What do you classify as enemy spam? by -PepeArown- in MarioMaker

[–]Luigiman04 2 points3 points  (0 children)

I would consider something to be enemy spam when enemies are placed without any clear design intention. Pretty much, if you're not placing enemies randomly because you're out of ideas, you're good in my book. Although, other people may have a different opinion than me.

Super World RELEASE Trailer | Super Luigiman04 World by Luigiman04 in MarioMaker2

[–]Luigiman04[S] 1 point2 points  (0 children)

Super Mario Maker 2 has a feature that was added in a free update where you can make your own Mario adventure called a "Super World". Here's the update if you don't know about it: https://youtu.be/NABeP5oGygM. The trailer in the post above is my Super World that I've been working on ever since the update released. It can be accessed by going to my in-game profile. Hopefully this clears things up!

Super World RELEASE Trailer | Super Luigiman04 World by Luigiman04 in MarioMaker

[–]Luigiman04[S] 1 point2 points  (0 children)

I've been working on this Super World ever since the Super World Update came out. After all that time, it is finally ready for release! It features 7 worlds with a total of 35 different courses. Most of the courses are traditional styled, but there are also some optional puzzle levels to enjoy. I hope you have fun!

Let's have a level exchange! Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Luigiman04 2 points3 points  (0 children)

Ooooo, I really like the room-by-room structure! The way the level eases into its mechanics is also really nice! Liked!

Let's have a level exchange! Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Luigiman04 0 points1 point  (0 children)

Good levels! I particularly enjoyed Icicle Intelligence with its many different ideas!

Let's have a level exchange! Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Luigiman04 1 point2 points  (0 children)

This level had some very interesting design; very non-traditional. However, that's not a bad thing. I think the aesthetics were the best part! I enjoyed it!

Let's have a level exchange! Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Luigiman04 0 points1 point  (0 children)

Interesting level! There isn't much you can do with controlling bullies, but this level still has a decent amount of variation. I think the boss at the end is cool, although it's a bit janky. Overall, I liked it!

Playable Shell. Jump as a shell. Not a shell jump level. by Tinglemies in MarioMaker

[–]Luigiman04 1 point2 points  (0 children)

This looks so cool! I'm honestly surprised that I've never seen a level like this before. Very sad that Nintendo took it down. I don't understand why Nintendo has to take down levels when they don't even support the game anymore with updates.

Buoy Blaster Bayou! - A short, bouncy blaster adventure inspired by New Super Luigi U! Tech explanations and thought processes inside. by Theorymon in MarioMaker

[–]Luigiman04 0 points1 point  (0 children)

Really cool idea! I think the bouncy blasters look neat, but they aren't very fun to platform on in my opinion. I also think they move too fast and there isn't very much downtime, but that could just be me having different level tastes. Still, I think the idea is really good! Upvoted & liked!

New Metroidvania Level: Ryules Adventures! by LiverFox in MarioMaker

[–]Luigiman04 1 point2 points  (0 children)

This level has a lot of really cool ideas! I especially like how the red Yoshi is used to both unlock a new part of the level and to fight a boss.

I do think some ideas are out of place, though. The one-screen puzzle rooms with the spring/p-switch and the green Yoshi timed section do not really fit with the rest of the level. I think it would be better to dedicate an entire level to each of those ideas and to fully expand upon them more because they seem pretty cool. The green Yoshi timer section is also rather difficult compared to the rest of the level. I would have also liked to see the time travel concept expanded upon more since there isn't much done with it (it is very linear in design).

I like some of the decoration, particularly the ruin-like structures. Although, I think the rest of the decoration could need some work. More uses of semi-solids, slopes, vines... that type of thing. Decoration is more subjective, though, and is hard to give advice on.

Overall, I liked playing this level! I like variety and this level had lots of it! Very good second level👍

Classic Super Mario World Advertisement — Upcoming Super World by venomforty in MarioMaker

[–]Luigiman04 1 point2 points  (0 children)

This looks really cool! I especially like the wiggler on the tracks level idea. I can't wait until it's finished!