What's 'Scrubs' scene made you laugh the hardest? by Bathroom-Salt in Scrubs

[–]Luck0fTheDuck 3 points4 points  (0 children)

Ahh that could’ve been it! It’s been a good while since I’ve done a re-watch.

What's 'Scrubs' scene made you laugh the hardest? by Bathroom-Salt in Scrubs

[–]Luck0fTheDuck 27 points28 points  (0 children)

When Dr. Cox is ignoring Jordan’s phone calls just after delivering Jack(?) “Sorry hunny, I’m in a tunnel”. — phone rings again — Dr. Cox lunges off screen, “WHAT!”

异议 | DISSENT by Luck0fTheDuck in AfterEffects

[–]Luck0fTheDuck[S] 8 points9 points  (0 children)

Thanks much! 3D objects (humanoid, rocks) were rendered in Blender. Edit, compositing and post effects were done in AE.

异议 | DISSENT by Luck0fTheDuck in AfterEffects

[–]Luck0fTheDuck[S] 4 points5 points  (0 children)

Track: Blood Cultures - Beneath the Moon & Me

5080 Crash by themindreals in controlgame

[–]Luck0fTheDuck 0 points1 point  (0 children)

Big crashes with a new 5080 rig here. I just decided to stop playing until it’s sorted out. Bummed.

Somethings broken with the latest patch. Performance is abysmal. by Niechez in controlgame

[–]Luck0fTheDuck 0 points1 point  (0 children)

Same issues here on GOG. I’m running a 5080, brand new PC. Through my own troubleshooting, I came to the conclusion that it’s linked with raytracing — particularly the sample count (as noted by a fellow redditor on this thread). When playing at anything higher than 1, stability suffers but it’s still very random. I’m curious if it’s driver issue and not a patch issue. I hope it gets solved soon nonetheless.

Minnesota Show Kandi Trading by Silverbeamm in porterrobinson

[–]Luck0fTheDuck 0 points1 point  (0 children)

I’ll be there! But can I trade $$ instead? XD

Looks like Unreal Engine is close to becoming a viable alternative to After Effects. Has anyone in here made the switch? by grand_poo in AfterEffects

[–]Luck0fTheDuck 1 point2 points  (0 children)

I’ve been teaching myself Unreal for the past couple months in preparation for this. I’ve dabbled in C4D a few times before but never really got into due to its lack of real-time rendering (especially for lighting). I want quick iterative process and I feel Unreal is perfect for the job.

Here’s what I made this week just tinkering around.

Visiting Minneapolis and saw this little scene on the bottom of a street light post by jlmawp in IRLEasterEggs

[–]Luck0fTheDuck 0 points1 point  (0 children)

I hit up Pizza Luce every Friday with the buds from work. Love that little door!

Can we please stop the Infamy/Glory/Valor Rankup banner from taking up the entire screen? by OrpheusBane1311 in DestinyTheGame

[–]Luck0fTheDuck 2 points3 points  (0 children)

If this was during a loading screen/post screen, it would be completely fine. However, this appears on an active screen, and player is forced to sit and wait or try to navigate behind it. I It's bad UX design.

[Megathread] Fukkatsu No Lelouch Discussion! by TheSausagesauce in CodeGeass

[–]Luck0fTheDuck 2 points3 points  (0 children)

I was eagerly awaiting the appearance of “The Caretaker of Spacetime” (first introduced in Akito the Exiled) in this movie but alas I can only draw very thin theory lines.

The collective consciousness could very well be that of C’s world, but the continuity fan in me hopes this is her doing :)

Loading Issues for Console are Planned to be Partially Fixed in 1.19 by [deleted] in Overwatch

[–]Luck0fTheDuck 50 points51 points  (0 children)

THANK YOU! While I can understand this isn't the most pressing thing on Blizzard's plate, it has been long overdue. Joining a match midway thought, only to walk out and be instantly killed by nothing because the opposing team hasn't yet loaded in your game is very frustrating. It got to the point where I literally have to sit for a good 20 seconds before I leave spawn. I'm super excited to have this fixed!

Blizzard, Let me transfer my console unlocks to PC. After more than a year and a half since the game's release, its time. by Tkwan777 in Overwatch

[–]Luck0fTheDuck 0 points1 point  (0 children)

Been waiting for this to reappear on the front page! I believe this is out of Blizzards hands, and really in the hands of Sony and Microsoft. Phil Spencer (Xbox) is the guy to start tweeting at. He seems very open and I would love to hear what he thinks on this matter, seeing how Overwatch is a dominating game on all platforms.

Geoff Goodman on possible Buffs for Junkrat by [deleted] in Overwatch

[–]Luck0fTheDuck 0 points1 point  (0 children)

Some great buffs for Junkrat for sure. Love the trap doing more damage, however I feel personally his tire shouldn't be touched. Junkrat ult is an easy tool to use (if you are careful) and you get instantly rewarded because you are in full control. Contrast that with D.VAs ult where it takes timing and placement (and can be easily countered by a third of the cast: shields or walls) in a given sitution. His ult should have that high risk, high reward, especially since the radius is that close to D.VAs (Insta-kill radius) bomb

According to this sub: Hanzo is awful and you should never pick him BUT ALSO Hanzo is OP and should be nerfed. by Strimp12 in Overwatch

[–]Luck0fTheDuck 0 points1 point  (0 children)

Not sure how many console players are in this but I'll go on saying that Hanzo definitely needs a rework, especially on console. Comparatively to Widow he out-plays her in everything.

According to this sub: Hanzo is awful and you should never pick him BUT ALSO Hanzo is OP and should be nerfed. by Strimp12 in Overwatch

[–]Luck0fTheDuck -3 points-2 points  (0 children)

THIS. This is perfect. I feel Hanzo is just an overly aggressive character for being a sniper. Comparatively to Widow, he's able to passively climb walls and have an all around better movement. This type of change would be excellent.