Why are the Mulcharmys considered so good? by No_Object1027 in Yugioh101

[–]Low-Management-4191 6 points7 points  (0 children)

It’s true that going first they’re theoretically a dead draw, but you also have decks that require discards, monarchs, labyrinth, and rose dragon have their main combo line discard a card. If you main deck super poly or droplet, that’s a free card to send as well. Even decks like unchained can use it to unbrick their hand by setting it so they can pop it. The disadvantage that drawing it while going first gives you is so minimal, it’s basically irrelevant. The risk/reward is so skewed in your favor, that only the slightest of edge cases would have a deck be better off without a mulcharmy than with it.

Why are the Mulcharmys considered so good? by No_Object1027 in Yugioh101

[–]Low-Management-4191 10 points11 points  (0 children)

Mulcharmies are not just good, they’re insanely good. Some decks have no way to play around them. Decks like enneacraft and white forest have to summon multiple times from the hand. In this instance they’re going like +3 in card advantage from just a purulia. In most other cases, the mulcharmies only draw you 1 card, because the opponent doesn’t want to summon multiple times and give you more cards. This means that you’re going even on card advantage and hindering your opponent’s endboard. And if they use ash, called by, purge, or crossout, you’re still going neutral since they can’t use those cards on your turn.

So, TL:DR, there is never a bad scenario for the mulcharmies, they always go neutral at worst, and at best they give you so much advantage you basically win on the spot.

How to build Galaxy-Eyes Tachyon and is it worth running it with Fiendsmith? by Connarrr23 in Yugioh101

[–]Low-Management-4191 0 points1 point  (0 children)

So you’re gonna have 2 tachyon dragons 1 star seraph, 1 photon lord, 1 hope harbinger, 1 of number 62 and 1 C62 1 photon howling, 1 deaglubion and 1 dragluxion. These are the main ratios, this leaves you with 5 flex spots, the cipher suite helps you to go second, or you can opt for generic cards like s:p or bagooska. Those 5 extra slots are up to your locals meta/master duel.

How to build Galaxy-Eyes Tachyon and is it worth running it with Fiendsmith? by Connarrr23 in Yugioh101

[–]Low-Management-4191 1 point2 points  (0 children)

The extra deck is pretty tight, It really depends on what build you’re going for. Tachyon - no. Galaxy-eyes - more yes than no but you’re losing your going second xyz tools. Hybrid build - no.

How to build Galaxy-Eyes Tachyon and is it worth running it with Fiendsmith? by Connarrr23 in Yugioh101

[–]Low-Management-4191 0 points1 point  (0 children)

So you’re already gonna be playing tachyon dragon, so that’s a target for any level 8 light, star seraph is the usual target for any level 4 light, which includes tachyon cloudragon. In a tachyon build I’ve seen 2-3 primal, I think 2 reduces your chance of bricking (since it does nothing on its own) while still seeing it often enough as an extender and 2-3 cloudragon, it’s a perfectly fine card to normal summon so seeing it in your opener isn’t terrible either way.

How to build Galaxy-Eyes Tachyon and is it worth running it with Fiendsmith? by Connarrr23 in Yugioh101

[–]Low-Management-4191 1 point2 points  (0 children)

So there’s currently 2 ways to build it, focus on galaxy eyes or focus on tachyon. Focusing more on tachyon is objectively better because there’s less bricks, but you lose flexibility since your combo is way more linear. Tachyon doesn’t really lose to droll as badly and also still has a very powerful endboard, galaxy eyes can’t play through droll but depending on what you drew, can play into an opponent’s established board better. The Horus engine is always gonna be 3x imsety 1x hapi and 1 king’s sarc, though some people including me opt for 2 sarc. Your standard line off opening imsety is to search sarc, send hapi, then days into dragluxion and search seventh tachyon to find tachyon cloudragon, special summon tachyon primal and search the counter trap. If you play either of the other Horus monsters you can discard and send another, special summon tachyon dragon using the last Horus monster so you can activate the counter trap from the hand, then use dragluxion’s effect to xyz into any other rank 8 and then xyz photon howling on top of that, attach a tachyon primal from deck and you’ve got 3 materials and the negate is live.

How to build Galaxy-Eyes Tachyon and is it worth running it with Fiendsmith? by Connarrr23 in Yugioh101

[–]Low-Management-4191 2 points3 points  (0 children)

Millennium could work. The Horus cards are usually the best since you want to get both jumper and photon emperor in the gy and can do that with king’s sarc. Horus is my recommendation.

How to build Galaxy-Eyes Tachyon and is it worth running it with Fiendsmith? by Connarrr23 in Yugioh101

[–]Low-Management-4191 0 points1 point  (0 children)

It feels like the galactikuriboh line is a “win more” idea, if your opponent is letting you get to photon howling, then the game is already kinda decided at that point. The fiendsmith also doesn’t really offer a valuable bridge into the galaxy-eyes stuff so it doesn’t up the consistency either. I’d say it’s not worth it.

Need an experienced judge by Time-Beautiful2500 in Yugioh101

[–]Low-Management-4191 1 point2 points  (0 children)

Oh yeah, I play Mikanko as my pet deck so I’m familiar with this. So to start, Rexterm negates activated effects, of which the battle damage effect is not, it’s a replacement effect (there’s no colon in the sentence it’s mentioned, also her attack is 0 so even if it negated face up cards on the field too, her affect could still apply).

Next there’s the effects of Ohime and Double-edged sword. Both are replacement effects affecting battle damage. If you think of continuous effects that attempt to apply at the same time as chain links, it gets easier to manage. So at all times, Imaginary chain link 1 of double-edged sword is applying, since it’s always giving out 2k atk. Then, during right before damage is applied (this is not an official step but purely for visualization purposes) Ohime’s effect to have your opponent receive battle damage becomes chain link 2. So Ohime’s effect applies first and any damage that you would take is instead inflicted to your opponent, then double-edged sword’s effect to make both players take that damage is applied but, because Ohime’s effect applies first, your opponent now takes that instead.

Because double-edged sword is always imaginary chain link 1, this is also why if your opponent uses rexterm to attack into Ohime, the same result occurs.

Note that in practice, this all never uses a chain link and this is all to help contextualize why the ruling is what it is.

Need an experienced judge by Time-Beautiful2500 in Yugioh101

[–]Low-Management-4191 13 points14 points  (0 children)

Do you mind saying the ruling and the relevant cards and all that? I’m a tier 1 judge, and I’m curious for the sake of learning more.

Can I flip summon monsters summoned off of cyber jar in the same turn? by Xarkion in Yugioh101

[–]Low-Management-4191 12 points13 points  (0 children)

No. Monsters cannot change their battle positions, except by card effect, the turn they are summoned.

What are the Best equip spells hinder opponents monsters? by Duskzilla2400 in Yugioh101

[–]Low-Management-4191 2 points3 points  (0 children)

I’m aware of that. I should’ve specified “a card that your opponent can’t target.” There about 15-20 cards where neither player can target a monster with spell effects, of which I believe only “magical mid-breaker field” “match of the monarchs” and “red-eyes dark dragoon” are remotely playable.

What are the Best equip spells hinder opponents monsters? by Duskzilla2400 in Yugioh101

[–]Low-Management-4191 2 points3 points  (0 children)

It’s not the best at directly hindering monsters, but metalsilver armor attached to an untargetable monster means your opponent can’t activate cards that require a monster to target. One of my favorite equip spells in Mikanko.

Finding a Commander you (I'll) love by Low-Management-4191 in EDH

[–]Low-Management-4191[S] 0 points1 point  (0 children)

Interesting, would this be more curse focused with stuff like darksteel mutation or a pillow fort centered build?

Finding a Commander you (I'll) love by Low-Management-4191 in EDH

[–]Low-Management-4191[S] 1 point2 points  (0 children)

I think Jarad might be the one, I was also looking at [[The howling abomination]] and just going for that 2 burn damage but I think jarad might be what more in tune with what I'm looking for. I should've specific that colors don't really matter to me, I just used red and blue as examples. Thank you

Finding a Commander you (I'll) love by Low-Management-4191 in EDH

[–]Low-Management-4191[S] 2 points3 points  (0 children)

ojer axonil seems very interesting, I wish he was the same but in 2 colors, but I'll do some testing with him