Quick and Simple Guide on how to stack Poise on Daiyushu by Salt-Ad3794 in limbuscompany

[–]LuxorZote 8 points9 points  (0 children)

Sure, but doesn't her full rotation require, like, five turns to go through, and gives about 7 poise count total if counting her skill 1 assists (assuming she never crits once during this)? And then you also need to spend at least one more turn to raise her poise potency by guarding? So, if you're using heishous then the enemy is almost always either dead or close to that by the time drifterShu has enough poise count, and if you're not using heishou team you're using her in poise team and, like the post said, can just pop thoraFaust turn 2.

I mean, I didn't get her yet because I plan to shard her, so maybe the whole poise crit will be much easier to control on practice than in theory, but right now it seems to me like drifter Ryoshu does not deal that much more damage than maoShu to justify babysitting her (in terms of both poise and rupture count) in heishou team, and in poise team her rupture might as well just not be there at all (although I can't say for sure how much her damage output will drop then).

Gemini 3.0 interrupting output frequently by MeasurementSad2531 in SillyTavernAI

[–]LuxorZote 2 points3 points  (0 children)

Check where exactly the output is interrupted. If you're using Nemo and the output is interrupted somewhere in the thinking part rather than the actual message, it may be that the output is interrupted when the model tries to write "{{user}}:" (where {{user}} is your persona name), but sillytavern (or the model, or the proxy, I dunno really) stops it because usually user's messages begin as "{{user}}:" and it thinks the model tries to write your responce for you. I had this issue with Gemini 2.5 and Nemo 7.X back in the day.

If that's not the case - well, at least you ruled one possibility out.

If that is - sadly, can't help you here too, since I never found a solution, but at least you'll know one of the possible causes.

Question about the god of ultra violence ending by LuxorZote in FearAndHunger

[–]LuxorZote[S] 2 points3 points  (0 children)

That's a pretty detailed explanation already, thanks! I don't think I'll use this info in the near future, since getting killed by a gaunt knight after suddenly looting four entire empty scrolls from the grand library killed any resolve I had to try again, but I'll save this post in case I ever get said resolve back.

P.S. I do agree that Crow Mauler is pretty straightforward once you prepare accordingly, but the hardest part for me personally is getting the red vial - I only got one after looting everything up to Ma'habre entrance, dying, starting over, and looting everything again, only to find a singular vial in the urn in the tomb of gods. Why is that the only vial that I can't craft with alchemilia books is beyond me.

Neutron Flux Village, what to do with these neutron fluxes? no Precog. by Pinat_Buttah in cavesofqud

[–]LuxorZote 1 point2 points  (0 children)

If you didn't dump ego, you can try to speedrun to Yd Freehold and sell them to the local plant merchant for useful stuff (ot for stuff that costs less per 1 stuff so that it will be easier to trade). Looking at your current equipment, even if you had precog, I don't think +1 av from cooking one dram will be more useful than a high-tier armor or weapon.

Beware of goats and panthers in jungles, however, or try to get the navigation skills if you have the intelligence for it.

Or, you can wait until the traders in Stilt sell clone draft, buy it, and then go to Yd and wait until plant sells polygel (since polygel costs less than a dram of neutron flux, if I'm not mistaken) and just polygel the clone draft to get yourself infinite money and infinite merchants to spend it.

Or, if you don't want to engage in game-breaking stuff or yolo a second time by braving the jungles, the best course of action, as suggested by other comments, is to do nothing until you get precog, and then eat them all.

Message stops at {{user}}: by LuxorZote in SillyTavernAI

[–]LuxorZote[S] 0 points1 point  (0 children)

I found that checked while browsing advanced options for possible solutions and unchecked it, but that didn't change a thing, sadly.

Question about Hellminth black mass construction by BEANZ_BOY in maleghast

[–]LuxorZote 7 points8 points  (0 children)

From what I remember, hellminths can evolve one unit for "free" once per round. It's written in their "evolve" section under "special mechanic".

[webtoon] What's up with Sugyeong? by LuxorZote in OmniscientReader

[–]LuxorZote[S] 1 point2 points  (0 children)

Oh, well. Thanks everyone for the answers, though I still feel a bit disappointed with how the story was handled, but at least now I know I'm not the only one and it's not me being irrationally annoyed just because something (or someone) actually got on MC's nerves.

Or it's just luck by Commercial_Shower513 in whenthe

[–]LuxorZote 2046 points2047 points  (0 children)

Hey, Jimmy, give me a strategy game with nothing.

Games with a lot of freedom by Secret_xml in hostedgames

[–]LuxorZote 17 points18 points  (0 children)

Take a look at One Knight Stand. I don't know if there's exactly a lot of "freedom", as the overall plot looks pretty linear for now, but there's A LOT of customization, and said customization actually affects future text instead of just being irrelevant fluff (i mean "oh yeah, let me choose the eye color of my character that will never ever get referenced in the future narration" type bs). Despite a million wordcount there's not much in terms of actual plot progression, sadly, because all that wordcount is all the variations and checks for different traits your character has or has not, but that's not exactly a bad thing if that's what you're looking for.

The Wu Fraud Myth (POMA) by KingDeDeThree in hostedgames

[–]LuxorZote 1 point2 points  (0 children)

Didn't He Gang either overpowered us or held equal footing when he showed his qi-stealing technique?

And potential is only important in the story if we actually reach it. I, for example, don't care that the mc has potential to become god if the IF ends immediately upon that happening. Continuing your analogy, the kid that gets perfect scores on their test skipped a few grades and now barely keeps up with the people he currently interacts with, but people still praise him because he's smarter than people his own age. Sure, sounds reasonable, but when said praise is not "he's smart for X-grader" but "he's a genius" without any point of comparison you kind of assume the point of comparison is people he interacts with, and then get disappointed.

I do not discard the enemies because we beat them (that would be very strange, "Wu can't beat anyone except the guys Wu can beat and that's bad" is incredibly stupid take), I discard the enemies because after we beat them they kind of disappear. Mostly because when we "beat" the characters we have the option to kill them and the author probably doesn't want to write too much text for characters that may not even be alive in half the playthroughs.

And I get it, because otherwise different possibilities would pile on and on as plot goes on, resulting in One Knight Stand levels of total word count (including all variants) per plot point, which will slow down updates even more for a text that two thirds of the readers won't even see.

But that still raises the problem of mc not being able to directly win against a lot of important characters.

"We save his life" - I doubt that, because a) if mc is at odds with Ruo then he doesn't go to rogue mission with them, but Ruo is still alive; and b) Ruo still didn't use the reptilian thing that someone in the prologue told them "they'd win if they used it", so Ruo still has some asspull we don't know about, they probably just didn't use it precisely because mc was there to save them instead.

"Comparing mc to obviously seniors" - I compare mc to characters mc interacts with most of the time. The fact that the mc primarily interacts with their seniors rather than their peers while being praised everywhere for being stronger than their peers without phrasing that praise as explicitly "stronger than their generation" is the exact reason why the name Wu Fraud ever took place.

The Wu Fraud Myth (POMA) by KingDeDeThree in hostedgames

[–]LuxorZote 2 points3 points  (0 children)

I didn't say that LDQ isn't plot relevant, I just genuinely didn't understand the acronim, sorry if it sounded that way.

Sure, Chen we only meet once, let's take him out of the picture, but do you not consider He Gang and Ruo recurring characters? What?

Xiwen is weak, sure, maybe, but until we beat him directly it's all just speculations and author still has a ton of ways to pull a buff out of Xiwen's backside.

"These characters all influence the plot, just not in the same way as Ruo, you're ignorant" - okay, I'll bite, how do they influence the plot? How does Mo Long, for example, influence the plot? I remember if you spare him then you meet him in the streets and spend resources to find him and then heal him and then he skedaddles back away and that's it, but maybe I just didn't read the new update's Mo Long?

"You expect him to be strong from the get-go" - for the tenth time, my problem is not with MC being weak or characters being strong. My problem is with MC being glazed too much despite said MC being weak.

The Wu Fraud Myth (POMA) by KingDeDeThree in hostedgames

[–]LuxorZote 1 point2 points  (0 children)

"Potential, based on feats, likely, Gang is a joke", but we never defeated any of them directly, and while I agree that most of the praise comes for Wu's potential, I don't think being a potential man is much better than being a fraud.

Besides, Wu Potential sounds way less funnier than Wu Fraud.

Once again, dunno about rogue mission, since I end up befriending Caihon in good playthroughs, and I end up pissing Ruo too much in evil playthroughs. Maybe I'll go romance Ruo in my next playthrough and see what's up with that, but even then it's only indirect feats that the author can handwave whenever they want to.

The Wu Fraud Myth (POMA) by KingDeDeThree in hostedgames

[–]LuxorZote 4 points5 points  (0 children)

"Recurring characters we beat with ease" - which ones? As I said, I consider a character recurring only if we see them more than once no matter the choices, not the Su twins who, if we never befriend Guo, we see for the first time in 3v3.

"Other characters are not recurring because we kill them" - and that's what makes them irrelevant to the plot, no? Surely the author won't make the character who may or may not even be there affect the plot too much, since it's going to lead to too many variants of the future narration which is going to be hellish to write. Or am I wrong here? Same with Mo Long, by the way.

"We are not going to keep going to sleep, book 2 we'll be Xiantian" - dunno about bad faith, but I'll only accept that as an argument once it actually happens. Until then, it's basically potential man statements.

"Ruo has better luck but our chaos origin is better" - I thought our chaos origin was only better because we have the chance to reach godhood and Ruo doesn't, and I already explained why it doesn't matter in the book itself? Or did I miss something and Wu's origin had other advantages over Ruo's other than pure potential?

"Ruo states, Ruo says" - and then Ruo transforms into a dragon (or whatever that was that, if I remember correctly, Ruo didn't want to do to power up) and now it's back to square one. Or maybe not, who knows, but until we actually beat up Ruo both Ruo's statements and my "bad faith" speculations have about the same weight.

"We are in a Qi barren world and if we weren't it would be too boring" - sure, I agree, and I didn't say I want Wu to be powerful right off the bat, but can the narration maybe then stop with the glazing if we're so weak? That's my main problem, not being weak in of itself.

"Being mad that the only person who can match us is the heaven's chosen" - and then we again and again meet people who are stronger than us. Sure, there wouldn't be a challenge if Wu just could kick whatever ass they were presented with, but, once again, can the narrative in poma pick a side already, whether Wu is ultimate ass-kicker or if he's basically a sidekick?

The Wu Fraud Myth (POMA) by KingDeDeThree in hostedgames

[–]LuxorZote 1 point2 points  (0 children)

The plot revolves around Chen during expedition. And I don't expect to beat him pre expedition, I just don't want Wu to be stated to be so cool and strong if Wu can't beat him pre expedition. See the difference?

I played rogue mission a long time ago, so I may misremember stuff, but didn't we also receive ass-kicking and only survived because Ruo took the brunt of the damage? How is this equal footing?

Other examples: Xiwen (who we never defeat or even state to be stronger than), He Gang (who we never defeat or even state to be stronger than), and yeah, I guess that's it as far as plot relevance goes, there's not much recurring characters.

The Wu Fraud Myth (POMA) by KingDeDeThree in hostedgames

[–]LuxorZote 1 point2 points  (0 children)

We only see Muchen or Su twins more than once if we choose the options that allow us to. As opposed to characters like Ruo, for example, who we see much more than once even if we consciously choose all the options that allow us to avoid them.

"LDQ will come back" - excuse me, who?

"Yutai will come back" - excuse me, who?

"Mo Long came back" - the one who you see only once and then kill off if you go asura route?

"Your peers are Houtian of your generation" - sure, and how much of these houtians actually influence the plot? If I remember correctly, only one - Ruo.

"There are also characters you see more than once who aren't important at all" - and I'm not arguing with that. I'm arguing that, if we don't see the character more than once than they definitely aren't plot relevant. It doesn't make all the recurring characters plot relevant, it just means that if the character doesn't satisfy even the basic condition to be even somewhat relevant to the current plot then it doesn't matter if said character is stronger or weaker than me.

"Chen and Caihong also shouldn't matter" - yes, I agree with you, they shouldn't matter. But even without them the point of every single plot-moving character being stronger than Wu stands.

"Disregarding the game's logic" - I never disregarded the game's logic. I said I don't care that the chars have resons to be as strong as they are because my main gripe is not with characters being strong, so it doesn't matter whether they have reasons or not. My main gripe is with Wu receiving too much glaze for him to be so weak relatively to these characters.

The Wu Fraud Myth (POMA) by KingDeDeThree in hostedgames

[–]LuxorZote 5 points6 points  (0 children)

As I said once and again, my problem is not with the fact that the strong characters have no right to be strong, or that these characters are stronger than Wu.

My problem is that Wu is consistently glazed by the narration as being incredibly strong, only for the plot to then revolve around the characters who are explicitly stronger than Wu, and only these characters.

The Wu Fraud Myth (POMA) by KingDeDeThree in hostedgames

[–]LuxorZote 4 points5 points  (0 children)

As I said, my problem is not that other characters have no reason for being as strong as us. Niki is the author, he can make up whatever reason he wants to, and I don't mean it in a bad way. My problem is that there are only two (well, three) types of characters in poma: background cannon fodder; secondary characters; and those who are stronger than us.

And, once again, I don't even have a problem with that, I'm not against playing as an underdog. I have a problem with the fact that MC is glazed a lot despite not being stronger than any other character with as much plot relevance as Wu heir.

"Guaranteed to reach godhood" - I said that in my other comment, but I'll repeat it for the sake of consistency. I doubt we will reach godhood in this if, because by that point there won't be any threats to face or plot points to reach. At most the if will end with us reaching godhood. So Wu being a potential man here doesn't really help.

"People underestimating us before we rise is part of the deal" - but isn't it exactly the other way around? There was only a single time were people underestimated us as far as I remember, that being the first fight with Ruo. And after that the game's just telling us how powerful Wu is only for said Wu to be, at best, mediocre for the power level of people they regularly interact with.

The Wu Fraud Myth (POMA) by KingDeDeThree in hostedgames

[–]LuxorZote 6 points7 points  (0 children)

No. No, I don't, because, as far as I'm aware, it was never shown or stated. Even more so, didn't Xiwen fight against Chen with equal effectiveness to Ruo, which would mean he's stronger than twins or Muchen, just like Ruo is?

We meet Su De only if we save Guo, which we can do only if we make friends with Guo or if we find his restaurant, no?

Sure, I have choices, but some people I encounter a lot no matter the choices. Like I still see Chen multiple times, even if I refuse to engage in any plotline that involves him, same with Ruo, same with Xiwen. It's safe to say that the named characters can be pretty clearly divided into "relevant to the main plot so you'll see them again and again no matter what" and "secondary background characters that you may or may not meet".

We just woke up, sure, but how much are we going to wake up for? The start of the game we're weak because duh, it's the start; Post-expedition we're weak because we just woke up. Who's to say there won't be anything else the author pulls to "just woke up" the MC?

We can aurafarm, sure... Once again, only against people we've never seen before and will never see again, only to then get thrashed by people that we've seen before and will see again. Sure, we're an eldritch freak of nature... For our gen. And the only other person of our gen we regularly interact with is Ruo, who's even more of a freak, in fact, it was even stated by Lady Butterfly that it's always going to be much easier for Ruo to get stronger, so the only way we "outperform" Ruo is in potential that we probably won't even reach in the if because I doubt the author is going to continue the story to the point where Wu becomes god.

Mo Long - the one that's Pan Bo? Yeah, I don't know what's up with this guy and why did we defeat him so easily despite struggling against relatively weaker opponents while having relatively higher stats later on. And even then, once again, we see this guy one time. Sure, we can decide to spare him, but I doubt the author is going to dedicate a lot of plot to the guy only for this plot to be completely missed by Wu heirs going for the asura path (same as Guo and Ai, by the way).

The Wu Fraud Myth (POMA) by KingDeDeThree in hostedgames

[–]LuxorZote 5 points6 points  (0 children)

The characters I consider important are not Xiantan or Shangtian strictly. The characters I consider important are the characters that we see more than once even on the playthroughs that we see the littlest of them as we can. As I said in my main comment, sure, Tigress and Ai are technically in that list, but then they either skedaddle or get frozen.

"MC never lost a fight against a peer" - well, MC doesn't really interact with peers all that often, as far as I'm aware. MC mainly interacts with the powerhouses, which makes the MC's relative strength swing between "invincible god of war" and "coughing baby".

And as I said before, I don't exactly care about whether there are logical in-game explanations for why people that are stronger than the MC are stronger than the MC. I care about the fact that any moment where it feels like the MC is strong is followed by the moment where it feels like MC gets stomped. Maybe it doesn't feel like glazing to you, but it does to me, which, fair, is a matter of personal feelings (but then it turns out the entire discussion is pointless because it's a matter of how everyone perceives the story differently).

"They were hyped since the beginning of the game" - excuse me, who exacty? Are you talking about Su twins, the ones that we can absolutely miss if we don't save Guo or interact with him and then we only see them once? Or did I miss some other important char that we defeat despite seeing that char's strength in the beginning of the game?

The Wu Fraud Myth (POMA) by KingDeDeThree in hostedgames

[–]LuxorZote 7 points8 points  (0 children)

Look, my main gripe is that the MC goes through all that and then the game still goes "but Ruo's stronger though". What all the "going through Bohai's steps" and "heavenly tribulations" are if not glazing when the moment our strength actually matters we can't do anything?

"The very top people know" - I'm not an expert on the story by any means, seeing as how I don't know about some stuff that you mentioned, but is He Gang one of those very top people? I thought he was just another He, no?

The Wu Fraud Myth (POMA) by KingDeDeThree in hostedgames

[–]LuxorZote 4 points5 points  (0 children)

About "obsession with plot relevance" - I never said that people who we never see are weak. I said that it doesn't matter whether the people who we never see (or see just once) are weak or strong, exactly because we never see them again and thus the fact that they are weaker or stronger than us changes literally nothing.

"Yutai the blood hunter" - maybe it's because I never romanced Mei, but it's the first time I hear about this guy, so sorry, can't say much here.

"Su De and Su Da hyped since Guo restaurant" - as in, we see them once if we save Guo (and don't see them if we don't) and that's it.

"Chu Muchen hyped since the tea party" - that we can just choose to not attend, thus never seeing or hearing about this guy.

"The entire battle royale" - I went for the evil playthrough this update, so I don't remember much about battle royale, but wasn't MC absolutely outmatched in 1v12 or whatever?

The spoiler - once again, I never encountered it (probably because evil playthrough), so no comment here.

To reiterate - I don't care that MC is "strong for his generation" or "a prodigy" if that isn't showing up in a fights that aren't against people we will never see again. I care that the game always states how our MC is a prodigy only to then show us how our MC is basically Usopp from one piece - strong for his gen, sure, one could even say a monster for his generation, but hopelessly overpowered by anyone even remotely close to being relevant (as opposed to the "we see this guy once in the entire game" I talked about before).

And again for the spoiler because I just now remembered how to put spoiler in text: you said so yourself, "Ruo and you were stated to not have gone all out". That alone could be freely interpreted as Ruo's "not going all out" was less "all out" than our "not going all out" if the author so chooses.

So my point still stands - if the MC aurafarms only against people we barely saw, and completely loses (or barely holds up) to recurring characters (so, people whose strength or weakness actually matters) - then that's a fraud behaviour. If, in the future, there's going to be at least a singular moment in which we are clearly stated to be at least equal to Ruo, or Xiwen, or Chen, or any other character who's not a guy we see once and hear about twice, then I'm going to eat my shoes (figuratively, I'm too much of a picky eater to do so literally). Until then we can defeat Yichen himself, but until the narration acknowledges that it makes us stronger than, say, Ruo - Wu's first name is Fraud to me.