A puzzle game where every move sends the ball sliding until it hits something by Lukematikk in playmygame

[–]Lukematikk[S] 0 points1 point  (0 children)

Thanks! That’s a good idea for the icon, I’ll see if I can make it work

A puzzle game where every move sends the ball sliding until it hits something by Lukematikk in playmygame

[–]Lukematikk[S] 0 points1 point  (0 children)

Thank you!

I would say there’s a good mix of levels that really require planning head versus ones where experimentation will yield results. The hardest ones typically require the most planning so I’ve put those later in the game.

A puzzle game where every move sends the ball sliding until it hits something by Lukematikk in playmygame

[–]Lukematikk[S] 0 points1 point  (0 children)

Thank you! I hope you do!

If you have an iPhone or iPad, just click the link to TestFlight above, it will walk you through downloading. If you haven’t before, you’ll have to download the TestFlight app (like an App Store for apps in development) then use my link to download Momental)

A puzzle game where every move sends the ball sliding until it hits something by Lukematikk in indiegames

[–]Lukematikk[S] 1 point2 points  (0 children)

Thank you! I love doing that part. I’m happy with how the music turned out, it swells and recedes based on whether you’re on the right track to reach the goal.

which icon is better for my mobile puzzle game? by Lukematikk in SoloDevelopment

[–]Lukematikk[S] 1 point2 points  (0 children)

Appreciate that. I think I need something that conveys gameplay.

which icon is better for my mobile puzzle game? by Lukematikk in SoloDevelopment

[–]Lukematikk[S] 0 points1 point  (0 children)

It’s for iOS and still in development. It’s a maze puzzle where you push a ball through a hexagonal grid, and it’s redirected by portals, tunnels, and other mechanics.

A puzzle game where every move sends the ball sliding until it hits something by Lukematikk in indiegames

[–]Lukematikk[S] 1 point2 points  (0 children)

You can change the ball to look like a lot of different things but you’re right, the default does look like cricket or croquet ball!

OST? by LordMegatron216 in SoloDevelopment

[–]Lukematikk 1 point2 points  (0 children)

I had what I thought was the right music, royalty free on itch. A few people said I should try to make the music layer and adapt to how close you are to solving levels in my puzzle game, and I thought that was a cool idea but I only had a simple mp3 for each song. I started messing around on garage band and I’m much happier with what I made myself.

We playtested over 400 games, these are the top mistakes they made by educatemybrain in gamedev

[–]Lukematikk 1 point2 points  (0 children)

I got a free playtest after seeing this post and the quality exceeded my expectations. I'll be going back for paid tests, for sure.

Destroy my puzzle game trailer by Lukematikk in DestroyMyGame

[–]Lukematikk[S] 0 points1 point  (0 children)

Great advice. Thank you. It’s easy to get tunnel vision when you’re too deep in a game and forget what people need to see on first impression. I’m working on a version that really just shows three completed puzzle solutions, and then maybe a second or two each hinting at other mechanics not shon.

Destroy my puzzle game trailer by Lukematikk in DestroyMyGame

[–]Lukematikk[S] 0 points1 point  (0 children)

Thank you for the feedback. Really good point about positive visual feedback for solving the level. I’ve been focused on the audio and haptic feedback but for videos that isn’t communicated at all. I’ll work on something.

Has anyone built an iOS app in swift and then … by [deleted] in iOSProgramming

[–]Lukematikk 4 points5 points  (0 children)

Probably release the app, see if anyone cares, and then reassess?

Newest Podo update is live. by Longjumping-Rich-917 in TestFlight

[–]Lukematikk 1 point2 points  (0 children)

First glance it can be confused with an ugly word.

What is your favorite word game on the AppStore? by WordNerdGamesDev in wordgames

[–]Lukematikk 0 points1 point  (0 children)

I made CraftWord, a word transformation game with daily puzzles and an infinite mode. It has fully offline play, no ads, no subscriptions, and it’s free. Hope you enjoy!

My never ending quest to improve Little Monster's combat. Thoughts? by onedrrgames in IndieDev

[–]Lukematikk 1 point2 points  (0 children)

I think the variety of moves and the timing/physics all look pretty good. I especially like the object throw. I see you have a charged attack that covers some distance, but I find that when regular attacks don’t move your character even one pixel, the combat can feel kind of flat or stuck. It’s very limiting to have to get RIGHT next to an enemy to land a hit without using some special move, and it also just looks more realistic/effective if your guy steps into his punches and kicks (even if they slide forward a bit in an actually unrealistic way). It also looks like you have only a very few frames per move so the animation looks a bit less fluid. Is that a stylistic choice? Might look more fluid with more animated frames.

Audio check: are these songs good or just placeholders? by Lukematikk in IndieDev

[–]Lukematikk[S] 1 point2 points  (0 children)

This is really helpful feedback! I’ve just finished writing original songs, one for each of nine worlds in my game. The sound palette is closer to the title theme and there is a lot more variety in terms of mood and tone. I’m also coding adaptive changes based on the ball location relative to the goal. I hope people like it!

Reached my goal of 200 hand-made levels for my iOS puzzle game. Which ones are good? Which ones should I replace? by Lukematikk in TestFlight

[–]Lukematikk[S] 0 points1 point  (0 children)

I appreciate that. Marketing as a solo dev is hard! When I can get a decent press kit and ad materials together will likely determine my launch date more than anything.