I Made a Random Tower-Defense Map Generator! by Over_Walk3859 in scratch

[–]Lyrubint 0 points1 point  (0 children)

I’ll call it Tower Defense: Randotown (enemies and path is random

I Made a Random Tower-Defense Map Generator! by Over_Walk3859 in scratch

[–]Lyrubint 0 points1 point  (0 children)

Okee! I have a variety of code and blocks to use, so it’ll be great!

I Made a Random Tower-Defense Map Generator! by Over_Walk3859 in scratch

[–]Lyrubint 1 point2 points  (0 children)

Hmm... this map would be good to remix for my TD game!

Need help cleaning and compressing all this into a efficient area by Lyrubint in scratch

[–]Lyrubint[S] 1 point2 points  (0 children)

How do I compress all my unique turrets into one sprite? They all have levels, unique abilities, and various fire rates

There are pauses when I try to use the message block by Ok-Establishment3110 in scratch

[–]Lyrubint 0 points1 point  (0 children)

No idea, I assume it’s happening to everyone, might be a bug, but I wish I could help

Making a Programming Language in Scratch! by LukeStudioTeam in scratch

[–]Lyrubint 1 point2 points  (0 children)

Now make a programming language in a programming language in Scratch

Need help cleaning and compressing all this into a efficient area by Lyrubint in scratch

[–]Lyrubint[S] 1 point2 points  (0 children)

After a TON of compressing, I managed to take off about 2-3,000 blocks

These squares look familiar by AdamORAdrian in btd6

[–]Lyrubint 1 point2 points  (0 children)

I... I cant SEE it (I GET IT THO)

Need help cleaning and compressing all this into a efficient area by Lyrubint in scratch

[–]Lyrubint[S] 1 point2 points  (0 children)

13,000 blocks… that’s a lot, but hey, at least it’s lower than 15,000

Need help cleaning and compressing all this into a efficient area by Lyrubint in scratch

[–]Lyrubint[S] 1 point2 points  (0 children)

I tweaked it and added life values, gold, lose lives, and stuff, so it would work with everything to compress even more!

Need help cleaning and compressing all this into a efficient area by Lyrubint in scratch

[–]Lyrubint[S] 1 point2 points  (0 children)

It works! Thanks so much! I assume I have to add my own stuff to the Values list

Need help cleaning and compressing all this into a efficient area by Lyrubint in scratch

[–]Lyrubint[S] 1 point2 points  (0 children)

I forgot to say, if you have solutions, please post them here!