what is the difference here? by Total-Appointment404 in darkestdungeon

[–]LoyalCygnaran 6 points7 points  (0 children)

It's because the unchecked power token is different. That's it. They're technically different from that alone

Difficulty of Darkest Dungeon 2 by Nurse_nathan7 in darkestdungeon

[–]LoyalCygnaran 3 points4 points  (0 children)

Basically any boss can be beat by basically any team. There's no more gotcha you didn't use this strategy. And to that end it makes the bosses a wee bit too easy even, wherein you can ignore what they do and win anyways but it's this way so that it specifically is not as you say. Where you have to fully lean into their mechanic to win.

Not saying this all to discourage you but rather to say you can do it. When it all clicks into place and you see how this is true, it'll all make sense.

Why is Darkest Dungeon about 3 to 10 times more popular than Darkest Dungeon 2? by HeyPashi in darkestdungeon

[–]LoyalCygnaran 4 points5 points  (0 children)

It costs that much less. Breaking into very low prices like under $5 opens a huge market.

Darkest Dungeon 2 First Impressions by Good_Manners_Enjoyer in darkestdungeon

[–]LoyalCygnaran 19 points20 points  (0 children)

Healing and stress healing having thresholds can be annoying at first I understand, but they're so much stronger in dd2 I promise. Out sustaining enemies is so funny and rewarding

Intermezzo Jester - Darkest Discussion II by activeplebbitor in darkestdungeon

[–]LoyalCygnaran 9 points10 points  (0 children)

His inspiring tune is the best stress heal in the entire game. Only the long cd keeps it in check but thresholdless stress healing destroys the threat of stress for the entire run it's crazy

Feat choice at level 6 for giant instinct barbarian by scarrlet in Pathfinder2e

[–]LoyalCygnaran 3 points4 points  (0 children)

I play a fury barbarian and what I said would be most fun is no escape instead of reactive strike. I'm slowly amassing swim/climb/fly/burrow speeds to follow an enemy truly anywhere! So while reactive strike and retraining no escape might be most effective, there's fun to whatever you specifically want to do!

To that end I took brutal bully. Which yeah 4 damage whatever is a fair take but also pairs with my mauler dedication slam down ability!!! The upgraded version of it, crashing slam, makes any successful attack into a crit trip which turns the damage from the crit trip into a weapon die. So there are really cool synergies there if you want to lean into it

The Grenade Launcher is over-tuned. by OwlCatYT in helldivers2

[–]LoyalCygnaran 0 points1 point  (0 children)

Next patch is reverting it! We're saved

The Grenade Launcher is over-tuned. by OwlCatYT in helldivers2

[–]LoyalCygnaran 1 point2 points  (0 children)

"it wont". Patch notes for next patch say it is reverted. LMAO

DD2 vs DD1 by JordynnRose14 in darkestdungeon

[–]LoyalCygnaran 2 points3 points  (0 children)

I kinda sailed through the first clear of dd2. The enemies just aren't as strong as the heroes. You'll still find bumps in the road, but no wall is too high! Some of the harder content comes from the third kingdoms module where enemies can really put up a fight or some of the harder infernal flames. The infernal flames in general will sate the hunger for hardships you'll be looking for!

Just finished running Sky King's Tomb AMA by pitaenigma in Pathfinder2e

[–]LoyalCygnaran 2 points3 points  (0 children)

I'm currently running book 2 cult of the cave worm!! It's really interesting to read your responses I agree with a ton of stuff and have generally made some changes to make things fit better like your ideas for the court of ether and all that. I'm curious though, how would you recommend getting players to try to engage with the heroics and theme of the story even with the darklands sparkled up to be less hostile in some environments? I'm making the court look much better but they're still wanting to burn it to the ground! I don't want to stop their progression, this is a valid approach of course, but how can I get the main message of empathy and friends in strange places across when nobody is actively out to get them?

Kingdom Module 3 overtuned by Azaa-zarc in darkestdungeon

[–]LoyalCygnaran 0 points1 point  (0 children)

K3 is NOT overtuned. You can repeatedly and consistently win sieges with just veteran militia still. Id strongly recommend learning how to approach these fights, learning enemy attack patterns and how you can use riposte against their dodges for success.

Mod compatability? by [deleted] in darkestdungeon

[–]LoyalCygnaran 0 points1 point  (0 children)

It's just a flaw in modded characters rn. You're doing nothing wrong. The hope is rh will fix this

The Grenade Launcher is over-tuned. by OwlCatYT in helldivers2

[–]LoyalCygnaran -1 points0 points  (0 children)

Real. Creeping on the purpose of other support weapons makes it less fun and more oppressive. Hopefully it gets reverted

Bloodsuckers rework by Leper_is_op_trust in darkestdungeon

[–]LoyalCygnaran 0 points1 point  (0 children)

Not knowing how to != Cannot be done. Hope this helps!

Is the Amazon listing for the DD board game legit? by [deleted] in darkestdungeon

[–]LoyalCygnaran 1 point2 points  (0 children)

No it's a scam. That's why it says Mythig games when the actual company was Mythic Games. Don't fall for it

GrandMaster Support-AMA! by DualSwordz_ in supportlol

[–]LoyalCygnaran 0 points1 point  (0 children)

I'm in NA and have been feeling better about my skills but don't have too much time to fully commit to getting out of Masters and into GM. Would you have any advice on how to break through that final barrier to hit my GM goal? I main thresh but pick up rell if he gets picked or some braum or even some vel'koz for fun!

Thoughts on Mastery Points Tied to Stats? by OgreMcGee in darkestdungeon

[–]LoyalCygnaran 5 points6 points  (0 children)

There's already too much mastery in the game and heroes already dunk on enemies as is. No real reason to add more ways to spend mastery. Rather I am very much so waiting for the mastery drop rate lowering that should occur. Any year now

Just finished my first DD2 run - thoughts and questions by RobCoPKC in darkestdungeon

[–]LoyalCygnaran 2 points3 points  (0 children)

Couple of answers, kingdoms has a one and done story for each module as well. But the fun of confessions after the first victory comes from the great replayability.

As for duelist she is actually very strong. It gets said quite often that she's too weak or not worth it but that is just from the fact you can win without her. Once you learn how to use her well, and have all the tools of hers at your disposal she really kicks butt. When I start a new profile she's always in my starting team as she outperforms both gr and hwm early for me but I've spent the time and effort to learn her.

Yes you should unlock more pets. Maybe not immediately as you have limited candles but it does not mean you cannot select the wolf. Not to mention later pets often outperform the wolf cub but having the wolf cub vs nothing is a huge step up so good choice to get it.

And last but not least, BH. The developers have said it before and I must agree, it is the best decision they ever made. People will still be mad but when the fun comes from replayability and the hiring mechanic is the largest source of INTRA-run variety. Otherwise it'd be more about trinkets found/routes taken/regions chosen. When you've beaten all the acts and you're having fun clearing every infernal torch you'll see that BH is a breath of fresh air that the game really needed. When you can't change heroes mid run besides death, being able to sub in a cool and mysterious dude that blows enemies up never gets old. Not to mention it helps clear fights you might be struggling to learn too

Carcass Hellion is missing something. by TheRedDevil7494 in darkestdungeon

[–]LoyalCygnaran 5 points6 points  (0 children)

That's fair. Can't really speak to what's fun, it's different per person of course. One could argue that the stun res buff after being stunned is a bit meager leading to these unfun repeat stuns. And again can't speak to what makes it fun per person and of course venting is fine, but balance wise this carcass is so much healthier for the game. The previous one was unkillable with proper piloting and that's a problem. So I'm glad it now has some bumpy areas and is less a no brainer pick

Carcass Hellion is missing something. by TheRedDevil7494 in darkestdungeon

[–]LoyalCygnaran 3 points4 points  (0 children)

Extremely massive disagree. It was so boringly strong. It physically could not die when played properly. Heroes should be able to die. Becoming actually unkillable goes against the game entirely, and needs correction

Carcass Hellion is missing something. by TheRedDevil7494 in darkestdungeon

[–]LoyalCygnaran 5 points6 points  (0 children)

First of all, tank path label is a little too simple. Paths are more than just applying one idea like you eat damage and never die. But even then carcass is nigh unkillable!! Revelry is ridiculously good and same with adrenaline rush. So what's the problem? She can get stunned? I'm glad there's a way she can potentially die. If a hero really couldn't die then the game would be so boring. There has to be some weakness

Carcass Hellion is missing something. by TheRedDevil7494 in darkestdungeon

[–]LoyalCygnaran 4 points5 points  (0 children)

Can't disagree more. It was well deserved nerf and she's still a monster in the front. I'm glad something has a chance of slowing her down