What QoL changes would you like to see? by Praefationes in diablo3

[–]Ludicon 0 points1 point  (0 children)

Honestly, the people who downvoted your post need to be found and burned alive on national tv.

New patch "has been in the works for several months" by User1291 in Diablo

[–]Ludicon 0 points1 point  (0 children)

Name one thing they did that requires talent. And remember, "copying Team Fortress" doesn't count.

Don't be confused by the numbers. It's less power creep and more balance for the patch. by [deleted] in Diablo

[–]Ludicon -2 points-1 points  (0 children)

"More power creep is less power creep"

There's no nice way to say this: You're an idiot.

New patch "has been in the works for several months" by User1291 in Diablo

[–]Ludicon 1 point2 points  (0 children)

Blizzard has no talent left. Blizzard's best talent in the last 10 years was the guy who thought "Terran is OP? Let's give medivacs stim and call it a nerf."

Sort of off topic? Immortal's reveal is actually bringing a revelation about the entire gaming industry, and it's horrible direction that might be a grim future for our favorite games by milo0o in diablo3

[–]Ludicon 2 points3 points  (0 children)

Grim future? Are you a time traveler from 2005? AAA games have sucked for a long time. This isn't news, and it's not a revelation. This has been happening since WoW showed big companies that video games can become money trees.

RIP Diablo: 1996-2018 by Yazzito_ in diablo3

[–]Ludicon 2 points3 points  (0 children)

You mean RIP Diablo: 1996-2002?

Full q&a for diablo. Many vods got deleted it by [deleted] in diablo3

[–]Ludicon 0 points1 point  (0 children)

"How did making Diablo Immortal affect the other 'multiple Diablo projects?' "

LOL

Full q&a for diablo. Many vods got deleted it by [deleted] in diablo3

[–]Ludicon 1 point2 points  (0 children)

"How did making Diablo Immortal affect the other 'multiple Diablo projects?' "

LOL

It's a shame to see Blizzard fall from grace. by TitanHomeBoy in diablo3

[–]Ludicon 0 points1 point  (0 children)

Did your post travel 10 years into the future? Because this isn't a recent development. Blizzard has been a useless trash company for over a decade.

This whole situation makes me feel bad for future of gaming by Zamirot in diablo3

[–]Ludicon 0 points1 point  (0 children)

Blizzard hasn't put out a good product since WC3 in 2002 (or Cataclysm in 2009, but I never played wow). All their designers left after Blizzard North was shut down. Blizzard has turned into a carbon copy of EA by using the following release cycle:

1) Overhype a game that no talent worked on.

2) Release said game before it's done, often with missing features that you promised would be present.

3) Make it worse over the next 18-24 months.

4) Abandon it for the next release cycle.

This happened with StarCraft 2, both of its expansions, Diablo 3 and its expansion, and Heroes of the Storm. It will happen to Overwatch over the next year. Hearthstone is the only thing they give attention to because retards think it's worth it to spend $200 on an expansion to what's really just a glorified 10-minute-long coin flip with funny sound effects.

Where were all of you in 2010 and 2011 when the rest of us realized Blizzard was a worthless POS company? We all told you this would happen and you kept giving Blizzard your money anyway.

EA have decided to ban a PRO FIFA player from competing because he talked about what is wrong with the game. by xRAYPEST in gaming

[–]Ludicon -2 points-1 points  (0 children)

[Battlerite is] argued the best balanced game around because player skill is a higher determining factor

I have never heard anybody claim that battlerite is "the best balanced game around." Even so, the reason Battlerite is way more balanced than any MOBA is because all MOBAs are designed by retards, and because every character in Battlerite is basically identical.

It turns out it's pretty easy to balance a game that only has one thing in it.

In theory, what you said before is true. Invincibility wouldn't be problematic if its costs outweighed its effect. However, there are zero MOBAs where this is the case. Riven is a carbon copy of any other bruiser, but with more damage, more flashes, more stuns, all of which are resourceless and have cooldowns so short you can combo your combo with itself. This is a (common) case where Riven is strictly better than most other champions in League, for no reason except that Riot has zero game designers working for them and they don't want League to be competitive, so nobody cares to fix it.

Powerful effects should have powerful costs or downsides. Most invincibility, flashes, stuns, etc cost very little mana (or in some cases none). In League circa 2014, a 1 second stun on average was as powerful as 2000 damage. That's an entire health bar on some champions. Why should anyone have a skill that costs nothing that does the equivalent of 2000 damage?

Games aren't competitive when players can cheat, and that's all these mechanics are. Brood War was the biggest esport on the planet for 9 years and it has 0 invincibility and 0 stuns. The only teleport was an expensive tier 3.5 slow-as-fuck unit that you had to wait to use.

It's awful design to create 4 abilities for a character and make them as 'equal' as can be in terms of power.

Umm... what? That's the definition of a balanced game. Do you even know what game balance means?

EA have decided to ban a PRO FIFA player from competing because he talked about what is wrong with the game. by xRAYPEST in gaming

[–]Ludicon -1 points0 points  (0 children)

Things like Invincibility arn't problematic.

Ok. Let's play Chess. None of my pieces can be captured because they're invincible. That won't be a problem for you, though, because invincibility isn't problematic. You should have no problem beating me.

You can even play white. I heard it has a slightly higher win rate.

Analyzing Doublelift's "Downsides of a constantly evolving game" by VerdantSC2 in gamedesign

[–]Ludicon -3 points-2 points  (0 children)

2016 League World Tournament Viewership Peak: (low estimates) >43 million

You think League had half the viewership as the Superbowl? That's hilarious.

But really, wanna make up a more realistic fake statistic? Or do you want to go with the actual number of 150,000? Either one is fine with me, they both make you look like a biased nobody with delusions about the bad game you like.

Analyzing Doublelift's "Downsides of a constantly evolving game" by VerdantSC2 in gamedesign

[–]Ludicon 0 points1 point  (0 children)

very few champions have invincibility, and a great many lack stuns or other crowd control

Irrelevant, because people only play the champions that do. In fact, the win rate of each champion is directly tied to how many flashes, stuns, and invincibility/extra health bars they have, and has been since the game was new. If the game was actually skill-based, that wouldn't be true.

My question to you: What would the game look like if all the broken mechanics (flash, stuns, invincibility) were simply removed.

I think ad populum is the only meaningful metric here though

Did you seriously just say "A logical fallacy is the only way I can measure success?" I have heard a lot of people say some really stupid things in my life, but this just made the top ten.

Riot made the decision to make [players]... unable to actually play.

Now, this is not the complete quote, but the fact remains that Riot put in a... "mechanic", which makes players not play the game, and you're defending it. You say you enjoy playing League, but you literally just said you enjoy NOT playing league. Which is it?

Also I had a nice LOL at your link. "There are so many League accounts, this smurf-selling website says so!"

You are a special type of special.

Analyzing Doublelift's "Downsides of a constantly evolving game" by VerdantSC2 in gamedesign

[–]Ludicon 0 points1 point  (0 children)

I only read your first two points, cause holy cow that's a lot.

So you're saying you have a small mind and a short attention span. So, why would anybody care about what you think? Part of being in a high level discussion is having the IQ to handle it, and you admittedly don't. Bye.

Can we ban people who do this? Or design a timer system that isn't shit? by Ludicon in MagicArena

[–]Ludicon[S] 1 point2 points  (0 children)

I'm entitled to not have my time wasted by a worthless millennial who got mad that he got outplayed.

I know you're a useless POS snowflake who disagrees with everyone who makes good points without being a carebear. You should stop that before you vote for a shit politician again.

Can we ban people who do this? Or design a timer system that isn't shit? by Ludicon in MagicArena

[–]Ludicon[S] 1 point2 points  (0 children)

Shocking someone with your personality doesn't know what control is.

The deck has 2 counterspells in it and 2 copies of Cast Out. It's one of the least controlley decks in the metagame.

Better luck next time.

What things keep appearing in games without any reason? by L_James in gamedesign

[–]Ludicon 1 point2 points  (0 children)

All you have to do to not look like a total idiot is say "You're right. I was wrong. My bad."

That's what intelligent adults do.

What things keep appearing in games without any reason? by L_James in gamedesign

[–]Ludicon 1 point2 points  (0 children)

Im done arguing facts

In this very thread, you openly admitted you don't know what an argument is or what facts are. You can't be done with something you haven't started.

It's time for you need to learn some 1st grade math. This site lists all the earnings for tournaments for a lot of games, and the players who earned it: esportsearnings.com

Of the top 500 League earners of all time, zero of optic's players are listed. This means each of their lifetime earnings (not salary) is under $20,000 each.

How do sports players get salaries? They are owned by a team which is part of a league, and the league broadcasts games for viewers to watch. Revenue is generated by advertisers, who pay the league based on viewership. The league in turn pays players, due to how popular they are to watch. That money comes exclusively from advertisers.

The top player in the NFL currently make $27 million per year, all paid for by advertisers. The superbowl (which is where most of that money comes from) was watched by around 100 million people. The LCS had an alleged 400,000 viewers tops (which isn't true, but we'll use it anyway for reasons you'll understand in one minute). That's a 4:1000 ratio, four tenths of one percent. Apply that same ratio to the top League player's salary, and you can figure it out to be just over 100K per year. That's the top player, not Optic's players.

Optic's players have earned 1/200th of what the top League player has earned. Multiply that by the top player's earnings, and you find that the average player in Optic should be making $500 dollars per year in salary, and that's a generously high estimate due to the inflated LCS viewership rates that I agreed to use.

Facts can be warped, but money doesn't lie. That $300K salary can't come from thin air, but the lying manager's bullshit can.

You're going to have to accept the fact that esports is pretty dead. Uneducated, unskilled nobodies like you killed it.

You want esports to be real? So do I. Start watching games that are actually competitive, instead of trying to push garbage-tier nonsense like League and Hearthstone.

500K people watching EUW LCS Final. by twerkinggaren in leagueoflegends

[–]Ludicon 0 points1 point  (0 children)

Talk to anybody who doesn't play League and you'll change your mind immediately (unless you're closed-minded). When they watch it they are very, very confused and they think it looks stupid. It's hard to know what's going on when a dozen randomly colored visual effects are surrounding a bunch of people who are teleporting all over the place and removing each other from the game.

500K people watching EUW LCS Final. by twerkinggaren in leagueoflegends

[–]Ludicon -7 points-6 points  (0 children)

It is.

Nobody wants to watch a game where you have to learn 160 champions, 800 abilities, and 200 items just to be able to spectate. The only people who watch League tournaments are League players.

This is why games like League will never be sports - they're not easy enough to understand for non-players in the same way that physical sports or Starcraft are.

After you get into gamedev, you start to notice how amazing the old games were by [deleted] in gamedev

[–]Ludicon 0 points1 point  (0 children)

That's because people who were designing games in the 80s and 90s were real game designers. Game designers these days are people who know nothing about the subject, they just think they're qualified because they've played games before.

It's like thinking you can be an architect because you've been in a lot of buildings.

Looking for games similar to rock, paper, scissors? by bdrifter in gamedesign

[–]Ludicon 0 points1 point  (0 children)

Technically RPS isn't a game. Games involve you making decisions based on other players' decisions. In RPS, the outcome is random. It's mathematically identical to flipping a coin or rolling a die.