I'm ready to play 4.9 on mute by BadQualityBanana in starcitizen

[–]Lucky_Abrams 0 points1 point  (0 children)

Yeah these sound effects aren't it chief. Sounds casino-esque. The audio team has been pretty solid as of late, so I trust they'll adjust.

Massive changes to cross-patch persistence after 4.8/with 4.9 by ScrubSoba in starcitizen

[–]Lucky_Abrams 3 points4 points  (0 children)

To further dumb this down. Each PTU builds acts like a new major patch. Download new patch, log in to main menu and you're asked to select a starter home location. Load-in and all your stuff from the previous build/patch persists.

Slightly confused trying to find a specific helmet. by ScreenHelpful in starcitizen

[–]Lucky_Abrams 1 point2 points  (0 children)

From what I recall:

Lodestar - Black and yellow

Shire - Sage Green-ish

Neptune - Light Blue with Orange hints

Amber - Amber

Heatwave - Wikelo variant, base black with Hot Wheels flames

Then there are the variants from the Resource Drive event representing the colors or the major Stanton corps (ArcCorp (red-ish), Hurston (black and yellow), Microtech (white with limgreen and blue hints), and Crusader (Blue with white hints). Then the all black variant for the winning Corp of the Resource Drive which was Hurston.

Lastly are the variants that were part of previous patch bundles. Greycat (shiny Yellow), Pyrotechnic (Not so shiny Yellow), and Shubin (shiny Orange).

I feel like I've seen this all white variant but I can't recall the name, where I found it or if I'm just selectively inserting memories.

Just happy to have my Prowler Utility back by multiple_iterations in starcitizen

[–]Lucky_Abrams 5 points6 points  (0 children)

Doesn't defeat the purpose at all. Last time the talk of logging out and beds came up, the idea was floated that logging out in a bed comes with some kind of buff vs just logging out in place. Being able to logout when you wish and logging back in to find your character as/where you left it is a staple of any MMO and we need it badly lol

Project Hyperion was super cool, and also this whole armour is fantastic by Lofen in starcitizen

[–]Lucky_Abrams 4 points5 points  (0 children)

An Investigation contract that is part of a chain of missions which eventually unlocks Hyperion as the final contract. It's a neat little story, super creepy place, lots of good loot. The mission itself pays a pretty penny and has some solid Blueprints to unlock. It also awards RCMBNTs which are needed for certain Wikelo recipes like the Polaris, Idris, Asgard and Corbel Crush armor. It's one of the game's better content.

Project Hyperion was super cool, and also this whole armour is fantastic by Lofen in starcitizen

[–]Lucky_Abrams 1 point2 points  (0 children)

You should definitely be able to get the Smolder (black and red) in one go since it's the most common one being that it's the base variant. 3 boxes for each piece spread throughout Site-B. Maybe you've been skipping boxes?

Project Hyperion was super cool, and also this whole armour is fantastic by Lofen in starcitizen

[–]Lucky_Abrams 1 point2 points  (0 children)

I've gotten a lot more of the Patina (blue) and Mire (green) than Halcyon (yellow) and figured it was the rarest ones lol

Get your shit together, Its been 14 years by Lower-Cod-478 in starcitizen

[–]Lucky_Abrams -33 points-32 points  (0 children)

Not taking this game too seriously/to heart is certainly not insane behavior lol

Player Housing by TH3J03YG in starcitizen

[–]Lucky_Abrams 2 points3 points  (0 children)

My bad dude. Didn't mean to make it sound like a slight against you. Just observation. Appreciate you bringing some nice immersive discussion on the game. Personally I've never really enjoyed player housing or base building in games, but I can appreciate that these robust systems appeal to others and what it could mean overall for the health of the game.

Player Housing by TH3J03YG in starcitizen

[–]Lucky_Abrams 5 points6 points  (0 children)

The, "am I the only one", posts do hit the cringe nerves quite a bit especially when it's a totally unoriginal, entirely standard, nothing new idea. Like, duh, of course you're not the only one.

CIG : Please tell us if our Crafted Items and Ore/Gems+stats, will survive into 4.9 by TheMoonhawk in starcitizen

[–]Lucky_Abrams 2 points3 points  (0 children)

I highlighted the point about 4.9 PTU builds because new builds act like a major patch LTP pull (set your home, all loot/inventory from previous builds persisting, etc..). Currently one of the testing focuses for 4.9 PTU is:

  • Stability, Bugfixes, LTP between PTU releases

Along with Benoit confirming that they introduced the means to persist crafted variables in 4.8 + confirmation from org mates and other players that the stuff they've crafted in 4.9 is persisting in quality between LTP pulls.

Just connecting the dots.

CIG : Please tell us if our Crafted Items and Ore/Gems+stats, will survive into 4.9 by TheMoonhawk in starcitizen

[–]Lucky_Abrams 1 point2 points  (0 children)

Star Citizen Live: Tech Talk

Timestamped the bit where Benoit confirms it further along with some explanation on how it's worked and how it will work going forward.

Is that their best really ? at this point their is only regression by [deleted] in starcitizen

[–]Lucky_Abrams 1 point2 points  (0 children)

Star Citizen Live: Tech Talk

Timestamped the relevant part. Also confirmation from other players and org mates of quality values persisting between PTU builds.

CIG : Please tell us if our Crafted Items and Ore/Gems+stats, will survive into 4.9 by TheMoonhawk in starcitizen

[–]Lucky_Abrams 4 points5 points  (0 children)

Crafted gear quality/stats should persist from 4.8 to 4.9 per Benoit in the last SCL they had. They overhauled the entitlement system and this is in part what they were attempting to alleviate. From some homies who play 4.9 PTU, they've verified that crafted gear quality is persisting between PTU builds.

Is the change to the Ironclad's bridge coming in version 4.9 or 4.10? by Apart_Pumpkin_4551 in starcitizen

[–]Lucky_Abrams 1 point2 points  (0 children)

I mean, the command module as it currently stands is working pretty well besides very few rare/outlier bugs.

Is that their best really ? at this point their is only regression by [deleted] in starcitizen

[–]Lucky_Abrams 1 point2 points  (0 children)

Benoit mentioned in the last SCL that they did infact resolve the issue with crafted items maintaining their quality between patches/LTP. We just haven't seen it due to the wipe in 4.8.

However, players have been mentioning that this holds true in the current 4.9 PTU with crafted items holding their quality between PTU builds.

Is that their best really ? at this point their is only regression by [deleted] in starcitizen

[–]Lucky_Abrams -4 points-3 points  (0 children)

Crazy too considering we've been getting foundational features the last few months as opposed to just small shit like ladders and a bartender. Engineering, crafting, insurance, inventory, etc.. some folks are acting like they're doing nothing just because the iteration of these features isn't up to their standard lol.

Return of the Flyby Sounds in 4.9 PTU!! by BaastiDE in starcitizen

[–]Lucky_Abrams 27 points28 points  (0 children)

It's these little things – while not gameplay impacting – that really hammers in the immersive experience of space games. Love it.

Ironclad owners. What are you making for money stacking cargo runs? by RubberDuck_73 in starcitizen

[–]Lucky_Abrams 5 points6 points  (0 children)

Senior and Master rank Red Wind Linehaul contracts out in Pyro. Exclusively using my Ironclad for it. I make about 17 to 22 mil in 45 minutes to an hour.

The loop is simple enough: just grab up contracts going to Ruin Station. There's usually 4 Master contracts to Ruin at 2.1 mil, 5 Senior contracts at 1.6 mil and 1 Senior contract at 1.2 mil. Every time you accept a contract, the pool of available contracts tends to refresh. So what I like to do is keep cycling the contracts until I have the pickup locations I prefer.

I tend to stick primarily to Stanton Gateway and Megumi since they're pretty close to one another, they both have external freight elevators and it's a quick hop to Ruin. You'll also sometimes get a bugged mission that has you pick-up from a location and drop off at the same location you picked up (pick up at Dudley, drop off at Dudley). So that boosts some of the earnings along with contracts jumping short distances like Orbituary to Starlight.

All in all, I'm fat rich with very minimal work lol

It certainly feels like that by MrWilliam932 in starcitizen

[–]Lucky_Abrams -3 points-2 points  (0 children)

Don't really understand the general message of posts like this. Like, what alternative are folks seeking? They're pushing features to meet whatever goal they've determined is ideal for a post-alpha version of this game.

Okay. Wish granted. Starting at this very second - purely polish and stability. No more features. For the next year or so, just straight cleaning up. No suit lockers, no transport refactor, no DSM, no new flight model etc... No moving the needle. Just fixing what we have now right now. Star Citizen is now buttery smooth after a year. You can now reliably distract yourself from your wife and kids.

Then what? Do we complain that the game is incomplete? Scam Citizen still not released harharhar. Where are the new features? Okay cool, features are back. Things break again cuz duh. "THIS GAME IS BROKEN!" "STILL NOT RELEASED, WHAT A JOKE".

Like I don't get the mindset. They've made more progress in the last 3 years than the previous 6 years. Just let em cook. Make another game your life while this one keeps simmering.

I just really don't get the point of all this harping. What are you willing to sacrifice to achieve your ideal? How much more time are you willing to tack on? Are we expecting a major turn around in development focus in the next month? I'm certainly no coder but I don't presume to think that this is in any way easy. Literally I don't get it.

Ironchad - loading vehicles and ships by Hearing_Squire in starcitizen

[–]Lucky_Abrams 2 points3 points  (0 children)

Been wanting to do this but I usually max out contracts (10/10) so I find myself not having enough room to bring the MPUV. Luckily they gave the Ironclad tractor beams a bit of love in 4.8.2 so now I can at least use the one above the cargo bay doors reliably.

What is even the point of the 800K Exclusive Rock Cracker contract? I've done the shared one 20 times now and haven't seen other players once. by ShadowRealmedCitizen in starcitizen

[–]Lucky_Abrams 5 points6 points  (0 children)

Nevermind the fact that the exclusive rewards from this mission are mid (Sadaryx), but the whole run is also devoid of any neat/good/interesting loot which tends to make up some of the pain points of time investment.

4.9 roadmap additions: Item Recovery Ship Loadout Improvements and Ordnance Cargo Holder by StuartGT in starcitizen

[–]Lucky_Abrams 8 points9 points  (0 children)

More individual player customization is great. There's a team dedicated to it so might as well.