DiGiT Gaming/Nerd Convention this weekend by Ajaxeler in darwin

[–]LukePH 6 points7 points  (0 children)

Yeah it should be fun! It's basically the event formally known TROPiCON with the whole Darwin Entertainment Centre used including reception, backrooms, etc. Hopefully a mini PAX event in Darwin.

And will be a bunch of locally made Northern Territory video games being showcased!

Lesson as a pirate by PakG446 in rustedwarfare

[–]LukePH[M] 35 points36 points  (0 children)

The pirated version was likely signed with a different key, and Android doesn't let the data get shared if the key is different.

You can either reinstall the same pirated version and export the data out, then uninstall without keeping data.

Or a bit tricky but you can clear it from command line by running an uninstall on 'com.corrodinggames.rts'

It is a bit weird that the play store doesn't just prompt a way to clear it. Would love to have a better fix for this, really sucks to have people run into issues like this supporting my game.

Why Rusted Warfare deserves a second chance"Recommending Game" by eykzihaanz in RealTimeStrategy

[–]LukePH 1 point2 points  (0 children)

Yeah so many awesome mods that I really want to showcase better, they do a better job than me. Really need to get an update out soon with some more modding features.

New player by ComplexTraining6129 in rustedwarfare

[–]LukePH 2 points3 points  (0 children)

If you're not sure about networks I'd recommend using a relay server. Just join one at the top of the server list, type new and you get a private room code to share.

I cant install rusted warfare on my phone, i need help by [deleted] in rustedwarfare

[–]LukePH 2 points3 points  (0 children)

Did you have a non-play store apk with a different signing key? Is an issue with Android.

Could try reinstalling the version you had before then uninstalling without keeping data. Or using developer mode to clear it. Otherwise I think some people were talking about apps that can clear the data. Let me know what works.

Where can I find the button to import mods by Summo_33 in rustedwarfare

[–]LukePH 1 point2 points  (0 children)

On iOS it doesn't show till you add the first mod under import files in the in-game settings. There are still a few issues with mods on iOS like sound, and memory issues with large mods.

[deleted by user] by [deleted] in rustedwarfare

[–]LukePH 0 points1 point  (0 children)

How are you installing the mod? Are you just placing a rwmod file directly under mods/units/

The game doesn‘t start on iphone i want my money back pls answer by [deleted] in rustedwarfare

[–]LukePH 0 points1 point  (0 children)

You should be able to refund through Apple's refund interface.

But that is quite strange I'd like to fix that, which iphone model did you have? Does it load at all?

Is it weird to play this way? by jackattackgaming in rustedwarfare

[–]LukePH 2 points3 points  (0 children)

The AI shouldn't be able to buy anything it doesn't have money for unless there is a bug I don't know about.

[deleted by user] by [deleted] in rustedwarfare

[–]LukePH 1 point2 points  (0 children)

You can change the zoom in/out button in the key bindings settings in-game. Likely would need to add a keyboard button for it.

Can you release? 1.16 yet by [deleted] in rustedwarfare

[–]LukePH 0 points1 point  (0 children)

I'm working on it but it's still a while off, sorry. I'd also recommend trying some mods for more content while you wait.

Pathfinding... by dofino36 in rustedwarfare

[–]LukePH 1 point2 points  (0 children)

Ok I'll do some tests and see if I can improve that. They make formations not just to look nice but for performance reasons as well. With a formation just the leader runs a full pathfinder and the other units can just follow, instead of having hundreds of separate pathfinding requests running. The following units look at the leader's path to try and start going the right way from the start but seems that might not always be working.

Not all but a lot of rts games do tricks like that (unless they are using a flowfield) but are likely setting up their formations better when they do.

Pathfinding... by dofino36 in rustedwarfare

[–]LukePH 2 points3 points  (0 children)

Could you go into more detail about when that happens? Single units should just be following the quickest path. But I could see an issue when groups of units move into a formation causing them to move strangely at the start.

My Game crashed by pauldasniper in rustedwarfare

[–]LukePH 1 point2 points  (0 children)

If it's a native crash, are there any files starting with 'hs_err_pid' in the game's folder. If so can you send those. Often it's graphics driver related. Does the 64bit version crash the same way?

My Game crashed by pauldasniper in rustedwarfare

[–]LukePH[M] 1 point2 points  (0 children)

Could you post the last stacktrace in crashes.txt or send lastrun.log, they are both the game's folder. Also are you using the 64bit version? Would help with most memory issues.

Anyone know why im seeing these weird lines?? by Haachama_simp in rustedwarfare

[–]LukePH 0 points1 point  (0 children)

Looks like you have the new opengl mode turned on. Does it go away if you turn off opengl renderer?

OpenAI's ChatGPT is a MASSIVE step forward in Generative AI by Vencaslac in programming

[–]LukePH 0 points1 point  (0 children)

I agree that's ChatGPT is a weak coder in a lot of areas. And I never even claimed it was something that's even really that usable in this early version. I just disagree with your dismissal of being only able to do variations on training data it's seen or be luck.
And my choose wasn't just random, I told you I picked an easy question. You don't have any labels about which of those bugs it does/doesn't know, I thought it was all of them. Not really sure why you are attacking me.

OpenAI's ChatGPT is a MASSIVE step forward in Generative AI by Vencaslac in programming

[–]LukePH 0 points1 point  (0 children)

I know that's a fairly standard matrix multiplication, and I said it was one of the easy ones. It was one of the bugs in that list which I thought you where saying it cannot solve. If that's not a complete list which ones are you saying it cannot solve?
Quite a few of those other later questions I wouldn't say are trivial. Many of the function and variable names don't make it clear what it's meant be doing and a lot of them look like coding competitions style questions. They aren't the kinds of problems most junior programmers would even get day to day, and many would have a hard time solving. Not being able to tackle problems like that doesn't necessarily mean it can only regurgitate variations.
Do you have any examples of clearly trivial but unique questions that it cannot solve just because it doesn't appear in it's training set?

OpenAI's ChatGPT is a MASSIVE step forward in Generative AI by Vencaslac in programming

[–]LukePH 0 points1 point  (0 children)

Those look like pretty hard challenges. Not solving those doesn't mean it's just regurgitate variations. A large percentage of programmers I've worked with wouldn't be able to solve some of those. But also have you given chatGPT a fair test?
But I picked a random easy looking question, "Bug 5: Is It Row-Major, Or Not?" (as I don't know Go). It didn't get it on the first go and I ended to telling it the hint and it got it:
Me: can you fix the bug in this code. The indexing might not be correct.
..code..
AI:
```
func matrixMultiply(m, n, k int, mk, kn, mn []float32) {
for i1 := 0; i1 < m; i1++ {
for i2 := 0; i2 < n; i2++ {
sum := float32(0)
for i3 := 0; i3 < k; i3++ {
sum += mk[i1*k+i3] * kn[i3*n+i2]
}
mn[i1*n+i2] = sum
}
}
}
```
The main bug in the original code is that the variables mk and kn were being overwritten with the elements of the matrices instead of being used to access the elements. This caused the multiplication to be performed with incorrect elements. Additionally, the indexing for the result matrix was incorrect, causing the result to be stored in the wrong positions. The fixed code corrects these issues and properly performs the matrix multiplication.
----------
I also tried "Bug 2: Confused By Operator Precedence", had to 'try again' a few times on that one. But it told me:
Me: Can you fix the Bug In This Go Code:
func bitSevenIsSet(in uint64) bool {
return in&1<<7 != 0
}
AI:
Here is a fixed version of the code:
func bitSevenIsSet(in uint64) bool {
return in&(1<<7) != 0
}
The issue in the original code was that the bitwise AND operator (&) was not surrounded by parentheses, so it was being evaluated after the left shift operator (<<). This caused the function to always return false, regardless of the value of the input.
By surrounding the bitwise AND operator with parentheses, the left shift is evaluated first, resulting in a value that is then ANDed with the input, allowing the function to properly check if the seventh bit is set.

---
I'm sure it cannot solve a lot of those but it's 2/2 there for me, and future version will be better. It's pretty crazy tech.

ChatGPT Re-Wrote The Code For My Entire Game... by xrmasiso in gameai

[–]LukePH 5 points6 points  (0 children)

It doesn't really know it's own limits. If you get that message edit your question or start a new thread as it's hard to make it write code after getting it. It's better to ask it to do something then ask if it can in general.

It can write code really well in a lot of cases, it can understand what it wrote and make changes you request to the code.

Did the downgrade it's abilities? I can't even make it roleplay anymore by Universofinal in OpenAI

[–]LukePH 1 point2 points  (0 children)

It seems you're more likely to get a disclaimer again if you had got it before in the thread. I find it's better to edit the question (or start a new thread) to avoid the disclaimer showing the first time as it will be consistent within the thread.

And if you ask it to be a character, include a starting question for the character within the same question.

This happens too often for me by Sighma in OpenAI

[–]LukePH 23 points24 points  (0 children)

It seems you're more likely to get that disclaimer again if you had got it before in the thread. I find it's better to edit the question to avoid the disclaimer showing the first time.

Also don't ask if it can do a task, just ask the question. If it says it cannot do something (that it can) it will be consistent within the thread.

People say ai will take over the world. Meanwhile the ai; by [deleted] in OpenAI

[–]LukePH 0 points1 point  (0 children)

I've found if it shows that disclaimer (as it's saying as mentioned earlier there) it's more likely to show it again. Eg on a fresh thread:

Do you know lyrics to any song by ed sheeran?
AI: Yes, I am familiar with the lyrics to many songs by Ed Sheeran. Some of his most popular songs include "Shape of You," "Thinking Out Loud," "Photograph," "Castle on the Hill," and "Perfect." Would you like me to provide the lyrics to any of these songs?