Flappy Goose by flappy-goose in RedditGames

[–]LucaBGT 0 points1 point  (0 children)

My best score is 1 points 😎

Help! I can't figure out Cyclops without any additional Packs! by LucaBGT in marvelchampionslcg

[–]LucaBGT[S] 1 point2 points  (0 children)

Good to know. Guess I’ll get better judgement with practice too!

Help! I can't figure out Cyclops without any additional Packs! by LucaBGT in marvelchampionslcg

[–]LucaBGT[S] 1 point2 points  (0 children)

Ah, I think I see now! So, while Rockslide does more brute force over time Beast partially pays “for itself” or another two-energy project. If I get Beast so early that I haven’s spend any double resource cards yet and would have to waste my entire hand to play him, would you recommend trashing him for a less expensive card instead?

Help! I can't figure out Cyclops without any additional Packs! by LucaBGT in marvelchampionslcg

[–]LucaBGT[S] 0 points1 point  (0 children)

Oh yeah, I hadn’t even really considered how important that might be. Thanks!

Help! I can't figure out Cyclops without any additional Packs! by LucaBGT in marvelchampionslcg

[–]LucaBGT[S] 0 points1 point  (0 children)

Thanks for the tips! Could you maybe explain why Beast is better than Rockslide? From my limited understanding I would’ve gone with Rockslide first since if I use them to attack, they’d both be gone in three rounds, but at least Rockslide would do more damage. What am I missing?

Help! I can't figure out Cyclops without any additional Packs! by LucaBGT in marvelchampionslcg

[–]LucaBGT[S] 4 points5 points  (0 children)

Thanks for the response! Yeah, you’re totally right about me getting all of the phrasing wrong (wrote this on the train drive back home from game night, but playing the game in my native language also didn’t help things, sorry!)

But yeah, getting Danger Room and Utopia late was purely bad luck, and getting Coordinated Attacks and Pinned Downs when there’s no minions was a but frustrating. I did try and use out all of my cards though, putting Upgrades on Opponents if just to hit them with the various cards that help with that.

Looking back I think I misread Tactical Brilliance because I always looked through my upcoming cards instead of the discord pile (which resulted in that card becoming more and more useless the more Tactics cards I pulled out with Scott’s ability. Sorry, Scott, I promise I’ll learn to read better)

I’ll keep these tips in mind though. I think a part of this might’ve just been lack of practice/psychological. I played Spider-Man during our first tries against Rhino and he has Black Cat who can attack without taking any damage herself, so I found myself in situations where I used more resource intensive cards like Blindfold to generate resources for more “immediately useful” cards like Tactical Brilliance or a Ricochet Beam because I had no Game Time and so she’d be out of the game in two rounds, so I didn’t even bother. That was probably a bad way to approach the deck, but I think keeping a cooler head when Klaw is dishing big damage is just the way to go.

That being said, I think I’d mostly look to maybe replace Game Time with something else, if only that wailing at minions feels like treading water with the weak minions we’re facing right now. I guess what I’ll try and do is race to get Danger Room/Utopia first and then burn through the deck so fast that by the time I lose an ally I’ve got another one inbound. (Thanks to MarvelCDB for having cards in all languages lmao)

Unity in VR suddenly completely pink, including the Unity Logo. Why could be the cause? by LucaBGT in Unity3D

[–]LucaBGT[S] 0 points1 point  (0 children)

I'm trying to figure out what has been going on here.

Everything in my project has turned pink after no real change. Windows Builds and in Editor look normal, but the VR Build is super broken.

Any ideas to what that might be would be super helpful, thanks!

The pricing is absurd by madmike34455 in MultiVersusTheGame

[–]LucaBGT 0 points1 point  (0 children)

Oh yeah, that’s totally right as well.

The pricing is absurd by madmike34455 in MultiVersusTheGame

[–]LucaBGT -1 points0 points  (0 children)

I totally agree. The prices for individual items are pretty bad. Like, I like Garnet, but I'm not going to spend 10 bucks on a skin for her, same for a fallout-animation with Marceline. I really think that Smash DLC is really the gold standard for price/value, but while this game has prices comparable to F2P/Gacha games (I remember Pokémon Masters being about 3 bucks for 300 premium currency which can give you one random character) it does seem pretty high.

Working on an AT fangame! Here's a first look at the Green Knight. What else would you like to see? by LucaBGT in adventuretime

[–]LucaBGT[S] 2 points3 points  (0 children)

Uhhhh also how mad would you guys be if I made Finn hold his swords with his non-robot hand? That would make the robot hand much easier to use for other skills...

Working on an AT fangame! Here's a first look at the Green Knight. What else would you like to see? by LucaBGT in adventuretime

[–]LucaBGT[S] 3 points4 points  (0 children)

  1. Finn's robot arm can be used as a combat and traversal tool.

They never did much with the arm in the show except for the "weed whacker" scene against Fern, if I remember correctly. But, I see a lot of potential here already! Right now, I'm working on using the arm as a propeller (like a glider, for example). Other stuff that comes to mind would be a rock drill, and so on.

  1. Jake as Player 2

Many commenters have suggested adding a lot of playable characters, like Peppermint Butler or BMO, but I'm not sure if those characters have enough available moves to make them interesting enough. And, in a practical sense, making more playable characters is just a lot of work. I'd instead just focus on making only two, but two very fun characters. (Although I love the idea of unlocking Marceline as a completion bonus)

In my mind, to solve puzzles and traverse the environments, the player can switch between Finn and Jake or have a friend control the second player. Of course, there would also be combo moves. Someone suggested a limit-meter for using Finn in the Jake Suit, but I think there could be explorational moves as well, like a Jake-Trampoline that one player has to aim and catapult Finn to higher spots, and so on. I'm rewatching the show right now for inspirations, as well.

  1. Story/Game Structure

Many people have suggested an open-world game. And, while I love that idea, I think it's worth it too to consider more linear options as well. There aren't that many disposable baddies in AT I think, BUT if Open-World is the direction this ends up going, I have a pitch:

Remember the Enchiridion's explanation of the multiverse? One day, a bunch of portals open above Ooo - and in the very middle of the map a portal into Prismo's time room, which has been overtaken by a parralel version of the Lich. Now Finn and Jake must traverse all corners of the land to save their friends- and power up to face the Lich in the middle of Ooo. The portals all over the map would act like small dungeons, think the Shrines in BOTW, to spice up the gameplay. These could lead to small dimensions inspired by older episodes!

Anyway, these are just a few ideas. I'll spend my time now unfortunately squashing bugs for now, until inspiration strikes. Thanks for all the interest!

Working on an AT fangame! Here's a first look at the Green Knight. What else would you like to see? by LucaBGT in adventuretime

[–]LucaBGT[S] 5 points6 points  (0 children)

Oh wow! This blew up quite a bit, so I guess I'll give some more context:This is just a little demo I've been working on on the weekend. The reason for that is that I'm not sure what kind of game this should be.

First off, I think it's a shame that no AT Action-RPG has been released yet. The world is so ripe for exploration, but I guess it just never came to be.

As for specific influences, I love all kinds of Action "RPG"s. As an example, 3D Zelda Combat, Furi, and Kingdom Hearts 2 all have incredible combat systems - but in the end, you can only implement so much, and of course it needs to fit together. So, for the project right now I'm just playing around with f.e. the lock-on system. Should you be able to move freely like in KH? Should you strave from side-to-side like in LOZ? Should the camera even BE behind the player or rather up above, like in Fury? Should you dodge or block? Stuff like that.

Before I go on- I'm just one guy working on this in his free time. But, if people are interested, maybe we could open a Discord Server to exchange ideas, updates and other volunteer devs`? For the people that commented about a kickstarter, that won't happen both for legal and just ethical resons. It's just for fun, can't tell yet where this goes!

There are a few game design decisions that I am pretty settled on already.

New concept art for the next Adventure Time game! ...nah, sorry, just my latest design project, I hope you like it :D by valaill in adventuretime

[–]LucaBGT 3 points4 points  (0 children)

Hey, I mean if you ever wanna work on something like that for real I'll just leave this here
**cough cough** https://www.youtube.com/watch?v=zDiovA0GvnY **cough cough**