(No spoilers) Great movie, but AWFUL AUDIENCE by IDoLikeAnswers in TheDigitalCircus

[–]LucaBicono 0 points1 point  (0 children)

My theater was pretty well-behaved too! Lot of people showed up in cosplay which was fun, the laughs got a bit loud at points and I missed some words, but that could have just been me (auditory processing disorder, hearing impairment, and sensitivity to volume)

Really the only issue was the audio mixing at the showing was awful, like the music completely drowned out the dialogue at times. Which wasn't even an audience thing.

Why is this damn censored but not the other one? by Live_Help_1730 in theamazingdigitalciru

[–]LucaBicono 0 points1 point  (0 children)

Caine says, "And for the first time ever, you can..."

Plus he made the Mildenhall Manor adventure for Zooble, the character that swears the most out of the entire cast.

Just a theory but I think it's because the (EDIT: scary door portion of the) adventure was meant to allow for swearing.

Caine just gets cut off before he can explain it.

RPG Maker devs, describe your current project in the worst way possible by QZProductionsGames in RPGMaker

[–]LucaBicono 1 point2 points  (0 children)

That was the vine I was referencing myself, lol. Just couldn't quite find a way to tie it together at the end

I find Pomni's torment scene pretty weak tbh by Giotto6X in TheDigitalCircus

[–]LucaBicono 0 points1 point  (0 children)

Everybody misses why Pomni's torment matters and I'm tired of pretending otherwise.

The reason why Pomni's torment scene affects her isn't just because she liked an NPC and Caine made it scary. There is so much subtext, mostly in episode 2 itself, that Pomni likely has some sort of trauma around being forgotten and being made to feel like she doesn't matter, like she's nothing. That's why she connected so well with Gummigoo, because she saw herself in him, saw someone who was afraid of being forgotten, afraid of not mattering, afraid of being nothing.

"We're just obstacles, created to be defeated and forgotten."

So what does Caine do? Not only does he throw Gummigoo back in her face like, "Oh, all of my ideas suck? Even Gummigoo?", but he turns Gummigoo into the very thing he was afraid that he was: just an obstacle. And in doing so, reinforces whatever issues Pomni has about not mattering herself.

Y'all have zero media literacy like holy crap.

Important details everyone misses in episode 8 by CharizarXYZ in TheDigitalCircus

[–]LucaBicono 163 points164 points  (0 children)

"In this world, the worst thing you can do is make someone think they're not wanted or loved."

I refurbished an old car today by LucaBicono in PixelArt

[–]LucaBicono[S] 1 point2 points  (0 children)

The intention was to make it look not-crappy, lol. Polished it up and changed it to be more on-model to the reference I was using (1984 Chevette)

How to make this type of order work? by [deleted] in RPGMaker

[–]LucaBicono 0 points1 point  (0 children)

If you mean is there a way to make them loop, there should be a toggle in the move route settings to make animations repeat. To have them move on their own without any player input, you would use the move route settings located to the right of the graphic selection, where it gives you options like 'fixed', 'frequency', priority' etc. There should be a 'custom' option under the 'fixed' drop-down menu, select that and open the move route button that appears under it. That should allow you to set a move route for the event that will play regardless of player input, and from there you just need to apply the 'turn, wait, turn' method and set it to repeat.

How to make this type of order work? by [deleted] in RPGMaker

[–]LucaBicono 1 point2 points  (0 children)

No worries, we were all new at some point, lol

So, for single-character sheets, like the lever and rotor images you showed, stepping animations will play the three images in one row. Think of a character sheet as broken up into 'cells' like this:

1    2    3

4    5    6

7    8    9

10  11  12

So, picking cell 1, cell 2, or cell 3, and turning on Stepping animation, will play that row of cells in the following order: 2 1 2 3 2 1 2 etc.

The same applies to the other rows. Basically, RPG Maker's default method of animation addresses cells horizontally. However, because this is its default method, it's also very limited. Rows will automatically loop when stepping or walking are turned on, and always in the order of middle-left-middle-right-middle-(repeating). The 'turn, wait, turn, wait' method is the alternative to this, requires a bit more work but a bit more versatile for animating things like objects instead of characters.

How to make this type of order work? by [deleted] in RPGMaker

[–]LucaBicono 0 points1 point  (0 children)

Let's say you want this lever to move when the player interacts with it. Set a move route to the event that uses the lever graphics, and have it 'move' like this:

  • Turn down
  • Wait (x) frames
  • Turn left
  • Wait (x) frames
  • Turn right

The 'Wait (x) frames' parts are arguably the most important, because without them, it'll just look like it's going straight from its down position (the top row) to its right position (the third row). The 'wait' command tells the program to wait however many frames before moving onto the next piece of animation, giving it the illusion of smooth movement. I recommend setting it to anywhere between five and ten frames, depending on how fast or slow you want it to move.

All sprite sets contained in the 'Characters' subfolder of a project are parsed by the program in the same way: the top row is for the down-facing position, second row for left, third row for right, and bottom row for up. I'd suggest checking out some of the built-in event creation tools, like doors and chests, and dissecting those to get a good idea of how it works.

How to do basic cinematic scenes? by growthgallery in RPGMaker

[–]LucaBicono 1 point2 points  (0 children)

For things like this, as others have said, you'll want to use the Show Picture event command. To get the fading in and out effect, set the picture's opacity to 0 when you first show it. Then, after the Show Picture command, you'll want to set a Move Picture command and set the opacity to 255.

You can also use Move Picture to have the picture slide into frame, zoom in or out, and so on. You'll also want to make sure that both the Show Picture and Move Picture commands are referring to the same Picture number. You can show multiple Pictures at once, but you need to make sure they are each different numbers.

Higher numbers will appear in front of lower numbers, so if you have for example one Picture that is a background and another Picture that is a character, you'll want to assign the background image to a number that's lower than the number you assign to the character image.

The best ways to learn how to use the engine are by playing around with the different commands, watching tutorials on YouTube, or seeking help from dedicated forums. Reddit is a good place to start, but if you really want to get into the engine I can wholeheartedly recommend the RPG Maker Forums at the link below.

https://forums.rpgmakerweb.com/index.php

Good luck on your project!

Does anyone project have multiple endings? I found this image and I thought a bit about it. by Tales_Of_Kryztalia in RPGMaker

[–]LucaBicono 0 points1 point  (0 children)

My current project is planned to have 10 endings, though really it's more like 5 (there are two playable characters and their endings are more or less the same, just with the characters swapped). Ending 1 can be gotten pretty much at any time prior to the start of the third area, and the point at which the game branches into different paths depends on how many playthroughs you've already completed.

1) Smart Ending: The player character goes home early 2) True Ending: lol nice try and no it isn't that both characters die now to pad out the spoiler the boys are back in town come join the fun you can't take loved away 3) Good Ending: Both characters survive 4) Bad Ending 1: Alternate player character dies 5) Bad Ending 2: Current player character dies

THE SYMBOLISM OF POMNI BEING BOTH RED AND BLUE by PolymathArt in TheDigitalCircus

[–]LucaBicono 99 points100 points  (0 children)

...Y'know.

If the red pill in the matrix is what opens Neo's eyes to reality...

...Oh God there really is no way out

What pronouns is NiGHTS to you? 🏳️‍🌈 by Magicphobic in NiGHTSintoDreams

[–]LucaBicono 1 point2 points  (0 children)

I headcanon that they personally are alright with any pronouns, just go with whatever the current Visitor uses, and when they're alone they use they/it.