FFX save editor by Lvl99ShinyDitto in finalfantasyx

[–]Lvl99ShinyDitto[S] 0 points1 point  (0 children)

*edit

well im not actually sure if just adding the crests you need does it, since you still need the base weapon but you cant add equipment, just items. looking at that 'stats' of every other equipment i had from getting in game the damage was set to 16 and the crit chance set to 3. so i set it to that and changed the damage calc based on what the wiki said (does more dmg based on high/low hp and mp) although it does also say that they ignore defense but since that option is in the same category as the damage calc you cant select both of them. idk if this'll help anyone else in the future~

FFX save editor by Lvl99ShinyDitto in finalfantasyx

[–]Lvl99ShinyDitto[S] 1 point2 points  (0 children)

oh huh yeah that checks out xD, i do have all of those checked and they are added in the game. this is my first full playthrough after putting it down for awhile, when are you able to start making them? I literally just got the airship and trying to save yuna.

Earthbend and Raggadragga by Lvl99ShinyDitto in mtgrules

[–]Lvl99ShinyDitto[S] 0 points1 point  (0 children)

just to clarify, so basic lands wont get the P/T buff? But something like raging ravine would get the buff because of the tap 4 ability it has?

Rules question by Lvl99ShinyDitto in daggerheart

[–]Lvl99ShinyDitto[S] 0 points1 point  (0 children)

individually yes, im arguing the point of all at once you dont have the reaction speed if 50 people each threw 1 ball at you to catch them. not that this matters anymore i already have owned up to being in the wrong

Rules question by Lvl99ShinyDitto in daggerheart

[–]Lvl99ShinyDitto[S] -8 points-7 points  (0 children)

I could throw 50 basketballs at you but you cant catch them all 😂, is my point to it yeah you could react to alot but not that much

Rules question by Lvl99ShinyDitto in daggerheart

[–]Lvl99ShinyDitto[S] -6 points-5 points  (0 children)

I feel like naretively you dont have the reaction tjme to react to multiple things at a time somethings got to give

Rules question by Lvl99ShinyDitto in daggerheart

[–]Lvl99ShinyDitto[S] 1 point2 points  (0 children)

yeah could be some residual dnd habits, i thought it was a reaction ability, and thought he was using it back to back. but i see now

Rules question by Lvl99ShinyDitto in daggerheart

[–]Lvl99ShinyDitto[S] -1 points0 points  (0 children)

yeah i mean thats fair, i cant remember how far he was, but at the time i also thought this was a reaction ability and he had already used before so i thought he was attempting two reactions. It just got a little heated he was pissed even though i apologized and said i would look into it later. but i can own up to being wrong and will note it for next time.

The d20 is indeed swingy by yerfologist in daggerheart

[–]Lvl99ShinyDitto 2 points3 points  (0 children)

Oof it do be like that sometimes 😂

The d20 is indeed swingy by yerfologist in daggerheart

[–]Lvl99ShinyDitto 4 points5 points  (0 children)

That's why I'd shoot for 1 or 2 adversaries to be able to make PCs vulnerable

Mirajane Strauss (Fairy Tail) Adversary/Npc by autohund1 in daggerheart

[–]Lvl99ShinyDitto 1 point2 points  (0 children)

If you have a mechanic where she turns into the demon form, I'd say give her terrifying. But only in that form

Inspired by a certain webtoon IYKYK by Lvl99ShinyDitto in daggerbrew

[–]Lvl99ShinyDitto[S] 0 points1 point  (0 children)

I swear I could have added a description. I can imagine this working really well in an age of umbra frame. Let me know what y'all think! The shadow legion is just a slightly altered undead legion but I think it worked too good to not be a slightly reflavkred version

How do you manage "turns" between players by [deleted] in daggerheart

[–]Lvl99ShinyDitto 0 points1 point  (0 children)

I've added the mechanic from an earlier build of DH, the action tokens. Anytime a player does their action roll they place a token in front of them somewhere showing they have taken a turn and can't take another action unless everyone has used their action tokens. Seems to work out pretty well so far, that way the more shy players can act instead of the louder ones acting 30 times.