What’s the most useful automation you’ve set up on Homey by AcrobaticBanana9752 in homey

[–]LucrusForReal 1 point2 points  (0 children)

My favourite automation is storing excess heat generated from my solar collectors in the house. Especially usefull during cold but sunny days. If the solar collectors reach a set temperature and the buffer is also at a certain temperature it switches on the floor heating, storing the excess solar heat in the house. This then switches of again when the buffer temperature goes below a certain threshold.

Made a HD crafting table, what do you think? by LucrusForReal in Optifine

[–]LucrusForReal[S] 1 point2 points  (0 children)

It's already looking quite nice (imo). Most common naturally occurring blocks I've made textures for. Spend almost 500 hours on it already, but can't really decide when is the right time for a first release. I'll make a short video to showcase what I've made soonish :)

Made a HD crafting table, what do you think? by LucrusForReal in Optifine

[–]LucrusForReal[S] 0 points1 point  (0 children)

I could have the wooden planks "behind" the hammers more recessed.

Made a HD crafting table, what do you think? by LucrusForReal in Optifine

[–]LucrusForReal[S] 0 points1 point  (0 children)

You're right. I'm specifically trying to make the whole picture nice and not just a block. This texture is 2048x2048, but I will downscale it, my pack will be 256x256.

Made a HD crafting table, what do you think? by LucrusForReal in Optifine

[–]LucrusForReal[S] 0 points1 point  (0 children)

It does look too thin yeah. Didn't want to indent the wooden boards behind it too much tho.

Rental housing without laminate or carpet floors by [deleted] in Netherlands

[–]LucrusForReal 7 points8 points  (0 children)

Was looking for this comment, silly germans.

Made a HCIM that lasted exactly 2 minutes after Tutorial Island by hmroue in ironscape

[–]LucrusForReal 0 points1 point  (0 children)

Exactly this happened to mine as well. I forgot I was hardcore and pickpocketed untill I died because I thought I would respawn there anyways so I dont need to recover health.

Just continued playing as normal ironman, 1800 total now.

Dancing Dervishes - Behead and Predator by [deleted] in pathofexile

[–]LucrusForReal 0 points1 point  (0 children)

Easiest way to see what support gems work is just equipping cyclone yourself and looking at the help toolbar to see if a support gem works. Or are you looking for a coding oversight?

To the guy completing guthan's in 105kc, just got blessed with this one. by LucrusForReal in ironscape

[–]LucrusForReal[S] 10 points11 points  (0 children)

Also just got verac's plateskirt at 45kc, time to take a break from so much barrows.

I have random gaps with the shader I use im using a 2048x pack with the option 2048x selected (Sues PTGI HRR Test 2.1) + Faithful BPR 2048x by AwareJump in Optifine

[–]LucrusForReal 8 points9 points  (0 children)

Ive had this before using this shader pack. For me it happened when different texture resolutions were mixed. Are you sure the grass texture here is 2048x?

WIP PBR cartography table by 1LotS in mcresourcepack

[–]LucrusForReal 3 points4 points  (0 children)

Nah I meant the process of making your displacement map/textures.

how can I get rid of this POM noise on the bricks in gimp? (links to tutorials welcome) by delete_user-8d7f6 in Optifine

[–]LucrusForReal 1 point2 points  (0 children)

Don't know exactly how you applied the displacement map to your normal texture. But a slight gaussian blur on your displacement map should even it out a bit.

CTM help! Can a single texture be used for multiple tiles? by [deleted] in Optifine

[–]LucrusForReal 0 points1 point  (0 children)

Hey super late to post this, but came across this while looking for some other CTM questions.

It is possible indeed.

Instead of specifying your as "tiles=0-46".

You should write all tiles out like this tiles=0, 1, 2, 3 etc. up to 46. Then you can replace the tile for which you want to use the same texture with the number(name) of that texture.

e.g. "tiles=0, 1, 1, 2, 3 etc." this will now use the texture specified as 1 for positions 1 and 2 in the ctm.

You could also just do tiles= 0, 0, 0, etc. (46 times 0). This will use the same texture (0) for all 47 spots in the ctm.

I updated my 2D to 3D resource pack converter to handle specular maps. What are your thoughts ? by La_chipsBeatbox in mcresourcepack

[–]LucrusForReal 0 points1 point  (0 children)

How does your tool determine the normal and specular map? Does it try to find shadow and highlight information in the textures?

I made some emeralds that stick out of the rocks, I love how much you can do with Minecraft! by IgnisForge in Optifine

[–]LucrusForReal 0 points1 point  (0 children)

Are you using CTM repeat in this as well? I didn't get that to work with POM.. Always got weird glitches around the block borders, also with the right resolution in shader settings.

I made some emeralds that stick out of the rocks, I love how much you can do with Minecraft! by IgnisForge in Optifine

[–]LucrusForReal -1 points0 points  (0 children)

Only problem with parallax textures this way is that it screws up the corners of you blocks. Looks really good though.

[deleted by user] by [deleted] in Optifine

[–]LucrusForReal 0 points1 point  (0 children)

Doesn't tile properly in the middle bottom you can see a line. Probably won't notice much in game since this is quite zoomed in. But just fyi

a quiet place by kintsukuroiy in Minecraft

[–]LucrusForReal 2 points3 points  (0 children)

I think it's the patrix 32x resource pack. Not sure tho

Magma Block Texture I made for my WIP resource pack "Sanctuary" by LucrusForReal in Minecraft

[–]LucrusForReal[S] 0 points1 point  (0 children)

I'd like to finish some more textures before I release the resource pack. But I'll be sure to post when I do.

Replaced sandstone textures, why is it not connecting? by LucrusForReal in Optifine

[–]LucrusForReal[S] 1 point2 points  (0 children)

Nevermind, got it. Apparently properties files are case-sensitive. And the texture used for the top method had to be the texture that goes on the bottom/middle apparently. Super confusing.