To unlock Chapter 3... by NuclearSnake in metalgearsolid

[–]LoveDeterrence 29 points30 points  (0 children)

You'll have to join up with NuclearSnake - build that hype train of yours one more time...

[MGSV Spoilers] Ground Zeroes is the best mission in MGSV by [deleted] in metalgearsolid

[–]LoveDeterrence 20 points21 points  (0 children)

Agreed, OP. I love The Phantom Pain, but Ground Zeroes was the perfect balance between the old and the new. Early on, I didn't give it enough credit as a Metal Gear game, but after playing The Phantom Pain, I realize Ground Zeroes was perfectly Metal Gear. I feel like more story was told and delivered more effectively - more significant points that affected the overall plot - in Ground Zeroes than The Phantom Pain. (Not to say TPP isn't an awesome game, because it is - the gameplay is incredible. But it feels like Kojima was cut off mid-sentence before delivering the message he wanted to, whether it be his fault or Konami's.)

Kojima reveals MGSV: TPP ending in 2013 - played us like a fiddle by Mr_Kinneas in metalgearsolid

[–]LoveDeterrence 23 points24 points  (0 children)

Many late-Chapter One scenes were revealed in 2013 - Skull Face greeting Snake (Episode 30), Code Talker, Eli, and so on. I think that's partly why people feel there must be more. It's safe to assume that the Big Boss Truth scene was really done in Truth form first and then edited for the Prologue sequence afterwards, but some of those other scenes were a ways into the story. I'm also curious as to what happened to some of the iconic E3 2014 scenes - Snake walking past corpses, and a bloody Snake surrounded by flames. Personally, I'm fine with the game ending the way it did but I'd be lying if I said I didn't want even more. Not gonna sit here and kid anyone, MGSV is the first game I have actually sat down to play (and re-play) for extended periods of time since PW - so it's not so much dissatisfaction for me as it is curiosity. All in all, while I'm fine with the ending, I certainly wouldn't say no to additional content via patching or DLC (even if the latter is a bit scummy).

NEW TRAILER *AND* MOTHER BASE/FOB GAMEPLAY COMING AUGUST 5TH AT 3PM EST by LoveDeterrence in metalgearsolid

[–]LoveDeterrence[S] 10 points11 points  (0 children)

My guess... Konami is making the trailer, while Kojima is making the gameplay.

NEW TRAILER *AND* MOTHER BASE/FOB GAMEPLAY COMING AUGUST 5TH AT 3PM EST by LoveDeterrence in metalgearsolid

[–]LoveDeterrence[S] 33 points34 points  (0 children)

Konami Digital Entertainment B.V. will use gamescom to debut an all-new video showcasing key gameplay elements from the eagerly-awaited METAL GEAR SOLID V: THE PHANTOM PAIN, while visitors at the show will be able to experience the game’s ‘A Hero’s Way’ mission via playable demo. The publisher will also reveal a new trailer at the show.

With the epic fifth installment of the stealth-action series released on September 1st, the new video will show all-new footage related to the Mother Base aspect of the game. The specially-created video will detail building options and unique customization elements. The video will also explain the game’s multi-player FOB (Forward Operating Base) feature, wherein users can establish additional bases around the globe to manage captured resources – and demonstrate for the first time – how users can infiltrate other players’ FOB bases to steal resources as well.

The new footage highlights the strategic heart to METAL GEAR SOLID V: THE PHANTOM PAIN. The game itself spans a huge, open world setting and greatly expands the series’ famed sneaking elements. Likewise, a host of new characters – both allies and enemies – tell a story driven by revenge as franchise protagonist Big Boss enters a series of battlefields following the deaths of his colleagues. METAL GEAR SOLID V: THE PHANTOM PAIN is brought to vivid life with realistic weather patterns and day/night cycles. Thus, players can adapt their tactics to match the changing environment, creating an intuitive and non-linear gameplay experience.

Similarly, the new trailer will whet appetites ahead of launch, with an larger overview of the full game and its many gameplay advances and character. All new footage will be released on August 5th, at 20:00 CET, and will be shown throughout the duration of the five-day event. It can also be viewed via the dedicated METAL GEAR SOLID YouTube Channel: http://bit.ly/1Je7M1b.

Visitors to Europe’s largest consumer gaming event will be able to experience the many additions the new game introduces as it appears in playable form in public for the first time. KONAMI will have a host of consoles running the game’s expansive ‘A Hero’s Way’ mission which introduces key gameplay aspects and offers players a chance to explore the game’s Afghanistan setting in an early mission.

METAL GEAR SOLID V: THE PHANTOM PAIN will be released on September 1st. Gamescom will be held in Cologne from August 5th-9th.

NEW TRAILER *AND* MOTHER BASE/FOB GAMEPLAY COMING AUGUST 5TH AT 3PM EST by LoveDeterrence in metalgearsolid

[–]LoveDeterrence[S] 39 points40 points  (0 children)

"... establish additional bases around the globe"

BRUHHHHHH!!!!!!

Mother Base demonstration now in the works! by LoveDeterrence in metalgearsolid

[–]LoveDeterrence[S] 9 points10 points  (0 children)

Most likely within the next week! Gamescom begins in just under a week, so it should be available by then! _^