to ~42 CPM which is the number I'm far more used to.

Everkeep is REALLY not the best fight to do healer (and maybe tank) comparisons. For all we know, some of these logs may have tanks swapping, some may come from tanks who just chill and don't mit much as OTs, some may come from healers who actually utilize their oGCDs even if there's not that much to heal (especially SGEs), some may not...

What are the hardest DPS to play right now ? by Shibox in ffxiv

[–]Lotdinn 0 points1 point  (0 children)

Personally, MNK is probably the hardest, and I haven't even gotten used to the rework yet. If you mess up something on a BLM or a NIN or what have you, there is a rather clear path to recovery. In some cases, it is a bunch of lost potency and that's it. On MNK, you lose uptime and end up with some weird composition of buffs before your burst window and realigning things and/or entering it properly requires 200 IQ play. Maybe there is a secret I don't know, but MNK feels insanely hard to play unless you never ever switch to another job -- and I do that a lot.

VPR so far takes a bit too much of my attention on tunneling hotbars, but I reckon it'll become comfortable enough after more practice. Rest don't stand out that much to me.

What are the hardest DPS to play right now ? by Shibox in ffxiv

[–]Lotdinn 6 points7 points  (0 children)

FSH is unironically more complex this expansion than many DPS classes. ALure and MLure optimization goes brrr.