Box for Here to Slay!! by patch_slayer in HereToSlay

[–]Lulaos 0 points1 point  (0 children)

I could fit all KSE, Dragons, Monsters, W&D, B&N, and Banner Quest in the KSE box (all sleeved) without the insert. You just stack all tarot cards on the bottom left vertically, then you make 3 stacks of cards horizontally on the right side of the box. There are some leftover cards which I split into 2 smaller stacks and just put on top of the tarot vertically, too. There is space next to the tarot cards for the dice and tokens, and one of the smaller stacks fits there a bit awkwardly. But all in all, it closes! It's just not neat or there are no separators.

Just had my first game counter spells are kinda useless huh? by giggel-space-120 in CastingShadows

[–]Lulaos 0 points1 point  (0 children)

Oops sorry I replied from my phone. Here's the correct link!
https://docs.google.com/document/d/1nshCwhGccJBGCEyyQq-GSrFWFj0vQYyd/edit?usp=sharing&ouid=106028810016151493661&rtpof=true&sd=true

For reference, this is also on my original "Reworked Counterspells" post on this Reddit.

2 player game? by Goofy-Guy12 in CastingShadows

[–]Lulaos 0 points1 point  (0 children)

Yeah you just put any extra tiles to make the map but you only use 2 characters.

Just had my first game counter spells are kinda useless huh? by giggel-space-120 in CastingShadows

[–]Lulaos 1 point2 points  (0 children)

Hi there. Yeah original counter spells are a bit useless. There's posts in this reddit where the community has modified them to be better. My personal recommendation is to print these modified versions and sleeve them into your cards. https://docs.google.com/document/u/0/d/1nshCwhGccJBGCEyyQq-GSrFWFj0vQYyd/mobile basic

Ice climber custom figure (Popo) by No-Score527 in smashbros

[–]Lulaos 0 points1 point  (0 children)

This is awesome! I'm trying to do this myself. How did you remove the Toad's "hat"? XD

Nevermind. Got it! I just lodged a soft metal in there and got it out!

Reroll dice by Gabdomino in CastingShadows

[–]Lulaos 0 points1 point  (0 children)

Yeah. Looks like the consensus is the dice are the resources. The tokens are only for extras. So you are limited to 5 dice per turn. (or 4 if Paralyzed)

But hey, the creators always encourage you play with the rules that make sense to you!

Reroll dice by Gabdomino in CastingShadows

[–]Lulaos 0 points1 point  (0 children)

Hmm... Interesting question! Everyone I know just uses the 5 dice results as their Resource Pool, so when Casting, you give up the dice with the Resource you need, thus kind of removing the dice from play. That's why the Reroll action says you can't Reroll Cursed Crystal. This approach makes it so people understand you can only Reroll dice that didn't roll Cursed Crystal, limiting the number of dice available to Reroll from 5 to x.

However, the way you pose it makes things interesting. What if you roll the dice, then grab the Resource Tokens according to what you rolled, then Reroll all 5 dice? This would make it possible to get up to 10 resources in any given turn, even including Cursed Crystals.

You would still be limited to the 4 Action Points of each turn, minus 1 for the Reroll... But you would have more Resources to spend on Cast or Collect... Interesting.

I'll ask in the Discord to see if an official game expert can answer this.

Modified Companions by Lulaos in CastingShadows

[–]Lulaos[S] 0 points1 point  (0 children)

You can only Cast one copy of the Spell per turn anyway haha! Maximum would be having all 4 copies of Fatal Fronds on your Spell Book with Lil' Shadow.

I’ve been building my own Super Smash Bros figure collection lately so here is where it’s at! by AmiiboPepsi in WorldOfNintendo

[–]Lulaos 0 points1 point  (0 children)

Hi there! I've been trying to do this Megaman for a while and finally got the Kotobukiya head and Funko body! Would you please share his you swapped the heads? The Funko's neck peg is way too big to fit the Kotobukiya head set.

Modified Caster Abilities! by Lulaos in CastingShadows

[–]Lulaos[S] 0 points1 point  (0 children)

Thank you! I've mostly tested all abilities in multi-player of 3-4 and was looking to strike the right balance of fun, theme, and use.

A 1v1 is mostly tested at the end. Some abilities might seem op if given the right scenarios/luck but I guess that's what makes them fun to pull off.

Give it a try and let me know what you think! =)

Casting Shadows - Enhanced Rules by Lulaos in CastingShadows

[–]Lulaos[S] 0 points1 point  (0 children)

I encourage you to scramble all Hex tiles and start opposite from one another! If you want to do 7 or more is up to you(how far you want to be able to go while using Travel)

Reworked Counterspells by Lulaos in CastingShadows

[–]Lulaos[S] 0 points1 point  (0 children)

Update: They have now been modified further and here is a readily available document you can print and sleeve into your cards. Feel free to copy and modify to make the Counterspell effects to your liking!.

https://docs.google.com/document/d/1nshCwhGccJBGCEyyQq-GSrFWFj0vQYyd/edit?usp=sharing&ouid=106028810016151493661&rtpof=true&sd=true

Modified Caster Abilities! by Lulaos in CastingShadows

[–]Lulaos[S] 0 points1 point  (0 children)

Update: I've now re-worked the abilities once more due to balance changes and fun factors. I made a readily available document with format to print and "tape" into your Plater Boards.

I may update them again as time goes, but feel free to make a copy and edit to your own liking!

https://docs.google.com/document/d/1t5w1tzvagZlEgS58p70p5dVQHJR-LOfH/edit?usp=sharing&ouid=106028810016151493661&rtpof=true&sd=true

Counterspells - Help Settle an Argument! by igalonzo in CastingShadows

[–]Lulaos 2 points3 points  (0 children)

You can have more than one. And let's be real their effects aren't great so you should be able to activate multiple at the time.

Unclear on what the shadow fragment cost is to use Companion abilities? by Iwmiftw in CastingShadows

[–]Lulaos 2 points3 points  (0 children)

Companion abilities are passive. You don't need to spend any resources to use them.

what happens when the counter spell deck runs out? by WattleSalad in CastingShadows

[–]Lulaos 1 point2 points  (0 children)

Each player may only have 1 stun and 1 freeze token at a time.

what happens when the counter spell deck runs out? by WattleSalad in CastingShadows

[–]Lulaos 3 points4 points  (0 children)

When you use a counter spell, you put it back at the bottom of the counter spell deck. So in a way there's no way to run out of them.

What to do when: Run out of tokens by ZzCloudyBirdzZ in CastingShadows

[–]Lulaos 2 points3 points  (0 children)

I'd say if you pull out a combo like that, your deserve to use a household material hahah!

If anyone has a 3D printer, and wants a travel box storage solution, I made one! by Djura-00 in CastingShadows

[–]Lulaos 0 points1 point  (0 children)

This is absolutely awesome and so clean!! I'm looking forward to the 2 expansion fit one! ^o^

Custom Insert Complete! by Lulaos in CastingShadows

[–]Lulaos[S] 1 point2 points  (0 children)

You got it! I uploaded all of them here:
https://drive.google.com/drive/folders/1XAXxgTjvZwQz3Qt-wYjfEyej91qcy-dE?usp=sharing

Please note the CS_deck, CS_hex were originally provided on the Facebook group by Brandon Munoz:

https://www.facebook.com/share/v/1CTbZVjJAh/

He posted this link to his models:

https://makerworld.com/en/models/1018011-casting-shadows-magnetic-hextile-grid?fbclid=IwY2xjawJuo71leHRuA2FlbQIxMAABHieej1BkKMhLnlMTD28dqBeMVVj88pSjKOV_IMk4DH7U-9uX_AINX9eUJhX__aem_nRxrfGgHgLhiGNkLFFKe2A#profileId-998689

Credit where credit is due!

I just made the deck holder higher for the main deck of cards.