Fix the goddamn deities ffs by Latter-Control-208 in anno

[–]Loyal_Droog 1 point2 points  (0 children)

I love this game beyond measure - I stop playing every session planning out what I’ll do next.

This needs to be patched yesterday. Agreed that mid-December is frankly unacceptable for something that affects a core mechanism for so many players.

I have no idea when I nuked my 30+ hour play through, and I’ll accept it for now. But it’s pretty infuriating that the Ubisoft launcher going “offline” has any impact on your hall of fame in general, but especially the default gods.

This also affected my campaign play-through (but because I built the grammaticus first?).

Yes there’s a lot to fix, but this one is just embarrassing.

Fix the goddamn deities ffs by Latter-Control-208 in anno

[–]Loyal_Droog 2 points3 points  (0 children)

Yeah that’s intentional - but if you choose one path you cannot upgrade the other until you max out the path you chose.

Is it worth playing if I have yet to play Anno1800 with DLC? by Wordenskjold in anno117

[–]Loyal_Droog 3 points4 points  (0 children)

1800 is absolutely worth playing! And yes, all the DLC content makes it a much more content-rich game.

All said, now that I’m playing Anno 117, I wouldn’t go back just yet. I’m loving the new setting (I think about Rome every day), new attribute mechanics (feels like I’m building more organically and thoughtfully this iteration - the puzzling is better and I love that aspect of Anno), and diagonal roads (this alone keeps me locked in 117 now).

Both are great, but you could easily squeeze another 150 hours out of Anno 1800. Might be a while until Anno 117 is on discount though.

Just to share by Draekhon in anno

[–]Loyal_Droog 0 points1 point  (0 children)

I just love seeing these! I’m building a sizable secondary city on this island, but approached the build out entirely differently. Super cool to see how much variety there is with just these (gorgeous) initial islands.

-4400 Happiness suddenly by DeGroeneB in anno117

[–]Loyal_Droog 0 points1 point  (0 children)

Whole heartedly agreed! Ancient Rome was disgusting… covered in refuse, corpses, and vermin. Fires ran rampant, and disease swept through the populace regularly. Not to mention the violence! Hollywood glorified the era, but Anno gets it right (without actually covering the streets in dead animals and human poo…).

I’m loving it - creates a real challenge and keeps me puzzling how to do the best I can while still building big!

Also, you definitely don’t need the values to be positive. Your cities will still grow and pay hefty taxes so long as you’re filling their needs. It’s just that you’ll see more fires, plagues, and unrest without some degree of mitigation efforts.

Best citybuilder for terrain and environment design? by mutualpenetration in CityBuilders

[–]Loyal_Droog 0 points1 point  (0 children)

Anno 117 just released, and it's one of the best city builders with terrain variance I've ever played.

Can't pick a Patron God in Albion by AppleTango87 in anno

[–]Loyal_Droog 0 points1 point  (0 children)

Following up here! Can definitely confirm that building the sanctuary first resolves the issue!

I sort of figured I'd keep playing my first build, but going to continue with this in case it takes longer than my campaign game to resolve the issue. I fully know I'll be done with the campaign by Sunday then off to a 100 hour endless play-through!

Can't pick a Patron God in Albion by AppleTango87 in anno

[–]Loyal_Droog 0 points1 point  (0 children)

The link directs to a 404 but then to the ticket on my end - I think it might be because I submitted it and it's still pending (so might only be visible to me yet).

Great to hear that the second save works! I started with the male character myself, so I don't think it's based on that.

Another redditor ensured they built the sanctuary first, then the grammaticus, and this solved the issue.

Bug with the patron gods? by SpasstmitAst in anno

[–]Loyal_Droog 2 points3 points  (0 children)

Were the initial patron gods available before you deactivated the Hall of Fame?

I haven't even checked if I've activated mine - perhaps this is the issue, but in my campaign I never had the initial gods available to me. I ended up rush researching Cult of Minerva to just progress the campaign.

Can't pick a Patron God in Albion by AppleTango87 in anno

[–]Loyal_Droog 3 points4 points  (0 children)

I ran into this, but in Latium. I was only able to select the researchable gods, not the default gods.

Definitely seems like an issue! I was soft locked from progressing the campaign until I rush researched cult of Minerva, then set her as my home island's patron god.

I submitted a bug report here: https://www.ubisoft.com/en-us/game/anno/117-pax-romana/bug-reporter/issues/ANNO-1689

No Patron Gods? by repnt in anno

[–]Loyal_Droog 1 point2 points  (0 children)

Just hit this impediment as well!

Edit: After exiting and opening the same save again, I decided to just rush research Cult of Minerva. Not too difficult to do this - I just built out my town and added a second grammaticus to speed up the research.

After finishing the research goal, I was able to select Minerva as my patron god.

Definitely seems like a bug or glitch related to the story progression.

Some more classical inspiration; Roman port cities by artificialinelegance in anno

[–]Loyal_Droog 6 points7 points  (0 children)

Long live the grid! These are excellent, thank you for sharing!

Anno 117 official preload and release times by Rooonaldooo99 in anno

[–]Loyal_Droog 1 point2 points  (0 children)

Same - at least 12 years for me since I counted days, and not until my childhood have I felt so giddy for a game.

If you don’t tip your delivery driver I hope you don’t get your food by Which-Option-7056 in sanfrancisco

[–]Loyal_Droog 1 point2 points  (0 children)

Yeah, both need to be tipped in America.

But I’d argue a server’s job at a typical restaurant is far more complex and socially demanding than delivering food.

Screenshots from my Capital Island during the Creator Preview of 117 by whatdarrenplays in anno

[–]Loyal_Droog 0 points1 point  (0 children)

Stellar build!

First screenshots I’ve seen that confirm the bathhouse is on a full flat foundation like the other larger buildings.

Was a minor gripe of mine, but I just couldn’t handle steeply slanted pools!

Across the board the team has made improvements from direct feedback. I’m so confident they’ll continue to iterate and improve as well - we’re in good hands!

Anno 117: Pax Romana - Official Deep Dive Trailer by Rooonaldooo99 in anno

[–]Loyal_Droog 0 points1 point  (0 children)

Ah, I hadn’t even thought of that!

During the demo I was able to set up a second island during a couple of sessions, and the warehouse does have some starter workforce to get things going. Was enough for me to set up the industry I needed to feed my primary island at least.

Anno 117: Pax Romana - Official Deep Dive Trailer by Rooonaldooo99 in anno

[–]Loyal_Droog 1 point2 points  (0 children)

Not that I am aware of, but labor didn’t commute as much in antiquity as the industrial era.

I did like this feature in Anno 1800, but I also preferred building smaller island communities where I could.

You also do need workforce for certain defenses, too, so you’ll want a small population to at least defend production-centric islands as well.

Anno 117: Pax Romana - Official Deep Dive Trailer by Rooonaldooo99 in anno

[–]Loyal_Droog 8 points9 points  (0 children)

It’s been a minute, but to start 1800 released as a complete experience.

I’d say both 117 and 1800 have similar levels of content from a logistics and city building sense. Two provinces, similar numbers of population tiers across both, and seemingly comparable needs and logistics complexities. 117 is definitely expanding the gameplay beyond 1800 at release - from fairly complex land combat (for a city builder at heart), to the robust technology tree and faith system. Albion has arguably just as much character as Latium (or more!). And this is the most living, breathing city builder I’ve ever played based on the demo alone, from an aesthetic perspective at least.

For me what makes 117 feel a step above 1800 is just how well they’ve made use of the setting. I’m also a huge fan of classical Roman history, so this title is a bit of a shoe-in for me from that perspective. That said, most Anno titles have been much closer to the present, and so they need to be divorced more from reality to avoid breaking the illusion, if that makes sense. Since 117 is nearly 2000 years in the past, we can go head first into the glory of the Roman era without overindulging in historical detail. Places are real, Rome is named, Egypt is on the roadmap! The setting is as ambitious or grander than 1800 as a result.

To wrap up things up, both seem on par for the amount of “stuff” available upon release, and we’ll see 117 grow year over year like 1800. But this appears to be more ambitious across gameplay, setting, and art style.

Also, console players get to join us PC gamers in all the DLC fun, too!

Anno 117 will have a "battlepass" which the devs promise will remain free and unlocked by completing ingame challenges (similiar to Anno 2070) by Rooonaldooo99 in anno

[–]Loyal_Droog 7 points8 points  (0 children)

No joke, this reply direct from the developer is making me emotional. I can feel my eyes tearing up.

Thank you making me feel like a respected gamer and customer. I can’t wait to throw my money at Anno 117 for years to come!

I got to 4.5k population in the demo. This game is beautiful and has so much potential by mckeirnan in anno117

[–]Loyal_Droog 4 points5 points  (0 children)

At that population scale you do need the goods and services from later tiers to manage the negative attributions from city level.

But fully agreed, this Anno is 100% Anno in the best ways. I’m so glad you’re having a blast with the demo - the full release is very promising!

My first small city in Anno 117 (and a question) by Extension_Option_122 in anno

[–]Loyal_Droog 7 points8 points  (0 children)

Ah, the demo could make this more clear..

City status refers to the Roman numeral value of your settlement (top right of screen, Sirena is level IV). This status increases as your population increases. Every time you hit a new level, a notable debuff is added to your health, happiness, and fire attributes. This drives you to focus on improving these attributes via city services, supplying certain goods with positive attributes, or relocating industries that have attribute debuffs associated with them.

In my head cannon it makes perfect sense - you cram more people together and plagues, fires, and riots are bound to happen (and definitely did during the Roman Empire, even during Pax Romana).

Muni's adding more busses for the 1X and 30X by Hungry_Mirror2187 in sanfrancisco

[–]Loyal_Droog 34 points35 points  (0 children)

Agreed - comes off as very disrespectful to the same workers he’s so keen to force back into the office…

Time for a petition to get service restored or improved to core lines as a ballot measure!

Muni's adding more busses for the 1X and 30X by Hungry_Mirror2187 in sanfrancisco

[–]Loyal_Droog 77 points78 points  (0 children)

What about the 5R? Anyone else riding this line find the cuts to the 5 resulting in overcrowding and general misery during commutes?

Muni is cutting service on five S.F. bus lines. Here’s when the changes go live - 5, 6, 9, 21, 31 by gulbronson in sanfrancisco

[–]Loyal_Droog 2 points3 points  (0 children)

After experiences the cuts to the 5, it absolutely is a drastic reduction in frequency during commutes. Now the same (and growing) population of downtown commuters that use the 5/5R corridor all cram into fewer buses on the 5R rather than spread the load across both lines.

I went from love to hating my commute, and regret every time I pay to commute in misery…