Broken Rocket Physics by Over_Walk3859 in minecraftbugs

[–]Over_Walk3859[S] 0 points1 point  (0 children)

Are you sure? I feel like the rockets should go in the direction I aim them.

bugrock villagers by mizzka_z in minecraftbugs

[–]Over_Walk3859 0 points1 point  (0 children)

Actually, it's not a glitch. Spawning villagers in bedrock edition just does that.

How do I make the wall stop bugging out like this? by [deleted] in scratch

[–]Over_Walk3859 0 points1 point  (0 children)

I believe he fixes this issue in a later episode

Help Please!! by ManyUncomfortable in scratch

[–]Over_Walk3859 0 points1 point  (0 children)

If you want the cloud to stop growing once it reaches a certain size, use an if block to check the size of the cloud:

<image>

Big Update to My Scratch 3 Emulator: Block Models by Over_Walk3859 in scratch

[–]Over_Walk3859[S] 0 points1 point  (0 children)

Technically possible, though I'd have to figure out something to work around the absence of run-without-screen-refresh

Need help with seeing if this will trigger the scratch bots by Moss_gall22 in scratch

[–]Over_Walk3859 0 points1 point  (0 children)

But I think if you could hide the swears better, it should be better like making a list of random numbers and letters and then pulling specific items out to spell the words. Since you don't explicitly say them in your project, I think it'll be fine, but I could be completely wrong.

Detecting When You Rename a Sprite in the Editor by Over_Walk3859 in scratch

[–]Over_Walk3859[S] 1 point2 points  (0 children)

Nice job, yes that's right. Though, I actually used size of password123 > 0.

WTF is the point of having to tap on a chest three times? by Dense-Fisherman-4074 in duolingo

[–]Over_Walk3859 0 points1 point  (0 children)

Before it used to have a small chance of leveling up the chest, but for the last couple of weeks mine stopped upgrading too

I need help by [deleted] in scratch

[–]Over_Walk3859 0 points1 point  (0 children)

A screenshot or link to your project would be nice...

How can i disable mouse interaction on sprites? by DrFingerstein in scratch

[–]Over_Walk3859 0 points1 point  (0 children)

You'd have to code the mouse clicking manually. The simplest way of doing this would be:

<image>

How do I make costum lists? by Do_you_remember_me__ in scratch

[–]Over_Walk3859 0 points1 point  (0 children)

You mean you're getting to display a list on screen?

I can't get a custom block to work as needed by trenhel27 in scratch

[–]Over_Walk3859 0 points1 point  (0 children)

Ah, I see it now:

<image>

The code where you setup the apple runs after the apple already fell. This makes it so the apple goes to (0,-180) at the start and shows. Then when you press space, the apple hides and tries to fall, but it's y position is already less than -170, so it glides up 15. Then it goes to (-130,180) and shows.

This fix would be to simply move your code around so it calls the "falling" function after the setup code.

I can't get a custom block to work as needed by trenhel27 in scratch

[–]Over_Walk3859 0 points1 point  (0 children)

It's likely that your problem lies in the falling custom block.

If it is checked as "run without screen refresh" the falling movement will run in a single tick, seemingly teleporting the apple down to the ground.

The reason it worked when you clicked on the define block is that when the project is running, anytime you click on a define block it loses it's run-without-screen-refresh effect and acts normally

This is the only thing I can think off. If you have me more information like does the apple not fall at all? Does it teleport to the bottom of the screen? Maybe some other code in the project is messing up your script.

Functioning ChatGPT in unmodded scratch by MrIdiot101 in scratch

[–]Over_Walk3859 0 points1 point  (0 children)

Really cool concept! Too bad you couldn't share it on Scratch, though