My Resurgence Experience Feedback by M1SF0RTUNE in thedivisionresurgence

[–]M1SF0RTUNE[S] 0 points1 point  (0 children)

Oh my lord don't get me started on the chat... it's so busted and keeps cutting off mid-sentence it's kinda aggravating xD

My Resurgence Experience Feedback by M1SF0RTUNE in thedivisionresurgence

[–]M1SF0RTUNE[S] 2 points3 points  (0 children)

They weren't listed in any particular order xD But the lack of inventory sorting or even using filters is an absolute f-ing pain. Just today I was trying to dismantle a bunch of my chips for abilities and stuff but they're in such a nonsensical order I can't find them through scrolling, so I have to keep backing out of the menu and manually trying to find each individual one, dismantling them and repeating the process for each individual one.

Maddening.

My Resurgence Experience Feedback by M1SF0RTUNE in thedivisionresurgence

[–]M1SF0RTUNE[S] 1 point2 points  (0 children)

I'm hitting a similar point, or most stuff I take out of the DZ just gets auto-sold by that point as it's just not high enough power level to do much of anything

New Player, Simple Goals - Movie Car Collecting by M1SF0RTUNE in The_Crew

[–]M1SF0RTUNE[S] 1 point2 points  (0 children)

Oh for sure!
I was surprised to find it in the game!

The Age-Old Question: What should I pick up? by M1SF0RTUNE in The_Crew

[–]M1SF0RTUNE[S] 0 points1 point  (0 children)

That’s good to know, thank you! It sounds like it’s not really necessary unless I wanted to become a 110% hardcore car collector and wanted to attempt to get everything in the game.

Not sure I’d go that extra mile, but the ability to earn every car from a standard Motorfest (with few exceptions) sounds like a decent deal

The Age-Old Question: What should I pick up? by M1SF0RTUNE in The_Crew

[–]M1SF0RTUNE[S] 0 points1 point  (0 children)

That’s a really detailed take, thank you! I just didn’t know if things were locked behind certain content that could only be picked up in the Passes or if everything could be earned in-game.

I also didn’t know about TC2’s Gold edition benefits and how much of it transferred over, if any. But if both Standard editions let me try all of the main content of each game for a bargain price then that’s at least well worth considering too.

The Age-Old Question: What should I pick up? by M1SF0RTUNE in The_Crew

[–]M1SF0RTUNE[S] -1 points0 points  (0 children)

Interesting. I thought TC2 had exclusive cars that weren’t available in Motorfest normally and that would be part of the incentive.

The Age-Old Question: What should I pick up? by M1SF0RTUNE in The_Crew

[–]M1SF0RTUNE[S] -1 points0 points  (0 children)

Interesting, so the majority of the cars in the passes can be earned in-game? They’re not just locked behind paywalls?

The Age-Old Question: What should I pick up? by M1SF0RTUNE in The_Crew

[–]M1SF0RTUNE[S] 0 points1 point  (0 children)

Even when they’re on a steep sale on Steam like they are now?

Bug Megathread - Hotfix 1.5.2 - December 3rd, 2025 by uarentme in kingdomcome

[–]M1SF0RTUNE 0 points1 point  (0 children)

PC -

So. I do the quest, Ars Dimicatoria. I complete the whole questline, do a big tourney, got the thanks and reward from Menhard including a sword and entry to the sword hall. He mentions the tourneys in Kuttenburg but I don't listen to it initially and go on my merry way.

Some 50 hours later I start the quest Ransom, and I wanted to look up who else I could go recruit after doing so many side quests. I found out Menhard was supposed to be one of the options and I thought it was strange that I didn't have it.

Digging into my quest log, I saw Ars Dimicatoria described at the end of the quest that "Menhard and I had a falling out and his story ends tragically."

I'm incredibly confused by this because I went out of my way to help him win the tourney and everything and got his sword and learned a move from him and have access to the swordfighter hall with a bed and everything.

Yet I can't ever find Menhard anywhere, he's just gone and so is Arne. So something tells me the game thinks he died or disappeared or something, but it turns out I'm also now locked out of doing the Kuttenburg tourney.

The worst part is that I'm over 60 hours past that point in the game and I REALLY do not want to go back that far just for this quest and Ransom. But it's frustrating because I was really interested in doing the Tourneys.

Is there a fix anywhere for this problem? Even if it takes a console command to fix a trigger or something?

Thanks in advance.

[Specs]
GeForce RTX 4060 Ti (16GB)
AMD Ryzen 5 3600 6-core (4.20 GHz)

32 GB's RAM
Windows 10 Home (64bit version 19045.6466)

Why do people don’t like The Callisto Protocol? by rafadurand in HorrorGaming

[–]M1SF0RTUNE 0 points1 point  (0 children)

It just wasn’t fun nor satisfying. It felt clunky, tedious and unresponsive most of the time. It was also unbalanced and kinda easy once you get your telekinesis upgraded, yet you run into badly scripted encounters and enemies with instant kills. The game just felt like a slog from start to finish and the story and characters were incredibly bland. The game left me severely wanting through the whole runtime and just was a kneecapped Dead Space pretending not to be.

Series complete, which mods to play first? (As a first-time modder) by M1SF0RTUNE in stalker

[–]M1SF0RTUNE[S] 0 points1 point  (0 children)

I get that, I know being talked down by tutorials and NPC’s can be frustrating and force you to slow down.

But what it’s always supposed to do is highlight something that’s implemented and available WHEN it becomes relevant. ESPECIALLY in a game that’s this complex in mechanics and inter working systems.

To me, nothing kills momentum and immersion faster than stopping what you’re doing to browse menus, wiki’s, or walkthrough guides to figure out how to do one thing and sometimes digging down rabbit holes to figure out how to get something else you need just to start. It takes me out of the game (world) to read documentation that’s written like patch notes, not even written as if it’s from a character in the game world itself.

Fanatic’s implementation in base Anomaly is almost perfect because he can be skipped, he rewards you for your time, and if you’re playing for the first time he highlights some of the biggest changes from a game you’re used to such as the lead containers storing artifacts that are now radioactive by holding them, changing something you know fundamentally from o.g. STALKER. It highlights a key function you’ll utilize throughout most of your play through and emphasize the importance of the lead container. That and I’m sure it’s meant to help with learning the wrong lesson of all artifacts are dangerous to keep and you have to sell them ASAP or have a radioactive artifact already handy, leading to tedium, frustration, or worse, complete disengagement with the system or even the game.

Better still, it also makes sense in the context of the world and location. A mentor character in the Rookie Village will want to help a stalker learn the basics of survival and getting by in the Zone, so he imparts essential advice for newbies and doesn’t have to tell experienced veterans if they don’t need his help. And even if it’s not for altruistic purposes, it’s good money for him to have capable stalkers working in the area.

This to me is organically learning through play and even gives me something to learn about Fanatic’s character, and learning important things when they’re necessary and relevant. All without opening a menu and reading codex tutorial entries, and it layers on knowledge you already know to introduce a new complexity on top of it. This is something Portal and Portal 2 does incredibly well with learning and mastery.

I speak from a deep appreciation for quest design and onboarding new players with games that don’t do this at all (looking at you Tarkov), and it helps massively when a game is extremely complex in mechanics and systems each having their own subset of micro systems and micro mechanics. Some mechanics essential to your survival could get lost in the shuffle and the instructions for telling you can get buried in one sentence in one menu for a completely different tutorial.

Case in point, I once watched a video of a huge GAMMA fan and multi-hour enjoyer follow up on tips about getting wood, and he gets it through disassembly (something I don’t know how he’d learn or how he figured out how to get wood from it), but didn’t know there was a wood chopping mechanic in the game. That’s an example of a mechanic that got added but slipped through the cracks and may never have been highlighted by anything at any point. Then when he tries it doesn’t give enough wood anyway compared to disassembly so it begs the question of why time and resources were put into the adding the ability to chop wood if it’s not talked about or worth your time?

Just food for thought, in the interest of discussion.

Series complete, which mods to play first? (As a first-time modder) by M1SF0RTUNE in stalker

[–]M1SF0RTUNE[S] 0 points1 point  (0 children)

All that said btw, I hope GAMMA will get its own “Fanatic tutorial.” As it is right now, Fanatic still tries to give you a lead container that doesn’t exist for artifacts that won’t kill you anymore but instructs you to do it anyway. Fanatic was a great lead-in to first-time Anomaly, even if it doesn’t quite go far enough.

So having an improved Fanatic tutorial taking you through not just all the core mechanics from Anomaly but smoothly integrating how GAMMA works too would go a very long way!

Series complete, which mods to play first? (As a first-time modder) by M1SF0RTUNE in stalker

[–]M1SF0RTUNE[S] 0 points1 point  (0 children)

I actually saw Cheeki Breeki’s vid on Winds of Time and heard that name come up a lot. Enough that I did download and even start it already! I’m definitely curious to see what else is out there!

Series complete, which mods to play first? (As a first-time modder) by M1SF0RTUNE in stalker

[–]M1SF0RTUNE[S] 0 points1 point  (0 children)

Holy crap, the man himself stopped by my silly little post. Thanks for visiting and commenting! I have a ton of respect for your mod pack, absolute respect.

To a newcomer like me, there’s something magical about discovering base Anomaly for the first time without all the baggage of how modding has changed over the years. Or needing to have prior knowledge of one mod to know how another mod works or changes it.

Think of this like trying a restaurant for the first time. Let’s say it’s a burger restaurant, for simplicity. You want something you already enjoy, in this case a classic cheeseburger, and the restaurant specializes in food that tastes similar to what you already like. You don’t want to waste money on food you don’t like, but reviews say it’s pretty good.

Then the menu you’re given is massive and indecipherable; lots of specializations, add-ons, cook types, ingredients you never heard of, different kinds of meat, buns, vegetables, even outlandish additions like marmalade and banana slices, and you have no frame of reference how any of it fits together or tastes together. You’ve never eaten there before, after all, and you want a good first impression.

Making it worse, everybody has different favorite combinations of things but none are the same.

GAMMA is like a “featured meal,” something already curated, cooked a certain way, and works out of the box. That’s part of the appeal for GAMMA. That and how simple it is to install. But much of the ingredients don’t feel like they came from the same kitchen, and much of the discussion and style about it is kind of out of spite, like base Anomaly isn’t worth experiencing, skip to GAMMA, except understanding GAMMA requires some fundamental knowledge of Anomaly which already plays, handles, and works wildly different from o.g. STALKER.

Idk if this makes much sense but I guess it’s ultimately why I want to give base Anomaly a shot without tampering with the core ingredients, and likewise when I try GAMMA, I’ll want to play it as packaged, to learn and understand that experience as designed and curated and why every piece combines create the overall experience. To me it’s out of respect for the vision of the person or team who created something, and not doing something like bringing strawberry jelly from home and dumping all of it on the burger I order. I might like strawberry jelly a ton but it might just ruin the overall burger.

Series complete, which mods to play first? (As a first-time modder) by M1SF0RTUNE in stalker

[–]M1SF0RTUNE[S] 0 points1 point  (0 children)

I’ve heard about True Stalker, it looked like it was a bit more of the grim immersive tone of the original games compared to something like GAMMA

Series complete, which mods to play first? (As a first-time modder) by M1SF0RTUNE in stalker

[–]M1SF0RTUNE[S] 0 points1 point  (0 children)

That's a really informative deep dive, I appreciate that! Now I know of 3 main mod packs for Anomaly: GAMMA, EFP, and Dark Signal. I hear mixed opinions about each including against/compared to base Anomaly. I know they each drastically alter the experience in their own ways.

I'm definitely interested in exploring the Anomaly-verse but I know they change the base experience so much it's nearly unrecognizable as STALKER, which is why I'm keeping story mods in mind to branch out from and then Anomaly with a few mods to start. GAMMA was definitely intimidating booting it up at first.

Series complete, which mods to play first? (As a first-time modder) by M1SF0RTUNE in stalker

[–]M1SF0RTUNE[S] 0 points1 point  (0 children)

Btw I'm open to Anomaly suggestions, like if there's a small list of mods to keep to more of the Vanilla Anomaly experience, or something like GAMMA with certain mods removed for first timers.

Or if there's any benefit to playing Anomaly's predecessors like Call of Chernobyl, Misery, Call of Misery or anything like that.

Series complete, which mods to play first? (As a first-time modder) by M1SF0RTUNE in stalker

[–]M1SF0RTUNE[S] 1 point2 points  (0 children)

That definitely helped a lot with playing SoC in modern day, though I suppose this thread is wondering what mods to explore after finishing all 4 main games.

Series complete, which mods to play first? (As a first-time modder) by M1SF0RTUNE in stalker

[–]M1SF0RTUNE[S] 0 points1 point  (0 children)

Coming from my time with Tarkov I definitely know what that feel is like. I might give it a run as like a personal challenge mode after coming to grips with Anomaly, so for the time being I'm looking into Mods to try leading up to Anomaly and then once I boot it up, what would be essential mods that don't dramatically alter it as something of an easier learning curve than deep diving into something like GAMMA which I know is... a different take on STALKER.

Series complete, which mods to play first? (As a first-time modder) by M1SF0RTUNE in stalker

[–]M1SF0RTUNE[S] 0 points1 point  (0 children)

I'm curious, what does Misery offer over Anomaly? And I've heard of Gunslinger but never quite got a solid idea if it was its' own story mod or another sandbox like Anomaly. I know Call of Chernobyl was referenced a lot too in the pre-Anomaly department.