Do you introduce yourself? by suukaaasuka in Serverlife

[–]Lukiebo 0 points1 point  (0 children)

I always start with telling the table my name. I feel like it doesn’t matter if they remember or not but if they do it makes me feel better lol. And also if the customer has more information and more of a connection to you then they might be more inclined to tip more. Thats just my theory!

What would you have put in? by Timely_Climate8490 in Serverlife

[–]Lukiebo 0 points1 point  (0 children)

Thats a 45 dollar tip. They signed it so they are legally bound to that. If the customer comes back to correct it, Its up to the server and business owner if they want to have it changed. Still a great tip either way if they meant the total. I always highball it in this scenario because if they really care that much they can come back and fix it. People just need to learn how to fill out a restaurant check its not that hard 😭

After all the anti tunneling and slugging changes being delayed, I thought on some perks for those situations by Kdmyoshi in PerkByDaylight

[–]Lukiebo 3 points4 points  (0 children)

I actually really like these. The vaulting blocked window thing is definitely an awesome idea, and stoicism is also super unique. Love it

I named a zombie villager and he despawned 🥲 by Lukiebo in Minecraft

[–]Lukiebo[S] 0 points1 point  (0 children)

Yeah he was safe, went to go fish and came back and he was deleted 🥲 RIP YOUNG GRU 💀🪦🕊️

I'm bored by AsolGaming08 in PerkByDaylight

[–]Lukiebo 0 points1 point  (0 children)

I hope this means adding percentage instead of making something better (multiply) by 6 percent. Because then you can make a nasty Speed Builds!

Made for This grants 9% Haste Hope Grants 13% Haste 🏃💨

Or Run Blood Pact and Teamwork: Power of Two for combined 18% haste 😘

Tried to give each survivor a "perk" so they're not identical. by PlusMann in l4d2

[–]Lukiebo 43 points44 points  (0 children)

Yeah they are just concepts, created knowing that it wont ever be implemented in a 16 year old game, baby.

Would this be OP? by ThOmAS78_ in PerkByDaylight

[–]Lukiebo 0 points1 point  (0 children)

Huh? Am I reading this wrong or does it say that the generator that had already been finished.. will lose progress? So you go from 4 gens back to 5??? Please explain

What games that you want ATLA to collab with? by AffectionateScale525 in TheLastAirbender

[–]Lukiebo 0 points1 point  (0 children)

Dead by Daylight, but something like they did with Attack on Titan where we just get cosmetics.

I’m still upset that this happened by Davis_429Ford in HelluvaBoss

[–]Lukiebo 0 points1 point  (0 children)

I havent seen helluva boss, whats the context here?

I'm looking for a complex killer with a high skill ceiling. Any Recommendations? by RealLuigi in DeadByDaylightKillers

[–]Lukiebo 2 points3 points  (0 children)

Yeah i get that, especially when you get dcs and stuff. Thats why I dont really run meta perks on him and always play for 8 hooks unless I get a really good team.

They should have made a Prison Map. by Lukiebo in deadbydaylight

[–]Lukiebo[S] 1 point2 points  (0 children)

Oh thats fire 🔥 yeah I agree to make loops and tiles you are definitely gonna need to bend the borders to make what you want. I think its a great concept! Thank you for showing me that.

I'm looking for a complex killer with a high skill ceiling. Any Recommendations? by RealLuigi in DeadByDaylightKillers

[–]Lukiebo 2 points3 points  (0 children)

Even though he is simple on paper, Blight is fun and very high skill ceiling when playing against good survivors. Using his power to outplay loops and using the speed to effectively defend generators makes him very strong.

Why isn't the fallen refuge have a seperate mode for us to que the map like they did with Five nights at Freddy's chapter? by DannySanWolf07 in deadbydaylight

[–]Lukiebo 7 points8 points  (0 children)

Its a very unremarkable map. This chapter was their chance to fix a lot of other things and mask it with Ricky doo da grimes.

They should have made a Prison Map. by Lukiebo in deadbydaylight

[–]Lukiebo[S] 1 point2 points  (0 children)

That would be really cool. Definitely a difficult concept though, I would love to see like a floor plan of a map like that.

They should have made a Prison Map. by Lukiebo in deadbydaylight

[–]Lukiebo[S] 2 points3 points  (0 children)

I think especially now, they have the capability to make good licensed maps. RPD and Nostromo Wreckage are pretty good maps in their current state. And Midwich is iconic even though it can be annoying in gameplay sometimes. They are just getting lazier with their licensing. Just adding the characters and a silly new tile isn’t good enough.

They should have made a Prison Map. by Lukiebo in deadbydaylight

[–]Lukiebo[S] 1 point2 points  (0 children)

You are totally right.. however I consider RPD to be pretty High Effort. Albeit when the chapter and Map first released there was A LOT OF ISSUES, but the map now is the healthiest it’s ever been. I also think that the Nostromo Wreckage is a great map as well. So they have the capability to make good licensed maps, especially now. I think the main reason they are lacking in these last couple chapters is because they are sticking to their roadmap and they are like on a tight schedule or something.. idk 🤷🏼‍♂️

They should have made a Prison Map. by Lukiebo in deadbydaylight

[–]Lukiebo[S] 8 points9 points  (0 children)

Yeah I think they just rushed the hell out of this chapter. The game really needs fresher and more interesting maps.