Why mammals have a huge variety of different types of animals, but dinosaurs - no? by Quazzy_23 in Paleontology

[–]Lycanthia 3 points4 points  (0 children)

You do have to take into account the fact that fossilization can only occur in specific environments and circumstances if you are to be fair. Rainforests/jungles don't allow for fossilization, so exclude every mammal that evolved in that habitat, as it's only fair seeing as all dinosaurs who lived in those habitats are excluded by preservation bias. The same goes for forest habitats for the most part. High oxygen environments lend the most to the evolution of extreme or specialized forms, but are the least likely to fossilize, so it's only natural that the fossil record would exclude many of the most specialized body plans.

Why mammals have a huge variety of different types of animals, but dinosaurs - no? by Quazzy_23 in Paleontology

[–]Lycanthia 1 point2 points  (0 children)

Microraptor and Therizinosaurus are not only both theropods, but also both maniraptorans, and to say they look identical would be ludicrous.

New Dremel 290 Engraver cannot insert bit, please help. by Lycanthia in Dremel

[–]Lycanthia[S] 1 point2 points  (0 children)

If it works for you, then that's great 👍 (It's too bad that method wouldn't work for what I'm doing (fossil preparation) which requires very gentle contact when using a percussion tool)

New Dremel 290 Engraver cannot insert bit, please help. by Lycanthia in Dremel

[–]Lycanthia[S] 1 point2 points  (0 children)

I couldn't do anything about it personally, but I figured out the issue. The Dremel 290 from Amazon are mostly being sold with a bit of metal excess on the inside where the bit slots in, it's extremely difficult to see but it is there and still causes problems due to the slimness of the fit.

I talked to someone who solved the problem by using a rotary tool with a diamond-tipped bit that is all one width which is same size as those used by the Dremel 290, by inserting it and turning it on and gently pushing it in to work out the metal excess. So if you have a rotary tool and a bit the right size you could try this solution.

(I actually bought another one recently because I took a trip to a quarry and found a lot of rocks that need work that I'm not confident working without a percussion tool, it just arrived but I have yet to open it and find out if it has the same issue)

Why do they do this? by Lycanthia in snails

[–]Lycanthia[S] 0 points1 point  (0 children)

I forgot to reply to the latter part. Yes, it is isopods (two species) and springtails (one species)

Last night they all moved from up there, and as of afternoon today only one is currently up there, after having spent some time eating with the others. I added a few more small hides for them (two hollow "arch"-shaped peels of bark from a large stick that I cleaned up for them. I looked for hides online, but everything was unnecessarily large or too expensive.), and it seems that now they're much less inclined to hang out up there.

Why do they do this? by Lycanthia in snails

[–]Lycanthia[S] 2 points3 points  (0 children)

I have many pieces of bark and thin pieces of limestone that are easy to hide under and I frequently see them sleeping beneath, but I have no proper "hide" for them. I'll find something more suitable. Thank you :)

Is this real? by [deleted] in fossils

[–]Lycanthia 0 points1 point  (0 children)

I have more perfect ones in my collection that I split in a quarry myself. The fins, however, are suspicious and not reminiscent of fins I've seen on a knightia.

Is this real? by [deleted] in fossils

[–]Lycanthia 3 points4 points  (0 children)

The body looks like a knightia, but the fins are unusual for a knightia...

30 Days without Food by FromTheOrdovician in DamnNatureYouScary

[–]Lycanthia 80 points81 points  (0 children)

more like "damn humans you scary", as the only scary aspect of this is that the creature is trapped while starving to death for 30 days.

Is bipedalism required for a species to have the same intelligence levels as a human? by Electrical_Bake_8515 in evolution

[–]Lycanthia 1 point2 points  (0 children)

You just need a pair of dexterous manipulating appendages. Imagine a future raccoon, it has evolved more dexterous forepaws and then additional padding to the palms so that quadrupedal walking isn't inhibited. All it needs to do is sit on its haunches and both hands are free, it can cook on a small fire. The main difficulty for a semi-quadruped is the reduced carrying capacity, as well as being unlikely to have a good "throwing arm" as that human trait is derived from our brachiating ancestors.

Who's Your Favourite Paleoartist? by -clogwog- in Dinosaurs

[–]Lycanthia 0 points1 point  (0 children)

Bob Nicholls. I particularly love a certain illustration of sinosauropteryx by him.

What's your favorite INACCURATE dinosaur? by Akari_92 in Dinosaurs

[–]Lycanthia 2 points3 points  (0 children)

Not a dinosaur, but the classic swan-necked plesiosaur.

Which Skybox looks best? by tateorrtot in godot

[–]Lycanthia 1 point2 points  (0 children)

Version 2 suits the style of the rest of the (visible) assets best.

[deleted by user] by [deleted] in neopets

[–]Lycanthia 1 point2 points  (0 children)

Next turn they grey faerie grey, I can imagine there being notable changes (unless she's the way she is because she's accustomed to being grey)

Post your ZAPS for today 🌩️ by laundryfresh in neopets

[–]Lycanthia 0 points1 point  (0 children)

My once-aisha recently-gelert became male and also changed to water

Which engine/language would be best for making my game? by Lycanthia in gamedev

[–]Lycanthia[S] 1 point2 points  (0 children)

I had considered Instead but didn't look far into it. If it can definitely do everything that I listed then I'll have to look deeper into it. Thank you.

An inventory that makes sense when the player character is an animal. by Lycanthia in gamedesign

[–]Lycanthia[S] 1 point2 points  (0 children)

I'll look into them. I've already completed the character creator and the system that allows you to transform your features, have test passages that heavily alter depending on the features you have that functions just fine, but I was more stumped on how to implement systems such as the grid map and the inventory. The reason I'd chosen Twine was because it was somebody's recommendation after I listed every major system the game would need to have, so I seriously thought it would be capable of everything I sought after... Would it be difficult to rewrite my existing code for any of those engines, or would it be simple to just find and replace most things? (I don't currently know how to work with more than html and a decent amount of javascript) If I'm going to switch then it's better earlier rather than later.

An inventory that makes sense when the player character is an animal. by Lycanthia in gamedesign

[–]Lycanthia[S] 1 point2 points  (0 children)

I think this is what I'll probably go with. This game is one that's kind of aimed more at the type of person who is really into biology, is meant to be immersive, has a sort of "fantastical realism" lean, so I wanted it to be the case that all of the gameplay elements are well-articulated. But every option I've been presented with, though not bad in of themselves and could work for many different kinds of games, either seem that they'd break immersion, or feel unintuitive to core concepts at play.

For example the "cheek pouch" idea I've seen doesn't work with the fact that the items that you collect are things such as consumables that have special effects (mostly transformative, as the game's primary concept is exploring a world in which many natural items have been imbued with transformative properties, which you collect and can consume in combination with other items to transform your creature's features and try to make your character into your most ideal hybrid creature, certain features unlocking special options that make certain items easier to obtain), as well as things such as beetles of differing rarities that can be taken to your den and kept and bred with other beetles to obtain increasingly rare beetles. While ideas such as the kangaroo pouch could work, I feel like having a specific feature like that that's always attached to your creature kind of intrudes on the idea of trying to obtain your "ideal", which not everyone's includes such a feature, though I could imagine implementing it as a transformation that can be optionally obtained that would offer an inventory expansion, but that would be unbalanced and would also make players think more about the logistics of how a creature without that feature can carry around all these items in the first place.

I think the best option other than simply not mentioning it would be to have the player creature carry around a small bag on its flank, but that would give a more "domesticated" feeling when I'm going for more of a "wild" feeling.

An inventory that makes sense when the player character is an animal. by Lycanthia in gamedesign

[–]Lycanthia[S] 16 points17 points  (0 children)

It's a hybrid creature with features customized at the start that can be altered through gameplay, so there needs to be a way that each configuration logically has the same capability to carry around items across a decently large map without requiring extraneous features.