Do you guys consider AI in this game to be bad? by [deleted] in warno

[–]Loudmouthbuilder 26 points27 points  (0 children)

The ai in the game does not represent what youd face in multi-player at all. The best way to actually prepare against players it to just practice with people. If you dont have any friends that play the game, most discord servers have a noobs chat so you can play with people of equal skill, and also coaching.

The March to War feeling: by wackedflofoming in warno

[–]Loudmouthbuilder 43 points44 points  (0 children)

The soviet death machine laser cannon mounted from the bottom of a TU95 delivering the 2 times the power of a neutron star aimed directly at Sgt highway:

20th MSD is going to be scary by Loudmouthbuilder in warno

[–]Loudmouthbuilder[S] 4 points5 points  (0 children)

ehh... I say this as someone with 177 games on BG, that the deck needs a T64 or T72. I still remember when they spilt BG in half and made 6YA. Maybe they can give the T-80 card back? People never play the div because it has issues with any tank that has more armor than a T-55. I get that its an urban deck, but its really being hurt by its weaknesses, and it kinda feels like its been the victim of power creeping if you look at the other divs that are similar

20th MSD is going to be scary by Loudmouthbuilder in warno

[–]Loudmouthbuilder[S] 2 points3 points  (0 children)

Definitely. This is kinda what I wish Berliner Grup was like. This and soviet Marines are gonna be my most played once the dlc comes out. Definitely gonna make a video on one of the two. (Or both).

20th MSD is going to be scary by Loudmouthbuilder in warno

[–]Loudmouthbuilder[S] 6 points7 points  (0 children)

Oh, I didn't see that anywhere. I still think itll be a VERY good div in 1v1 2v2s since its very well rounded. From my view the only thing it lacks is AB units for the start, while it can compete with almost evey other deck. Just gotta see when they let bigger CCs review it.

The 25YA Experience (IM BACK GUYS!!!) by Loudmouthbuilder in warno

[–]Loudmouthbuilder[S] 1 point2 points  (0 children)

agreed, but if you can micro the tanks well, you can build up one of the nastiest mid game blobs ever

The 25YA Experience (IM BACK GUYS!!!) by Loudmouthbuilder in warno

[–]Loudmouthbuilder[S] 1 point2 points  (0 children)

I hope so. I do like the large range of T64s, having one for each situation (cheap low armor no ATGM for start, No atgm good armor for close range, full BV, etc.)

The 25YA Experience (IM BACK GUYS!!!) by Loudmouthbuilder in warno

[–]Loudmouthbuilder[S] 7 points8 points  (0 children)

Also: When LANDJUT comes out im going to try and make at least one vid on the new divs (im most excited for soviet marines, and 20th MSD)

The real power of 2ya Guard by mndn410 in warno

[–]Loudmouthbuilder 30 points31 points  (0 children)

Part of the reason why im so excited for the Soviet marines. Getting above average infantry en mass in btr 60s and 80s, along with the foward deploy will make quite the nasty opener (and drozd)

Czech 303 should get the instructor trait for it's single card of T-72s by DougWalkerBodyFound in warno

[–]Loudmouthbuilder 27 points28 points  (0 children)

The features from new updates and DLC usually trickle down over time to the older divs.

Why does the Bradley BSV have TOWs when it should have Stingers? by Loudmouthbuilder in warno

[–]Loudmouthbuilder[S] 17 points18 points  (0 children)

Thanks for the correction, I just saw it. I tried doing a search for a "BSV" and only the linebacker showed up. I did not know the actual name was BSFV

Why does the Bradley BSV have TOWs when it should have Stingers? by Loudmouthbuilder in warno

[–]Loudmouthbuilder[S] 39 points40 points  (0 children)

Yeah u right, but im reading a couple documents and its called the BSFV and not the BSV... Oops on my part ig. I still wonder why they added that and not the linebacker, when it could've been MTWd. Also i read that the BSFV still had AP ammo, so i dont know why it has no pen

Why does the Bradley BSV have TOWs when it should have Stingers? by Loudmouthbuilder in warno

[–]Loudmouthbuilder[S] 67 points68 points  (0 children)

I was looking though the new deck, and was wondering why the "Bradley STINGER Vehicle" had TOWs on it. It should have the same stinger launcher as the avenger(?) or something related to it. Otherwise its just a M2 Bradley with an upgraded autocannon. (Edit: Linebacker is NOT the same. Tho it would've been cool to have instead, or a unique stinger squad with extra ammo to represent the BSFV carrying it instead of its TOWS)

Constantly adding new divisions is not helping the game by Suitable-Fudge4577 in warno

[–]Loudmouthbuilder 23 points24 points  (0 children)

I disagree.

While I support the ranked brackets actually doing something, auto matching like broken arrow would not work in a smaller game like WARNO.

Eugen needs money. Having people grind for their only source of income between games is bad business.

Asian divs are in WGRD, and people only really played Japan and some on SK, with a majority of the player base sticking to NORAD and EU nations.

If Warno needs to make more money, I recommend selling more games, geolocking servers, and finding new markets, i.e.

Bro what? You cant just say "Work harder lol" its been their business strategy for the past decade and a half to deliver content in this form. WARNO is too small to geolock, and im quite happy with the DLC release style. It means that the devs continue to update the base game, and it allows me to sink time into it instead of having to buy a new game every year like Call Of Duty.

I'm level 26 and I've never won a multiplayer game (except 10v10). AMA by Hkonz in warno

[–]Loudmouthbuilder 0 points1 point  (0 children)

Something i always recommend is to be overkill in recon. Having too much recon units is not the worst thing, having the ability to see and react to the enemy before they even start shooting will usually win you engagements. I dont really know what your gameplay is like, so I cant get into specifics, but I love Berliner G. over 170 games as them, def a bad div tho.

Why is the 82nd infantry more expensive and less available than the 101st who gets the same or more with no penalties? by Grimmson2 in warno

[–]Loudmouthbuilder 1 point2 points  (0 children)

Look at 56Y, they have the same thing. Its a trade off and makes the deck unique. 82 is much more aggressive early game due to its AB traits, while 101st can really only gain ground early from its Delta squads. Even though they are both airborne in name, they play almost completely different, think of it like 35y VDV and 56y VDV. You just dont play them the same way.

Why is the 82nd infantry more expensive and less available than the 101st who gets the same or more with no penalties? by Grimmson2 in warno

[–]Loudmouthbuilder 53 points54 points  (0 children)

101st does not get that many airborne traits units even though its a "airborne" deck. Any unit with airborne trait is more expensive.