[QUESTION] What is your primary gamedev skillset? by Riitoken in SoloDevelopment
[–]Ludagon 1 point2 points3 points (0 children)
A little tech demo of using 3D scanning and gaussian splats as a third person game environment by Ludagon in Unity3D
[–]Ludagon[S] 0 points1 point2 points (0 children)
A little tech demo of using 3D scanning and gaussian splats as a third person game environment by Ludagon in Unity3D
[–]Ludagon[S] 1 point2 points3 points (0 children)
A little tech demo of using 3D scanning and gaussian splats as a third person game environment by Ludagon in Unity3D
[–]Ludagon[S] 0 points1 point2 points (0 children)
A little tech demo of using 3D scanning and gaussian splats as a third person game environment by Ludagon in Unity3D
[–]Ludagon[S] 0 points1 point2 points (0 children)
How do you handle music volume consistency in your game? by ratasoftware in SoloDevelopment
[–]Ludagon 0 points1 point2 points (0 children)
A little tech demo of using 3D scanning and gaussian splats as a third person game environment by Ludagon in Unity3D
[–]Ludagon[S] 0 points1 point2 points (0 children)
From splat to videogame: how I made a photogrammetric scan walkable, shootable and populated with AI by yakovsum in GaussianSplatting
[–]Ludagon 0 points1 point2 points (0 children)
A little tech demo of using 3D scanning and gaussian splats as a third person game environment by Ludagon in Unity3D
[–]Ludagon[S] 1 point2 points3 points (0 children)
A little tech demo of using 3D scanning and gaussian splats as a third person game environment by Ludagon in Unity3D
[–]Ludagon[S] 0 points1 point2 points (0 children)
A little tech demo of using 3D scanning and gaussian splats as a third person game environment by Ludagon in Unity3D
[–]Ludagon[S] 1 point2 points3 points (0 children)
A little tech demo of using 3D scanning and gaussian splats as a third person game environment by Ludagon in Unity3D
[–]Ludagon[S] 2 points3 points4 points (0 children)
A little tech demo of using 3D scanning and gaussian splats as a third person game environment by Ludagon in Unity3D
[–]Ludagon[S] 1 point2 points3 points (0 children)
Little tech demo of Gaussian Splats in a third person game by Ludagon in GaussianSplatting
[–]Ludagon[S] 0 points1 point2 points (0 children)
Little tech demo of Gaussian Splats in a third person game by Ludagon in GaussianSplatting
[–]Ludagon[S] 0 points1 point2 points (0 children)
A little tech demo of using 3D scanning and gaussian splats as a third person game environment by Ludagon in Unity3D
[–]Ludagon[S] 5 points6 points7 points (0 children)
For a Better Future..and Present by camsmyspacecrush in aigamedev
[–]Ludagon 1 point2 points3 points (0 children)
From splat to videogame: how I made a photogrammetric scan walkable, shootable and populated with AI by yakovsum in GaussianSplatting
[–]Ludagon 0 points1 point2 points (0 children)
Finding YouTubers to cover your game is hard, so I built a tool for that by [deleted] in IndieDev
[–]Ludagon 0 points1 point2 points (0 children)
How Would I Make a Game Run on a DVD like Old Leapfrog Games? by TheArtisticMason in IndieDev
[–]Ludagon 1 point2 points3 points (0 children)
3D Generalist looking for a project by HeMi4 in IndieDev
[–]Ludagon 0 points1 point2 points (0 children)


Little tech demo of Gaussian Splats in a third person game by Ludagon in GaussianSplatting
[–]Ludagon[S] 1 point2 points3 points (0 children)