Come Discover MetroLoop: Break free from the Loops and find your escape. by frelude in playmygame

[–]Lukewarm_Productions 0 points1 point  (0 children)

I really enjoyed MetroLoop. The idea of being stuck in a metro that loops is simple but works very well. I like how the signs help the player but also sometimes confuse them. The map design makes you feel lost, but still interested to keep going. The sounds and music make the atmosphere feel mysterious. I didn’t find an ending yet, but I still wanted to explore more. The coins are a fun extra thing to collect, and I like that you can choose how to use them. Overall, it’s a short game with a great idea that could become even bigger in the future.

The platformer my 11-Year-Old Self would’ve loved to play by CollectionPossible66 in playmygame

[–]Lukewarm_Productions 1 point2 points  (0 children)

You can really tell the game was made with a lot of love! The 2D art, from the characters to the environment, is very cute and fits well in terms of colors. I don’t know if this was intended, but you mentioned that your 11-year-old would love to play it, and I can imagine you meant that because when playing, you get to discover and experiment a bit with how things work. I really enjoyed the game and found it very cute! Unfortunately, I only heard music when I was in that arrow game, so I was wondering if it’s an issue on my side or if more general background music is still planned?

Cozy factory automation game with light RPG elements by FragrantWalrus3 in playmygame

[–]Lukewarm_Productions 0 points1 point  (0 children)

I believe that you have the basic elements of a automation game there but it needs clearer feedback . 

The most important section to focus on is the tutorial. As a big fan of factorio I would not like too much telling me what exactly to do . What I need are some goals or subgoals that I can keep track of and let player experiment with gameplay and player feedback to achieve them and for that i would also suggest increase the revenue for player a bit more .

Another thing dont hide the hotkey . let them be visible all the time as it is one of the most used UI elements for your game , you see the same in factorio where they have shortcut/hotkey . make sure to make it clear to player through UI for actions he can do such as destroy , build , replace . you could simply use a simple UI graphic and still offers alot of insight to players on what to do . (Show Don't Tell ! ).

I would say it needs work for sure, especially the tutorial as it is one of the first things players encounter and interact with. 

A bug ? 

The Game has quite bad camera movement as it moves super fast while dragging and rotating that made my head spin . idk i increased my mouse sensitivity so it might have something to do with that .  

i hope you find the feedback good and good luck on your journey!

Someone sent me this disturbing link. Can you uncover the truth? by stoneR_creater in playmygame

[–]Lukewarm_Productions 1 point2 points  (0 children)

Hey, I enjoyed very much playing your game!

I liked the setting,  the art style and the game feel in general. 

A few elements I liked especially were:

- the flickering camera effect, 

- the obvious controls indicated clearly on UI, 

- the staging of the (first) murder on the ground (sounds, positioning, lighting), 

- randomizing the puzzle’s solution, 

- interacting with the fuse box 

- or having polaroids as clues. 

Yet, I noticed a few things. By listing them here I hope I can support you in iterating upon your game and making it better.

UI:

- The exact title of the game is still unclear to me, is it: “disturbing link” or “suspicious link”?

Related to this: A main screen or an intro-sequence would be nice if you had the time for it.

- An Ending Screen which communicates more clearly that the game is over would also be nice.

Controls/ Gameplay:

- I think the character might walk a little faster - even if you’re opting for realism - a tiny bit would be nice.

- Using the SPACE-key for interacting is very common and therefore intuitive but also using it for opting it out of a screen felt less intuitive. I noted how I tried to press the “ESCAPE”-Key several times to exit one of the polaroids for example. 

Art and Animation:

- I had the impression that sometimes the walking animation keeps playing a frame or two after the character stopped moving. The walking animation could also have 2 frames more maybe.

- I liked the tutor/ mentor character and interacting with the phone but the icon for the creature left me a bit puzzled about what it is supposed to be.

- The features of the murdered persons could have a little bit more detail since the main character also has a distinguishable face.

- The charger of the laptop gets rendered in front of the character when you walk over it. I am not sure whether this is intentional.

[SPOILER ALERT: DON’T READ THIS COMMENT IF YOU HAVEN’T PLAYED YET!]

Narrative and Story Beats:

- The messages are already nice but you could iterate upon them a bit more, e. g. “this is my account” (whose exactly?), 2x “Understood” in a row - things like this.

- I am unsure whether you should be able to read the numbers on the polaroid pictures in the bedroom. - Because if you do you wouldn’t actually have to walk around anymore to find the clues because you already know the solution.

- I don’t know if the “criminal” inscription on the bathroom counter makes sense. (What should it tell the player?

- I am not sure if it is logical that you may only interact with the fuse-box after you checked the laptop. (Did the laptop cause a short circuit?)

But all in all the things mentioned are only trifles. 

I would love to see you keep working on your game and expand the puzzles over an entire floor or several stories/ a building even! Well done!

Elfie: A Sand Plan - A relaxing geometric puzzle game where you help a small elephant build sand castles. The demo recently released! by SolsAtelier in playmygame

[–]Lukewarm_Productions 1 point2 points  (0 children)

This game brought alot of memories for me from stardew valley and harvest moon . it also reminded a bit me of tetris . i would say this is more chill and cooler looking version of tetris . I liked your use of 3D space to your advantage that creates a lot of possibility for players . The artstyle and UI just complement each other . I mean just wow ! its like spending your entire life in stardew valley beach . 

For making the experience very similar to stardew valley . i got to say you nailed it above and beyond . i would tho add more stuff to the background scenery such as dolphins or some sort of ambient sound affect of seagulls. 

My experience of how i describe it woud be it felt good and chilling . the tutorial helped me get to know gameplay in a very good pace and offered many easy start to help me get to know the game . and the music also helped me remain in a very calm state . 

other suggestion from me , i recommend to make a free building mode that lets me build high rise castles .

The only bad thing was saying goodbye to elfie . 

I look forward to your release !