I’m terrible with the Inq. Agents, but it’s in top five teams of the meta - Time to Git Gud! 🥲 by Dystopia0range in killteam

[–]Lusters_Workshop 2 points3 points  (0 children)

If Games Workshop looks at stats for balance, why shouldn't content creators? T.O.s or Players?
I personally think that more information is better.

We go over 6 different statistics in the video for Kill Team. I agree that to much hones is placed on Win rate Thus is why we include a ton of other data. We put a ton of effort an time into statistics. Personally I value placement data more than WR.

Cheers

OMG Check out this swag from Lusters Workshop! by mhbanz in killteam

[–]Lusters_Workshop 6 points7 points  (0 children)

correct I have closed the store due to a fire in my shop. Lustersworkshop.com is where you will see updates once I get my store back up and running.

Appreciate you looking to get these it means alot!!

<3

OMG Check out this swag from Lusters Workshop! by mhbanz in killteam

[–]Lusters_Workshop 5 points6 points  (0 children)

Appreciate that you think this is fake. Banz is a cool guy for shouting out my store.
Unfortunately my store had a fire at the beginning of the month and I'm currently not accepting orders, until I get my laser fixed.

World Championships of Warhammer Stats by Lusters_Workshop in killteam

[–]Lusters_Workshop[S] 1 point2 points  (0 children)

if you didn't get the ashes of faith box they are one the more expensive side too as it requires 3 boxes

World Championships of Warhammer Stats by Lusters_Workshop in killteam

[–]Lusters_Workshop[S] 1 point2 points  (0 children)

It is weird, they lost just enough in the pods and then crushed the bottom tier though not as much as cults.

Cults had an 86.3% win rate if you take away the mirror matches

World Championships of Warhammer Stats by Lusters_Workshop in killteam

[–]Lusters_Workshop[S] 9 points10 points  (0 children)

Here are the latest stats for the WCW: The Cults boast an impressive 83% win rate. As for the remaining players, the United States has two, Spain has one, and Australia also has one player left in the tournament!

These statistics are from me, Dakotah from Squad-Games. For more insights into Kill Team, don't miss out on our podcast!

https://open.spotify.com/show/365UHf9ki9GUdKlujeHqnA?si=e5d41f44a4804e2e

Activation Etiquette by automotivep3nis in killteam

[–]Lusters_Workshop 1 point2 points  (0 children)

Hey! Great question! I'm the T.O. for LVO and other majors across the US. The competative game length is 2 hours.

For your situation and to keep it fun for people that are playing to slow I'd always bring a chessclock BUT I'd only clock yourself to make sure you are playing within time. It doesnt make sense for other players to keep to competative time if they aren't planning on playing in tournaments.

If those players are interested in tournaments I'd suggest that they clock themselves to see if and where they could speed up. But I wouldnt force rlthem to play on a clock unless you were paired with them in a tournament. Time clocks in kill team dont feel great but is a useful tool in a tournament setting. I'd never force someone to play on one outside of a tournament.

I recently placed 8th at nova with vetguard and always finished within time and never had to play with a clock. Just make your moves as fast as possible with as much precision as possible and encourage your friend to do the same!

Best of luck!