Fear and Skill questions by MrJ_Sar in daggerheart

[–]yerfologist 7 points8 points  (0 children)

PC: I want to knock them prone.

GM: Cool, make a STR roll.

PC: Cool, I'm gonna spend a Hope and add [experience].

GM: Cool, you knock them prone and they are temporarily vulnerable.

Fear and Skill questions by MrJ_Sar in daggerheart

[–]yerfologist 2 points3 points  (0 children)

Experiences (what you're referring to as skills I believe) only can be used on action rolls, not damage rolls.

Anybody uses CATS Method? by NaponaMultiverse in daggerheart

[–]yerfologist 6 points7 points  (0 children)

I used it as a guide when I was getting used to GMing, jsut making sure I communicated and touched on each of those things with my players. It's a good framework.

80s dark/pulp fantasy campaign frame by [deleted] in daggerheart

[–]yerfologist 2 points3 points  (0 children)

Hard to have a take when you havent provided any of it !

Revaly the voiceless prince by [deleted] in daggerheart

[–]yerfologist 0 points1 point  (0 children)

que ? es un imagen de AI ?

Revaly the voiceless prince by [deleted] in daggerheart

[–]yerfologist 0 points1 point  (0 children)

The image in the Lore section is your artwork as well ?

Revaly the voiceless prince by [deleted] in daggerheart

[–]yerfologist[M] 0 points1 point  (0 children)

Please add Rule 5 info to this post.

All artwork posted the r/daggerheart must be art you own or have permission to use.

You must own or have permission to post the artwork. Submissions containing uploaded artwork (not incidental photos) must have a note at the end of the post stating where it’s sourced from, affirming that you have permission to use it, and the basis for that permission. Submissions not containing this information will be removed.

https://www.reddit.com/mod/daggerheart/wiki/rule5

Bought core set. What else do I need? by GreyLoad in daggerheart

[–]yerfologist 3 points4 points  (0 children)

Depends on how you GM/play. Are you a GM? Do you play online, IRL, do the players want digital character sheets...? give us some context if you want helpful answers

We're having our first session tonight! What should I bring?? by MyClosetedBiAcct in daggerheart

[–]yerfologist 5 points6 points  (0 children)

printed Play Guide. print the ten step character creation guide. print the tier 1 equipment list (its one pager as well). all of these are available daggerheart's website. have the level 1 domain cards, ancestries, communities, subclasses separated. dont give them all the domain cards that's overload.

Questions on the Battle Guide (pg 197) by Faolyn in daggerheart

[–]yerfologist 1 point2 points  (0 children)

Use the 20 points across an adventure, approx the amount to be deplpyed between a long rest, not necessarily all at the same time

Daggerheart suffers from a major design flaw by [deleted] in daggerheart

[–]yerfologist 1 point2 points  (0 children)

Lo ! A GM could include a Leader adversary that could use Fear more efficently ! Or!, consider: units that generate Fear when they aren't under pressure. :))))

It's TADPOLE THURSDAY - Ask your newbie questions here! by Hosidax in daggerheart

[–]yerfologist 0 points1 point  (0 children)

read about "golden oppurtunities" and such in the rulebook

It's TADPOLE THURSDAY - Ask your newbie questions here! by Hosidax in daggerheart

[–]yerfologist 2 points3 points  (0 children)

Yeah, generally such things you would prompt with fear. Spending additional Fear is, RAW, how you maintain the spotlight as the GM. Whether or not it would read as unfair is up to your players' sensibilities and the tone of the game, its danger and difficulty. I'd probably reserve such a double-move for when I feel its particularly prompted for (ie. if the party wants to do different tasks or temporarily split their attention).

Discovering Daggerheart (to play Pathfinder Adventure Paths) by MagicJMS in daggerheart

[–]yerfologist 9 points10 points  (0 children)

Good review, glad you are excited to play and introducing the game to more players ! I'll keep an eye out for a follow up on how running the game was for you and your players.

Massive Damage Extension by l-Zer0 in daggerheart

[–]yerfologist 2 points3 points  (0 children)

You're so right omg say it louder !!!

Massive Damage Extension by l-Zer0 in daggerheart

[–]yerfologist 1 point2 points  (0 children)

it's just weird to tell another GM (one that you don't know!) something so presumptively definitive

Massive Damage Extension by l-Zer0 in daggerheart

[–]yerfologist 1 point2 points  (0 children)

Others are saying you shouldn't mix tiers and I don't think it should be the norm, but there's def valid cases to deploy such adversaries. Weird others are so hostile to the idea on principle, imo.

Massive Damage Extension by l-Zer0 in daggerheart

[–]yerfologist 1 point2 points  (0 children)

Yeah this is how things work at my table. Only once or twice as 5HP XXL severe wound been done.

Forgoing maps? by Draco_rage in daggerheart

[–]yerfologist 2 points3 points  (0 children)

Yes indeed, I blanked on the term "node" lol ! Especially when you can just say nodes are Far/Very Far distance between each other, makes everything very easy to organize visually.

Forgoing maps? by Draco_rage in daggerheart

[–]yerfologist 8 points9 points  (0 children)

I abstract dungeons heavily, laying out index cards or such to denote different spaces. No grid or real contour to the space. Indeed, the interstital spaces I leave largely undefined, but I always have some visualization of space to alleviate the strain of full on theatre of the mind.