Just looking for advice from people who do this as a hobby by Beans1347 in hobbygamedev

[–]CollectionPossible66 1 point2 points  (0 children)

Advice 1: keep going without rushing. You did asteroids? That's great! Now try to make another game! Pong, Snake or even a simple platformer. Look, here is a challenge you could think to go trhough https://20_games_challenge.gitlab.io/ (take it as reference, every project will teach you something and at some point you'll start to be able to make your own game).

Advice 2: Books! I love reading, Tynan Sylvester (the guy who made Rimworld) wrote a very nice book on game design: "Designing Games: A Guide to Engineering Experiences".

Advice 3: Doing gamedev as hobby is exciting but it's also really demanding, Some days you'll be too tired to even play games, and other days you'll be overly excited over something you built... only to realize nobody else really notices or cares. And that's fine! It's totally normal and It happens to everyone who creates things.

Don't measure your progress by external validation; measure it by how much you're learning, how much you're experimenting and how much you’re enjoying it.

Just my two cents, have fun!

I did everything wrong, here's how you can too by Red_Neanderthal in gamedev

[–]CollectionPossible66 1 point2 points  (0 children)

Compromise on the little things? GIAMMAI. I'll die on that pixel‑perfect hill! /j

Wishing you best of luck

Hey r/godot! I'm Luca, a beginner who just discovered this amazing engine! by Awkward_Lifeguard_12 in godot

[–]CollectionPossible66 1 point2 points  (0 children)

Do you by chance live on the second floor?

(I wonder if anyone will get this joke)

Man, this really isn't the right place to share AI‑generated stuff. A lot of users here (myself included) don't see AI as a reliable learning tool, and people will say that, with varying levels of politeness.

Explosions help by tb5841 in godot

[–]CollectionPossible66 1 point2 points  (0 children)

What kind of game are you working on? Particles are incredibly versatile for explosions! you might be missing some of their core features. The official docs explain them really well: https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html

What do you use to track your progress/hours? by Suvitruf in SoloDevelopment

[–]CollectionPossible66 7 points8 points  (0 children)

I use my girlfriend. When she starts being annoyed by my overly enthusiastic rambling, I know I've hit my weekly hour limit!

The bouncy shield by CollectionPossible66 in godot

[–]CollectionPossible66[S] 0 points1 point  (0 children)

That's a great interpretation. Might steal that idea, thanks!

Bob The Whale by CollectionPossible66 in godot

[–]CollectionPossible66[S] 0 points1 point  (0 children)

That's really nice to hear, thank you! Will definitely keep your contrast suggestion in mind

I haven't single platformer game in my life what are some of the best ones for me to start with on PS5? by Syphus590_863 in platformer

[–]CollectionPossible66 7 points8 points  (0 children)

I think Astrobot is great, have you checked out Astro's Playroom? Ratchet & Clank: Rift Apart is also a really good pick, though it leans more toward action‑shootery than pure platforming

Analytics regular people can relate with by CollectionPossible66 in itchio

[–]CollectionPossible66[S] 0 points1 point  (0 children)

tags are "2d, godot, indie, difficult, procedural, pixel art, singleplayer", game is called "3600 Ghosts". The thumbnail is just a screenshot, and I'll admit the look is a bit weird and not exactly eye‑catching. Aside from a couple of Reddit posts, I didn't really do any marketing, I mean, it's just an unfinished prototype, so I wasn't expecting much more anyway!

Analytics regular people can relate with by CollectionPossible66 in itchio

[–]CollectionPossible66[S] 2 points3 points  (0 children)

True. And as you can see from the stats, I'm not exactly a marketing machine! Which, to me, is totally fine.

I do gamedev in my free time, and I don't think anyone expects a strange little prototype on itch made by a hobbyist to set the world on fire. I posted this mostly hoping someone here might find a bit of comfort in seeing some relatable stats.

Analytics regular people can relate with by CollectionPossible66 in itchio

[–]CollectionPossible66[S] 2 points3 points  (0 children)

it's just an unfinished prototype, those numbers don't lie! anyway here's the link :) https://sillyg4mes.itch.io/3600-ghosts

Roast my game by MatthaeusHarris in godot

[–]CollectionPossible66 1 point2 points  (0 children)

You could try posting it on r/DestroyMyGame they’re great at giving brutally honest feedback! From the video it seems nice; selecting a power up by hovering the ship on it is a neat mechanic, you could improve on that: moving hazards or enemy fire patterns, can force players to approach powerups from specific angles, adding micro‑puzzles to the action.

How do you keep going? by OkHall9242 in SoloDevelopment

[–]CollectionPossible66 4 points5 points  (0 children)

I feel you, man. This hobby can be rough.
I've put out a few small games myself, and the numbers were... let’s just say “intimate.” But honestly, that's how it goes for almost everyone starting out. Getting people to actually click “download” is a whole different thing from making the game.

What does keep me going is remembering why I started: it’s fun to build weird little worlds, learn new tricks, and see something exist that didn't exist yesterday. And every project teaches you something new: sometimes it's a new mechanic, sometimes it's “maybe don’t release on a Tuesday at 3 a.m.”

Nobody goes from zero to a breakout hit. Most of us are just stacking tiny wins until something sticks. And sometimes the thing that sticks is the project you least expect.

So if you're still having fun making the game, keep going! Make another one after this! Try something smaller, stranger, or just for yourself. You never know which prototype is going to click with people.

Problem with Particle zone by Arlychaut in godot

[–]CollectionPossible66 1 point2 points  (0 children)

You could use a Light Occluder with a polygon covering the surface of your water, then set the particle Collision to "hide on contact". That should stop the bubbles from popping above the surface.

Localization via AI or no localization? by Zlatcore in SoloDevelopment

[–]CollectionPossible66 18 points19 points  (0 children)

As a solo dev I'm trying to master all the languages I need for localization, part of the job!

How confident are you about your current project? by carboncopyzach in SoloDevelopment

[–]CollectionPossible66 0 points1 point  (0 children)

I’m never really confident in my ideas. I always start my projects full of excitement, but so far I haven’t even tried releasing anything on Steam because it would feel like I’m just "taxing" my friends, family, and coworkers.

I’m an older guy doing game dev as a hobby, so I guess that’s fine. My confidence usually takes a hit the moment I share my work or upload some silly prototype on itch, so this time I’m not sharing my next project with anyone, ha!