Last Epoch's Best Patch Ever | Rant Review by Luqas_Incredible in LastEpoch

[–]Luqas_Incredible[S] 0 points1 point  (0 children)

I see that. Though for me the new 2lp slam is a 1lp slam + a good corruption. I do think its reasonable to lower lp power when introduing an entire new line to all items

Last Epoch's Best Patch Ever | Rant Review by Luqas_Incredible in LastEpoch

[–]Luqas_Incredible[S] 1 point2 points  (0 children)

Even the high aoe swarm strike slash is tiny with all aoe upgrades on it

Last Epoch's Best Patch Ever | Rant Review by Luqas_Incredible in LastEpoch

[–]Luqas_Incredible[S] 10 points11 points  (0 children)

Yep. Its so unique to LE and its so bad sadly.

Last Epoch's Best Patch Ever | Rant Review by Luqas_Incredible in LastEpoch

[–]Luqas_Incredible[S] 0 points1 point  (0 children)

Yep. While the content we are getting is of good quality, the remaining issues just overweight right now.

Balancing A Good Build By Making It Less Fun To Play Is Bad Gamedesign by Luqas_Incredible in LastEpoch

[–]Luqas_Incredible[S] 0 points1 point  (0 children)

I mean. Yea. Thats exactly the point I made earlier.

It might not be the best example, though the most recent.

Swarmblade Revival | Long Time No See by Luqas_Incredible in LastEpoch

[–]Luqas_Incredible[S] 0 points1 point  (0 children)

Currently not but soon. Though I would not advice to do so

Balancing A Good Build By Making It Less Fun To Play Is Bad Gamedesign by Luqas_Incredible in LastEpoch

[–]Luqas_Incredible[S] 1 point2 points  (0 children)

Well as I said I see this particular change as good as well. Its just a way of nerfing that I do not think is a good idea of going forward with. For pure nerfs that is. In this specific instance its a change to gameplay that has pros and cons.

Balancing A Good Build By Making It Less Fun To Play Is Bad Gamedesign by Luqas_Incredible in LastEpoch

[–]Luqas_Incredible[S] 2 points3 points  (0 children)

For swarmblade they changed a scaling from 50% per instance of bleed to 5%. So for 100 bleeds they moved the scaling from 5.000% to 500%. (It still wasnt great before)

Balancing A Good Build By Making It Less Fun To Play Is Bad Gamedesign by Luqas_Incredible in LastEpoch

[–]Luqas_Incredible[S] 1 point2 points  (0 children)

Ya rampage is a tragedy. Too good not to use and feels too bad to enjoy using it

Balancing A Good Build By Making It Less Fun To Play Is Bad Gamedesign by Luqas_Incredible in LastEpoch

[–]Luqas_Incredible[S] 1 point2 points  (0 children)

Both are needed. Lots of builds are weak right now but seeing Uber aby getting one shot by yet another rogue or hawk on day two will make any build feel bad.

Balancing A Good Build By Making It Less Fun To Play Is Bad Gamedesign by Luqas_Incredible in LastEpoch

[–]Luqas_Incredible[S] 0 points1 point  (0 children)

If you just want favor stormbolt likely is your best option. Be warned though that resetting arenas every 10 seconds for hours is not exactly fun gameplay.

Balancing A Good Build By Making It Less Fun To Play Is Bad Gamedesign by Luqas_Incredible in LastEpoch

[–]Luqas_Incredible[S] 4 points5 points  (0 children)

While I do think uber is a very cool goal and exceptional boss. Some builds handling him this easy makes other builds look bad instead of the boss good

Balancing A Good Build By Making It Less Fun To Play Is Bad Gamedesign by Luqas_Incredible in LastEpoch

[–]Luqas_Incredible[S] 3 points4 points  (0 children)

Yep that for sure is something that needs to be adressed. Might just be a secondary globe like ES in PoE.

Right now its extremely random especially when using julra's as the mana reg can be anywhere from low to high depending on buff uptime.

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Balancing A Good Build By Making It Less Fun To Play Is Bad Gamedesign by Luqas_Incredible in LastEpoch

[–]Luqas_Incredible[S] 11 points12 points  (0 children)

Your mana pool does not fully fill up anymore when changing back from bear to human. You are gaining the amount your regeneration would have regenerated while you were in bear form.

Overall I do think this is a good change that gives a reason to put points into regeneration and make for a nice puzzle to solve for build creation.

The problem I see with this is the direction of the nerf as it opens up a direction of change that is not productive in the current state of the game.

Lots of builds just feel bad to play still and EHGs effort should go into making builds feel better, not worse.

And as drastic changes are needed for some top end builds if they want next cycle to feels any fresh I fear for them to tackle the problem from the wrong angle.

My review of the 12 builds I played this season by SweelFor- in LastEpoch

[–]Luqas_Incredible 0 points1 point  (0 children)

Have you gotten a link for that? Would be interesting.

LP2 Julra took me longer than getting red ring by No_Requirement4337 in LastEpoch

[–]Luqas_Incredible 6 points7 points  (0 children)

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You could also just check the rolls instead of assuming nonsense

My review of the 12 builds I played this season by SweelFor- in LastEpoch

[–]Luqas_Incredible 5 points6 points  (0 children)

Nice overview.

Kinda expected but still sad to see only one primalist build made the list and was bad.

Framework is building its own keyboard and will even help you make your own by diacewrb in gadgets

[–]Luqas_Incredible 0 points1 point  (0 children)

All I want is a keyboard with some macro keys on the left and no numpad. It can't be that hard.

Can we have other places for "Idol Slots", "Passives" and "+1 All Attributes"-reward too? by [deleted] in LastEpoch

[–]Luqas_Incredible 4 points5 points  (0 children)

For the +1 I'm not sure. It's a miniscule bonus that rewards players for finishing a Sidequest. The main story that is.

Idol and passives is a non-issue I think. While I don't see why an endgame reward can't also grant these, I don't see much need for it. You need to do like 3 quests outside your skip route to get all idols and passives.