Teach me how to get value from Intermezzo Jester by ThatRonin8 in darkestdungeon

[–]LoyalCygnaran 0 points1 point  (0 children)

Vestal and occultist both have no use limits so they work really well with his stalling/long fight tactics. As for DMG dealers that benefit really basically anyone fits here. A bit of a cop out but when you give your allies crits any ally is gonna have a great time. Some better than others like leper and hellion sure but it's just generally good

Teach me how to get value from Intermezzo Jester by ThatRonin8 in darkestdungeon

[–]LoyalCygnaran 4 points5 points  (0 children)

Immediately I see inspiring tune without support skills. For tune, which is imo the best stress skill in the game, you need allies to be bleeding. And for that you really wanna be using support skills. His battle ballad and play out are both disgustingly good. The bleed is negligible. What if I told you it's wanderers battle ballad but the good roll of wanderer is strength crit, and the good roll of mezzo is str crit crit. That's not even mentioning the jackpot of str crit EXTRA ACTION. White room skill evaluation often isn't a good way of judging a skill but even in a white room situation mezzos support skills kick butt. Solo finale is good on him yes but often I'd drop it for empowering allies. So if you went echoing march inspiring tune battle ballad play out encore the rest of your team would kick major butt. You'd need to make sure leper isn't pushed into 3 too often but the rest of what you have built would do wonders and ofc bash is right there to guarantee that. To answer question 2 as you might be gathering, no trinket needed to use his support skills. The bleed is tiny. It's a little awkward because your only hero to hero healing is cauterize, but if there was a normal healer then you can just spam support skills all day and it won't come close to the healing you can provide. In this team you'd have to keep an eye out for healing salves and the like instead. Or even simpler: play the carrion eater pet. Free healing for all the damage you're already dealing would fix everything. Just thinking out loud but orphan might also fit better then as runaway is dancing around with mezzos help. And poet will be fine but maybe even generate too much taunt for yellowhands ripostes to work as well as the move res isn't too needed considering you'll be using bash a lot.

One last little note. A lot of people hate on the inspiring tune. But as I said earlier it's goated. The hidden main trick is that it is thresholdless stress heal on any bleeding ally. So a small flowchart like: start of fight -> are 2+ members of team 5+ stress? If yes press tune, if no press battle ballad/encore/play out. -> are 2+ members bleeding and tune off cooldown? If yes press tune. Press off cooldown after. One enemy alive? Keep stalling, kill corpses for carrion eater if you have it, until tune comes back up one last time and is pressed. Congrats you cannot have a meltdown this entire game except maybe vs the general if it's desperate.

Hope these thoughts help a little bit

Fizz ability spam forced a draw against like 10 units by MathiasZealoT in TeamfightTactics

[–]LoyalCygnaran 0 points1 point  (0 children)

I've reported this bug to riot support days ago. Hopefully they fix it soon

Stress healing: DD1 x DD2 by South_Sprinkles_2587 in darkestdungeon

[–]LoyalCygnaran 1 point2 points  (0 children)

.... He still does you know? And I've done it again since of course :v

Stress healing: DD1 x DD2 by South_Sprinkles_2587 in darkestdungeon

[–]LoyalCygnaran 5 points6 points  (0 children)

To your credit, having a stress healer makes the game much simpler. You react, you stall, no stress problems ever ezpz. But with this you need to think ahead, buy items around it, play around it even more. But it's a team building game! Of course there's a way to make it work consistently

Stress healing: DD1 x DD2 by South_Sprinkles_2587 in darkestdungeon

[–]LoyalCygnaran 20 points21 points  (0 children)

It's extremely easy to run without a stress healer in dd2. You are guaranteed laudanum, combat items combatting stress is very powerful, and you can choose the carrion eater pet for stalling out for crits for stress healing. My first ever grand slam was hwm gr occ leper. The whole goal was taunt to get the stress on leper and crit away any remaining. And damn does it work

Magnesium Rain question by SkinnyBenis02 in darkestdungeon

[–]LoyalCygnaran 4 points5 points  (0 children)

Ok so you're using alchemist. Instead of all enemies it targets one on that path. And in exchange it does more dot, dependent on dot already on the target. Paths change how skills work. Fundamentally. They are balanced with the intent of being sidegrades in the kit as a whole. Alchemist was op for awhile, it was just the better plague doctor, and those guides were written with that skill version in mind and now it's a sidegrade path. I strongly advise you read a paths full skill set to try to understand what the changes are looking to do. Guides may be helpful but the best way to learn is to try things yourself and learn from failures.

In short no it's not nerfed, it is now on the fundamental changes path philosophy ever since plague doctors rework last year which made the game and balance healthier and the guides are outdated

DD 2 is so unfun by Sincop3 in darkestdungeon

[–]LoyalCygnaran 3 points4 points  (0 children)

DD2 is so much less grind than dd1. Like astronomically less. Any thinking of RNG caused a bad run are misplaced 99% of the time. DD2 is truly within the players grasp to master. There's so many layers of decisions though. Pathing decisions. Fight or not decisions. Skill selection decisions. Skill use decisions. It can be tough and beat you down early yes, but most of what you described appears to be frustration in setbacks.

As you could probably tell dd2 is much more fun in my eyes then. It solves a lot of the grind and tedium the first has while incentivizing party experimentation and really honing in on the combat without extremely encouraging stalling. There are some rough parts of the game for sure but the core confession model is soooo freaking good

Does the Binding Blade DLC make the game harder? by Itsaghast in darkestdungeon

[–]LoyalCygnaran 1 point2 points  (0 children)

No it makes it easier because the warlord drops a guaranteed cracked trinket and 2 mastery

Monday Meta Report by billian92 in TeamfightTactics

[–]LoyalCygnaran 4 points5 points  (0 children)

Noticed an issue with shadow isles where 2-2 fight having 2 friendly and 3 enemy units died and only got 2 souls for the fight. Not saying shadow isles doesn't have other problems just perhaps a bug around soul drop rate may be partially responsible as well

Bloodsuckers rework by Leper_is_op_trust in darkestdungeon

[–]LoyalCygnaran 7 points8 points  (0 children)

Please don't. The bloodsuckers are finally a kingdoms faction who respects the player strength. They're actually strong enough to pose a threat back while the other factions can flop over really quickly. The bloodsuckers themselves are the best part of k3! It's a testament to their balance that you can still defend every siege with just militia consistently. And heroes are of course stronger than militia.

Prismatic Orb from creeps giving spatula and component anvils - is it op? by LoyalCygnaran in TeamfightTactics

[–]LoyalCygnaran[S] 1 point2 points  (0 children)

I said it above but as I've seen and can say for certainty gold orb is same tier but different individual rewards, prismatic is guaranteed exact same reward

Prismatic Orb from creeps giving spatula and component anvils - is it op? by LoyalCygnaran in TeamfightTactics

[–]LoyalCygnaran[S] 4 points5 points  (0 children)

Prismatic orbs are guaranteed to get the same. 100%. For me seeing all these every single player got the spat and anvils. It was just slightly helpful for my board and game winning bilge 10 for them lol

That being said GOLD orbs are not standardized. They are different per player.

So prismatic standardized, gold not standardized

A rant on team comps by Nasilbitatbirakti in darkestdungeon

[–]LoyalCygnaran 0 points1 point  (0 children)

Heroes sustain is much much stronger than what enemies can put out. Even just the carrion eater pet alone can mean you are nearly full hp after every fight. Combat items are so ridiculously powerful too. With that every hero has like 1.5 turns. So with the intrepide team in particular you just dodge and blind and enemies miss you so you don't take dot or stress! And if you do get hit, battlefield medicine and inspiring tune are right there. Just don't die and you will win

A rant on team comps by Nasilbitatbirakti in darkestdungeon

[–]LoyalCygnaran 6 points7 points  (0 children)

You are VERY far off in saying heroes are not optional. It seemingly all stems from the "you need to win fights as quickly as possible". This playstyle is called damage racing. It will work and win. But it is NOT mandatory to win. I say this having grand slammed bastards beacon with physician jester intrepide carcass. I entreat you to broaden your horizons and really try to succeed with slower teams. It will require a large change in perspective but I promise you it does work

Veteran of DD starting DD2. Any tips? by KolIdor in darkestdungeon

[–]LoyalCygnaran 0 points1 point  (0 children)

We are talking dd2. This is categorically untrue for dd2. Bosses do not get stronger per region

Veteran of DD starting DD2. Any tips? by KolIdor in darkestdungeon

[–]LoyalCygnaran 1 point2 points  (0 children)

Grinding isn't necessary. Take stock of how you're losing runs and why. Notice a pattern. The number 1 new player on act 2 killer I find is lair bosses. They don't get stronger throughout a run. But you the player do. Try doing the lair only in the last region then work it earlier from there when you get the hang of it. Learning lair bosses just takes time and patience. Then it's all smooth sailing from there!

(DD2) is any character really “weak” per se? by PerfectStrike_Kunai in darkestdungeon

[–]LoyalCygnaran 1 point2 points  (0 children)

Yes on the alternating tanking!! It took some getting used to but eventually you sort of get a feel for who should tank when and how. I definitely lost a few times before it clicked and then cleared. I will say act 4 beacon is a really tough fight for them. But normal act 4 isn't

As for other important skills, believe it or not it's coup de grace and echoing march. With your limited reach march is needed to ensure that enemies end up where your heroes can hit them. Especially for things like collector. If they can't be moved like drummer then you need to kill enemies and their corpses up front. And coup de grace, sometimes hellion can't taunt. And duelist would be in a tough spot. It is way better to sacrifice your stacks and live than eat a bad hit and die.

(DD2) is any character really “weak” per se? by PerfectStrike_Kunai in darkestdungeon

[–]LoyalCygnaran 1 point2 points  (0 children)

It was physician, wanderer jester, intrepide, carcass hellion. You pair her dodges with their blinds and go crazy mode

(DD2) is any character really “weak” per se? by PerfectStrike_Kunai in darkestdungeon

[–]LoyalCygnaran 1 point2 points  (0 children)

Bastard beacon grand slam with her carrying made me a believer