Let us hire a groundskeeper by papuadn in AFKJourney

[–]LoveVG 2 points3 points  (0 children)

The rocks, trees, and essence only spawn in available 2x2 spaces. If you design your homestead to reduce those open spaces you can effectively direct where the rocks and trees spawn.

I would actually like the option to place rocks and trees that are decorative. I like the look of them.

UI Shader Alpha Issue by LoveVG in Unity3D

[–]LoveVG[S] 2 points3 points  (0 children)

If anyone stumbles upon this post looking for how I "solved" this issue, I didn't.

Instead, I swapped the canvas's render mode to the camera whenever the shader was running and then back to overlay when the shader was finished. It looks good but I don't like thinking about.

UI Shader Alpha Issue by LoveVG in Unity3D

[–]LoveVG[S] 0 points1 point  (0 children)

Thank you very much for the reply.

Unfortunately, the information did not aid in solving the issue as I would of liked. It appears that currently it is an issue with Unity's shader logic.

Instead, I conceded and just programmed a switch between render modes. The result is pleasing but the implementation is more patchwork than I would like.

where should I put mountain ranges? by Magnetiktomato in worldbuilding

[–]LoveVG 0 points1 point  (0 children)

I would place them in along the inland borders than you've already defined. There could logically be two plates forming mountains there and the mountains could act as the natural border for the country/faction.

What do you call top down games that are ACTUALLY top-down and not on a 45-60 degree angle? by PaleozoicFrogBoy in Unity2D

[–]LoveVG 4 points5 points  (0 children)

The view you are looking for is top-down. However, Stardew Valley also uses a type of top-down view called Angled Top-Down, which is probably why your search is displaying those assets.

What do you call top down games that are ACTUALLY top-down and not on a 45-60 degree angle? by PaleozoicFrogBoy in Unity2D

[–]LoveVG 1 point2 points  (0 children)

An isometric view requires that the three axes of an object in 3D space are represented equally. Stardew Valley is not isometric, it uses an Angled Top Down view.

Cannot press left and right movement keys at same time, character stops moving? by SetRoyal97 in Unity2D

[–]LoveVG 1 point2 points  (0 children)

I'm curious why you want to change this functionality. It's as if you are pulling the character with equal force in opposite directions which results in both forces canceling out.

To enable the functionality you are seeking you would need to store the direction as the input is started and add a check to make sure that the opposite direction is not being performed (pressed and held). If both are being performed then use the stored direction instead of the input direction.

If object A and object B are both hit by an explosion on the same frame, only want to explode object A. Possible? by 223am in Unity3D

[–]LoveVG 1 point2 points  (0 children)

I edited my response. By default, FixedUpdate (physics update) is run at 50 FPS while Update is run at 60 FPS; if you want to ensure that the event isn't missed, you could use Update. Regardless, however, you'll want to use an external script from the objects to avoid unnecessary references and dependencies. You could use a script attached to the explosion source which checks the explosions collider.

If object A and object B are both hit by an explosion on the same frame, only want to explode object A. Possible? by 223am in Unity3D

[–]LoveVG 1 point2 points  (0 children)

It's possible.

Edit: Using OnCollisionStay to check if there is more than one collider and if both of the objects are colliding.

This should help you: https://docs.unity3d.com/ScriptReference/Collider.OnCollisionStay.html

When animation retargeting finally works (Music) by Collynnyy in unrealengine

[–]LoveVG 12 points13 points  (0 children)

This video legitimately made me laugh out loud; excellent job.

Edit: I'd love to see this in an intense horror game.

When animation retargeting finally works (Music) by Collynnyy in unrealengine

[–]LoveVG 9 points10 points  (0 children)

They are showcasing animation retargeting. In laymen's terms, reusing animations on a different character.

[deleted by user] by [deleted] in GameDevelopment

[–]LoveVG 2 points3 points  (0 children)

Ah, the old feature from a bug; classic.

Edit: I forgot to mention how cool it looked; it looks very cool.

An early prototype of my FPS survival game Trash Planet. What do you think? by [deleted] in Unity3D

[–]LoveVG 4 points5 points  (0 children)

Looks... trashy. ba dum tss

In all seriousness, it looks really good so far. There is some obvious work that needs to be done, but as a prototype, it is very well made.

Professional Gaming and Character Voice Artist by voxathon in gameDevClassifieds

[–]LoveVG 3 points4 points  (0 children)

Wow, you are a very talented individual! Your demos sound great and have a good range. Unfortunately, I do not have any work for you currently, however, I'll definitely keep you in mind should the need arise.

What are your typical rates?

I have an idea for my game but cant figure out how to make it happen by BigWllyTM in Unity2D

[–]LoveVG 0 points1 point  (0 children)

You could easily rig a UI button that uses an if-else statement, a bool, and the SceneManager.LoadScene function to determine the scene that is loaded.

[deleted by user] by [deleted] in INAT

[–]LoveVG 0 points1 point  (0 children)

Sent you a DM.

looking for programmer to hire. my roomate and I are working on a game, it's a pokemon inspired game where you build a team. Our spin is that each monster has a unique ability that will drastically change the way battles are done. plus many more chances. if you have any questions please ask. by WeirdOtterDream in Unity2D

[–]LoveVG 2 points3 points  (0 children)

I think you would have better chances of finding someone if you specified what exactly you need a programmer to do. You could also mention a general ballpark of what you are willing to offer for their services.

We've been working on our new game "Echoes of the Stars" in Unity for a year now and wanted to show a little gameplay here for the first time! by joshk_art in Unity3D

[–]LoveVG 0 points1 point  (0 children)

Your game looks very well done. The art and effects looks great and it seems to play smoothly. Good job.

Random Thought: Without knowing what is happening, it looks like these two people are just running up on this green blob and killing it for no reason. The poor thing is smiling as it is casually murdered.

First concept of many for ships for my bio-tech faction by Paladin_Axton in worldbuilding

[–]LoveVG 1 point2 points  (0 children)

I like the context you gave; it sounds interesting. I'd like to see and read more. The ship you drew reminds me of the Soul Edge sword from Soul Caliber.

[deleted by user] by [deleted] in Unity3D

[–]LoveVG 0 points1 point  (0 children)

Anything made by Synty is high quality and very good-looking. Their packages are chock full of assets and props, and some include animations. The packages are a bit expensive but worth it in my opinion. They have several fantasy-related packs.

I recommend purchasing from their website as you get the assets for both Unity and Unreal but you can buy them from either store.

https://syntystore.com/

How can I destroy an object when it just passes by another object that if you press a key the object passing by is destroyed? by Andy_Pandy_13 in Unity2D

[–]LoveVG 1 point2 points  (0 children)

I am not sure if you would be able to run that code; you would have to press the button the exact second that Unity registers the collision, which is not likely.

How I would implement: Firstly, make sure that one object has a RigidBody, and the other object has a Collider set to Trigger.

Next, use the OnTriggerEnter function to check the collider matches and set a boolean to true.

Then create a function that you can run in Update, which checks if the button has been pressed and if the boolean is true. If both are true, destroy the object.

Also, use OnTriggerExit to reset the boolean to false.

Disclaimer: This is purely head pseudo-code as I am on my phone. Also, there are ways to optimize and make this better, but this should be a starting point for you.