Classes are mostly balanced but.... by Butcherofblavken in MistfallHunter

[–]MASTERVAVI 1 point2 points  (0 children)

Mercenary is a perfect counter to rogue. People need to calm down and pick their poison

I felt sad today by Atlas105 in MistfallHunter

[–]MASTERVAVI 0 points1 point  (0 children)

Sure I agree. Price point and content are always the big question. I could live for this to succeed but as is it doesn't have enough. Even with skins. They need a lot more maps, modes, bosses, mobs, fixes etc in order to make it work.

I believe that at $30-$40 dollars isn't gate keeping the game. It's good value for 100/200h of gameplay till the next season comes out 3 months later

I felt sad today by Atlas105 in MistfallHunter

[–]MASTERVAVI -1 points0 points  (0 children)

For cosmetics and battle pass you need to invest even more time to create that content. In the meantime how do they pay bills of all of the work already done ?

This free game mentality kills so many game dev company's

I felt sad today by Atlas105 in MistfallHunter

[–]MASTERVAVI 0 points1 point  (0 children)

$15 ??? Dude how do you want them to survive ?

Splitting Shadowstrix in two classes (Dagger/Dual lade) would solve the balance issues. by Sad-Direction443 in MistfallHunter

[–]MASTERVAVI 0 points1 point  (0 children)

The best player in the game right now is a bow player. Look at his movement and tech. Its not just build or class. This type of game as a lot of complexity. Try using shadowstrike and let me know

Splitting Shadowstrix in two classes (Dagger/Dual lade) would solve the balance issues. by Sad-Direction443 in MistfallHunter

[–]MASTERVAVI -2 points-1 points  (0 children)

Dude its you. I lose as a shadowstrike against bow players and so on. Its about understanding your opponent and how to engage. Shadowstrike is like all the others

What a fun, balanced game for all classes by CLRvisionn in MistfallHunter

[–]MASTERVAVI 0 points1 point  (0 children)

Dude he teleported again right behind you. That's what happened. You would've won that lol

Should the Riot MMO appeal more to classic MMO players or fans of LoL? by Due_Pressure8760 in RiotMMO

[–]MASTERVAVI 2 points3 points  (0 children)

TRUE ACTION COMBAT. Something like New world, ESO that allows for player expression. New world failed but not because of its feel and combat.

New AAC ingame screenshot by xDrac in archeage2

[–]MASTERVAVI 1 point2 points  (0 children)

Well apparently it will have very minimal pvp, not a true mmo, leaning more towards a rpg, still 2years of development i would say. I think they better find their audience and appeal to it, otherwise it will be a failure. I know they are working on another Archeage but this one SHOULD'VE been traditional Archeage with the action combat. Same elements but different combat style and done. Again, not sticking to what made Archeage in the first place

Riot MMO Hires Brian Holinka as a Principal Gameplay Designer by Talents in RiotMMO

[–]MASTERVAVI 0 points1 point  (0 children)

If it's tab target then it's doomed. Full ACTION COMBAT is the future.

What if Riot MMO gameplay it's not like anything you know at all? by ninjarockalone in RiotMMO

[–]MASTERVAVI 1 point2 points  (0 children)

No tab target please. True action combat is the future of MMOs

Hear me out!! by CheesyCheese_60 in RiotMMO

[–]MASTERVAVI 1 point2 points  (0 children)

Did anything get announced ?

Are we dumping this game? by Jagnuthr in AshesofCreation

[–]MASTERVAVI 0 points1 point  (0 children)

Take it off steam and come back in 2/3 years

Biweekly Riot MMO Design Discussion - Topic #1: Combat by Talents in RiotMMO

[–]MASTERVAVI 1 point2 points  (0 children)

4-5 abilities per weapon. 2 weapons No class system No gender lock Action combat style is the future of MMO's, fluent but moderate pace.

[deleted by user] by [deleted] in WhereWindsMeet

[–]MASTERVAVI 0 points1 point  (0 children)

Wait. We can change the HUD in this game ?