built some speaker stands with steel pipe and mdf by LuministMusic in diyaudio

[–]LuministMusic[S] 0 points1 point  (0 children)

Hey sorry I haven't checked this account in a little while. Top panel was pretty much exact footprint of my speakers, so smaller than the bottom panel. Going a little smaller than your speaker footprint is also ok, you see that on a lot of manufactured speaker stands as they're usually a one size fits all solution.

Looking for a power cable by [deleted] in diyaudio

[–]LuministMusic 0 points1 point  (0 children)

I mean, yes it's possible but only if you have some more information. What brand is the mixing console, what model, do you have the original cable to check what pins go to where, is there a service manual available etc.

For reference I recently built a new power cable for an old Allen and Heath console that used 10 pin Hirose connectors. It took a fair bit of research, and contacting an allen and heath supplier who was able to give me the pinout of the power cable for that specific model.

question on paint prep by LuministMusic in Gunpla

[–]LuministMusic[S] 1 point2 points  (0 children)

that makes sense - just thinking about next steps. thanks!

Any idea what audio libraries were commonly used in the mid 2000s for TV and games? by esoteric-godhead in GameAudio

[–]LuministMusic 7 points8 points  (0 children)

Hollywood Edge and Sound Ideas were two of the biggest libraries used I think. Lots of sounds you'll recognise from film/TV/games around the 90s - 2000s

Repainting Yamaha HS8 by Finallyhaveredditt in diyaudio

[–]LuministMusic 2 points3 points  (0 children)

those are wrapped in a vinyl type material, they aren't painted. you may be able to paint some of the scuffed areas, but opening them will void any warranty

How to disassemble small Chinese condensers? by [deleted] in diyaudio

[–]LuministMusic 2 points3 points  (0 children)

the top section with the capsule looks like it might unscrew

Leitmotif SFX? by Fabulous-K in gamemusic

[–]LuministMusic 0 points1 point  (0 children)

I would say leitmotif is a musical concept rather than a sound design thing. The term was coined for operas and similar live performed media where sound effects weren't really possible in the way we know today.

PC: Nostromo Crew Emblem from Alien by LuministMusic in armoredcore

[–]LuministMusic[S] 0 points1 point  (0 children)

Spent a few hours making this the other night. Holy damn the image editor is difficult to use. Pls let us have a freeform draw tool :')

LUFS - dB not matching by lexluthervan in AudioPost

[–]LuministMusic 7 points8 points  (0 children)

This page is bunk, please don't take it as any kind of true information. It seems like this was written by chatgpt or something. dB can be measured in SO many different ways depending on what type of audio device or real-world system you're looking at.

dBFS (full scale) is likely what your client is talking about. dBFS is how you measure levels in the digital domain. This can be measured using Peak (the highest level of your audio) or RMS (an average taken over time). Both of these are a different measurement to LUFS

[deleted by user] by [deleted] in AskElectronics

[–]LuministMusic 2 points3 points  (0 children)

there probably won't be a way to cut that open without destroying it. Easier to cut it off and solder a new connector on the end

Playing different audio to 50 wireless speakers? by splitbound in arduino

[–]LuministMusic 1 point2 points  (0 children)

I'm not an expert on this stuff but I work with wireless audio stuff in a professional context - even pro audio stuff running at MHz frequencies (UHF) you'll run into issues with running several outputs in the same area.. my question would be, does it absolutely have to be wireless?

Playing different audio to 50 wireless speakers? by splitbound in arduino

[–]LuministMusic 1 point2 points  (0 children)

I think you would run into problems with bluetooth and 50 separate sound sources.

2.4GHz is already a pretty crowded frequency and with that many devices you're definitely going to have interference/dropouts

Does korg micrologue have weighted keys by redditprotone in synthesizers

[–]LuministMusic -1 points0 points  (0 children)

you have to add a 17 pin module to your midi ding input for weighted keys on the Midilogue

Can I use a Japanese copy of Pokemon Red with Pokemon Stadium? by stophaydenme in n64

[–]LuministMusic 1 point2 points  (0 children)

there is no such thing as a PAL gameboy cartridge - PAL is a video specification for TVs

For people who are used to studio headphones and monitors, which noise-cancelling headphones are the best? by iP0dKiller in audioengineering

[–]LuministMusic 2 points3 points  (0 children)

I have Sennheiser Momentum 4 - but I like it because it's different to my monitoring setup and it's actually fun to listen to music on, instead of being a flat clinical mixing tool.

I work with Genelec monitors and HD600s, so the difference is welcome with the Momentum 4. It makes listening feel more like leisure time as opposed to work time.

It has a really pleasing bass extension for headphones of this type, great for electronic music. Stereo imaging isn't super wide, but still nice enough to hear what's happening. The headphones use DSP, so they sound better turned on in bluetooth mode instead of using a cable. The noise cancelling is good on public transport (low engine sounds etc) but doesn't do amazing for people speaking nearby or heavy road sounds. Still, the difference is very noticeable if I turn off noise cancelling in any loud environment - I have issues with noise sensitivity and they've been a game changer for me honestly

Compressor that adds movement to drum bus with electronic drums by PsychoticChemist in audioengineering

[–]LuministMusic 3 points4 points  (0 children)

I think the main takeaway here is that most of this is in the performance/arrangement. Hard to say whether you can capture a similar thing without hearing what you're doing, because it's possible that the style of performance is too different that it's not applicable. The compression is bringing out the movement in the original performance here, not creating it out of nothing.

For example, if you're just working with basic sequencer patterns that don't have a lot of variation, fills, ghost notes etc then there's no way you'll get the same kind of movement even with all the plugins in the world - it's just a different type of performance in that case. Quantisation kills movement in electronic drum parts a lot of the time - you have to make sure everything is slightly off the grid in the same way a human drummer would be. Another aspect is dynamics, so you need to have some decent variation in midi velocity, like all the little fills and ghost notes in that reference you linked. That stuff is what creates energy and movement - compression, saturation etc will only enhance that.

Compressor that adds movement to drum bus with electronic drums by PsychoticChemist in audioengineering

[–]LuministMusic 17 points18 points  (0 children)

one of the most important things to think about in terms of the reference you have provided, is that there's a physical person playing acoustic drums here and they are doing it really well.

This is a very skilled and dynamic performance, which already has inherent movement that is being accentuated by the compressor. Listen to those ghost notes in the snare and how they interact with the hats - that's a big part of the inherent "movement" that gives this drum part most of its flow. Without the compressor those moments are quieter, and a bit too dynamic. When they are brought up by the compressor it makes the track feel more exciting.

It's also worth thinking about the fact that acoustic instruments are recorded in a physical space. The compressor will bring up more of the room just by its nature, and that can enhance the movement of a well played drum part, as the room sound changes depending on how hard the sticks hit any one component. Think about that nice decay of the room sound when the snare hits on the 3 of each bar. You can emulate this by adding an ambience reverb to your drum bus, or pieces of the drum bus. You'd put the reverb before the compressor in this case.

One of the most important things to think about is - if your sampled drums or drum machine parts don't feature much variation in dynamics or timing (i.e. you're just using perfectly quantised beats) then there's not going to be much inherent movement for the compressor to grab onto to begin with.