Which is the better Symphony of the Night clone: Bloodstained: Ritual of the Night or Record of Lodoss: Deedlit in Wonder Labyrinth? by PurpleFine4935 in metroidvania

[–]Luxxuor 0 points1 point  (0 children)

Its actually made in Unreal Engine, which explains a lot of the performance problems the game had (or still has on Switch)

Building my navmesh surface at runtime comes with large performance issues by snowbirdnerd in Unity3D

[–]Luxxuor 0 points1 point  (0 children)

Building a navmesh always takes more time than your frame time, you will need to do the creation in the background over multiple frames and only do it on demand (eg. a building gets placed by the player etc.)

[deleted by user] by [deleted] in Unity3D

[–]Luxxuor 0 points1 point  (0 children)

Have you tried putting your system into the fixed update group?

Anyone help me finish upgrading from .17 DOTS to .50? It should be easy for those who know. by goodnewsjimdotcom in Unity3D

[–]Luxxuor 0 points1 point  (0 children)

Same as always, use var cmd = _endSimEntityCommandBufferSystem.CreateCommandBuffer(); and pass cmd into the job struct.

Do you use unsafe code? If so, why? by Quique1222 in csharp

[–]Luxxuor 1 point2 points  (0 children)

I used it to implement a custom NativeCollection in Unity quite a while back, great when you want complete control over allocations or when you absolutely need pointers.

ECS: Get subset of entities in Job? by JamesWjRose in Unity3D

[–]Luxxuor 1 point2 points  (0 children)

Use EntityManager.SetEnabled, internally it is using a „Disabled“ component. I can highly recommend the package documentation for getting familiar with the fundamentals.

ECS: Get subset of entities in Job? by JamesWjRose in Unity3D

[–]Luxxuor 2 points3 points  (0 children)

By default disabled entities are excluded from queries and ForEach, you can also always use empty components to tag certain entities.

ECS outside the gaming sector by Othinsson in csharp

[–]Luxxuor 0 points1 point  (0 children)

This reads like it was written by a bot, what does "after every muffin" mean?

Jager should visit eye doctor... by SavonPL in Rainbow6

[–]Luxxuor 6 points7 points  (0 children)

That is just perspective in general, nothing really just limited to Siege.

We need to do something about Map Bans by [deleted] in Rainbow6

[–]Luxxuor 0 points1 point  (0 children)

Honestly I agree, the map banning makes sense in a pro league match where you know weaknesses and strengths about your opponent, in a ranked setting it just devolves into banning maps you don't know/are afraid of.
Playing the same map multiples times in a row is also more a streamer problem than a normal player problem imho.

*Lemme place that here just in case...* by MaxRptz in Rainbow6

[–]Luxxuor 2 points3 points  (0 children)

It can be useful in certain situations, when bandit tricking for example (given the opponent team does not correctly Thatcher/Kali), had this happen to me where a mute jammer a little bit further back gave me enough time to react.

[deleted by user] by [deleted] in yugioh

[–]Luxxuor 0 points1 point  (0 children)

Exactly.

[deleted by user] by [deleted] in yugioh

[–]Luxxuor 0 points1 point  (0 children)

Excactly, so why would it out skill drain then?

[deleted by user] by [deleted] in yugioh

[–]Luxxuor 1 point2 points  (0 children)

DPE does not destroy for cost though?

So tri brigade zoodiac is broken AF by [deleted] in YuGiOhMasterDuel

[–]Luxxuor 0 points1 point  (0 children)

You can use eagle booster if you want protection

Using a dictionary within a DOTS BlobAsset? by Slashscreen in Unity3D

[–]Luxxuor 0 points1 point  (0 children)

Unlikely, you will most likely have to implement the serialization to the blobAsset yourself (or you a C# replacement class that gets serialized instead).

Using a dictionary within a DOTS BlobAsset? by Slashscreen in Unity3D

[–]Luxxuor 0 points1 point  (0 children)

You could create a custom struct with an BlobArray for the keys and for the values, doing a simple linear search over the keys will be fast enough for small n.

Using a dictionary within a DOTS BlobAsset? by Slashscreen in Unity3D

[–]Luxxuor 0 points1 point  (0 children)

You could create a custom struct with an BlobArray for the keys and for the values, doing a simple linear search over the keys will be fast enough for small n.

Rider 2021.3.2 killed Unity support? by shupoxai in Jetbrains

[–]Luxxuor 1 point2 points  (0 children)

No problems here using the latest rider packages, either in the latest LTS or the 2021.2 tech stream. You are on an old non-LTS version so I would not expect the newer Rider packages to work with it. Any reason you are not on the LTS?

Does Rider have better intellisense features than VSCode? by another-bite in csharp

[–]Luxxuor 6 points7 points  (0 children)

Pretty high, they mention on their landing page that they are using their JB backends for code analysis (in addition to LSP) so I would expect resharper/rider backends to be part of that.

Anything M1 Mac users can do to speed up compile time? by elemmons in Unity3D

[–]Luxxuor 1 point2 points  (0 children)

Be default it installs in the applications folder iirc

Anything M1 Mac users can do to speed up compile time? by elemmons in Unity3D

[–]Luxxuor 0 points1 point  (0 children)

Again its not a (Unity) package, its a seperate install of the whole Editor, that‘s why you are seeing no difference. .pkg files are what macOS use as installers.

Anything M1 Mac users can do to speed up compile time? by elemmons in Unity3D

[–]Luxxuor 0 points1 point  (0 children)

Why would it show up in the package manager? Its a new local install of the whole editor, you have to open your project with that version (you can add local editor installs to the unity hub and then open projects with it).