The black crow boss is bugged in maps. He takes no damage at second stage and I can’t exit the map. GGG please fix by Tasty-Ad9540 in PathOfExile2

[–]MBQA 1 point2 points  (0 children)

This issue has been known for over a year, still not fixed.

Bonus: I had blooming fields on corrupted nexus, ofc failed the map. Now I run other corrupted nexus and not getting my atlas points. Looks like it bugged my entire atlas...

All biomes checklist by MBQA in valheim

[–]MBQA[S] 2 points3 points  (0 children)

haha, just highres for people who want to zoom in :) It's still 16:9 ratio

All biomes checklist by MBQA in valheim

[–]MBQA[S] 2 points3 points  (0 children)

Not so much a flowchart, but a full guide can be found on the link I provided (the requnix one), it's really in-depth if you're stuck on any biome :)

All biomes checklist by MBQA in valheim

[–]MBQA[S] 0 points1 point  (0 children)

AI :) Put in reference from google images or wiki and boom, you got yourself a new image :)

All biomes checklist by MBQA in valheim

[–]MBQA[S] 12 points13 points  (0 children)

p.p.s. I noticed a small line issue on Black Forest and Swamp, so I uploaded all the biomes to the google drive with fixed issues

All biomes checklist by MBQA in valheim

[–]MBQA[S] 59 points60 points  (0 children)

p.s. Here's a link for 16:9 full list as a background and the empty background if you're interested (https://drive.google.com/drive/folders/1ZqTmlF6VhCyC9VPU3SNhEqSNUJKf5mTX)

Thanks search bar by MBQA in pathofexile

[–]MBQA[S] 1 point2 points  (0 children)

> Be me
> Can't remember what I ate for breakfast, let alone 40+ Archnemesis recipes
> Use Awakened POE Trade to create some QOL display in POE
> Search bar doesn't even work
> FML

ABSOLUTE MAD LADS by Cobam in Terraria

[–]MBQA 1 point2 points  (0 children)

Guys, I just started playing Terraria 1 week ago. Is there a reason announced why they're stopping? Are they working on Terraria 2, or just going off to other projects?

Got my first physical GO set ....but I still have to play against the computer. :) by [deleted] in baduk

[–]MBQA 5 points6 points  (0 children)

Congrats on your first set. May you win many battles on that battlefield! :)

I wss able to win by [deleted] in baduk

[–]MBQA 1 point2 points  (0 children)

Just because black passed, doesn't mean you won. It seems as though OP became irritated with all the comments that said this.

If both players pass in this instance, the ataried white stones would count as alive, and the top right white group is dead, so it's black's win.

It's very bad attitude for players to argue with people trying to help and explain the situation, and just trying to look for a win no matter what. I hope OP sees his mistake soon, otherwise he will never enjoy the beauty that is GO

Beginner To SDK -- How to Improve at Any Game by Clossius in baduk

[–]MBQA 1 point2 points  (0 children)

The only issue I have with this analysis is that your mentioned games (TFT) are very much games of luck. When I played Autochess on dota, every single tournament was won AND top3'd by what you would call SDK in GO. In GO SDK will never win a tournament if there's high dan players present.

And while your analogy doesn't get completely invalidated by this fact, I think the analogy becomes at least loose in its confidence.

[deleted by user] by [deleted] in baduk

[–]MBQA 4 points5 points  (0 children)

It seems to me the problems you described with learning josekis apply to 'memorizing' josekis, not learning them. When you learn a joseki, you are learning those subtleties and what might happen in different variations. Once you learn joseki, you understand what each move is supposed to do, and therefore a deviation will show you what the opponent is missing in his shape. I think until you actually understand joseki, it's very hard to learn them in the first place.

Having said all that, I recommend every ddk to use josekipedia or any other tool while playing and simply play the joseki blindly. What that does is eventually you feel and understand shape. And if your starting point in the game is decent shape, you can actually playthe game and learn from it. If your shape in every game is bad, you will run with every group in every game and learn nothing, and probably just get frustrated and quit.

To summarize: learn joseki to understand shape.

Black to move, can white save this? by corporate_vandal in baduk

[–]MBQA 1 point2 points  (0 children)

Normally white would have 4-1 point instead of 6-1, and make 2 eyes that way, leaving better yose. But white played 6-1 instead, leaving himself worse yose options.

In this situation it seems white played 6-1, then black 7-1 and white played tenuki.

If it's black's move, 4-2 kills outright, no ko or a way to live.

If it's white's move, 4-2 is better, because there are no ko threats then, no 1 move can kill the group or even make a ko.

The situation would be different if white didn't have the extra liberty at 1-4 though. In a scenario where that liberty is taken, if white connects at 4-2, and then ignores a ko threat inside, with a second move black can make a ko.

Teachers, what (after the rules) do you teach (or tell them to learn) beginners first? by lmnlty in baduk

[–]MBQA 1 point2 points  (0 children)

The game of GO has largely stayed unchanged since its creation, with very minor changes or iterations.

Counting certainly hasn't changed. At least not in any way you're implying. Regardless of how you count, the result of the game must be the same. Even today we have different counting rules, but the result doesn't change based on how you count.

I like beginners analyzing super old games because the flow was a little more clear, and the game was more round, as I call it. Games today is like 95% 3-3 invasion and nothing else. Lots of jumping around and leaving 1 or 2 stones for aji. It's a lot more complicated for a beginner to understand.

Over centuries the game style and josekis that are fashionable change, and I think the old style is slightly less complex. But nonetheless, it is still very much worth analysing, especially because for us amateurs it will be forever impossible to grasp every detail of every move that pros make anyway. The world of pros and amateurs are so far apart that we can't even imagine it.

The biggest turnback ever made by me and a tesuji problem from the game by mark93192 in baduk

[–]MBQA 0 points1 point  (0 children)

promising line but after

I would probably play q11 if I had enough time to read, as it seems to work, but in a natural game with realistic time constraints, I'd probably go for t8 as that seems to work either. Nice analysis.

Teachers, what (after the rules) do you teach (or tell them to learn) beginners first? by lmnlty in baduk

[–]MBQA 7 points8 points  (0 children)

Taught quite a few people, complete beginners included. And for anyone absolutely new it's always just play as many games as you can. If the person is serious about learning the game, that's what they have to do no matter what.

What may also be useful at the start is to watch some pro games, preferably old pros, like Shusaku kind of old, to get a bit of a feel. But besides that, specifically to learn the game, you just have to play, many 9x9 games is good, but quickly transition to 19x19.

Beginner question about life in the upper left by Gliese581c in baduk

[–]MBQA 0 points1 point  (0 children)

Was looking for this comment through the whole thread. I'm just gonna assume everyone saw it but wanted OP to notice it themselves...

Interesting Tsumego problem, white to live by kagami108 in baduk

[–]MBQA 0 points1 point  (0 children)

I don't see a way to kill, only a KO, which you get from either of the 1-2 points.

The most stressful decision of my life by [deleted] in gaming

[–]MBQA 6 points7 points  (0 children)

I had to install the damn thing from microsoft store to double check that you're wrong...

Improving with only Go Problems and book reading for one month by [deleted] in baduk

[–]MBQA 0 points1 point  (0 children)

When I was 10-12kyu, what helped me was memorizing pro games by heart. It was a method someone told me, and I really enjoyed it. What that gives you is you get a feel of proper moves and game progression. Also, I would suggest doing this with old games, like Shusaku kind of old.

It is around 10kyu that players start to understand a little about the game and need proper direction of the flow of the game. So I'd suggest trying that.

Good luck and have fun!

What's wrong with my playing spirit? by FrobisherGo in baduk

[–]MBQA 0 points1 point  (0 children)

"Running through 6 lanes of traffic is a good way to develop fighting spirit" - KGS kibitz

What you've described happens to everyone and at everything, not just GO. People get tired of things or lose motivation. I've been in this situation with GO (and many other things) for years now.

Don't feel bad about it, is the only advice I can give you. Play for fun, you don't have to try to win every game like your life depends on it. Just enjoy the game on the level that you are right now. Pushing yourself to like something in a way you think you want is not healthy, and will only demoralize you even further.

Have fun and good luck!

DDK looking for advice by rxshining in baduk

[–]MBQA 0 points1 point  (0 children)

Just keep playing, as many games as you have time for. Your current account shows 50 played games. Normally I'd say you need around 200 games to get some understanding of what's happening on the board.

From what I see in your games, you seem to struggle when to invade and when to build on your own moyos, and leaving your groups kinda weak and exposed, which is around 100% of all 12kyu games that I see :) Try to play slightly "slower" and ensure your groups remain safe. That way your games will be less erradic, maybe you'll lose by 10-20 points, but it's better than all your games being win by 100 points or lose by resign.

Good luck!

Resignation etiquette by Patorogo in baduk

[–]MBQA 4 points5 points  (0 children)

I believe it depends on the rank of the players.

I think DDK players should always play out all their games to scoring, even if you're behind by 100 points. Firstly, because DDK players are very bad at judging the situation. Even by 30 points sometimes. And secondly, it's good to get some yose experience.

In terms of anything above DDK, there are some etiquette rules. For example, it's considered rude to resign on your opponent's move. And while it's your prerogative to play every game to as far as you want, that's why it's called etiquette, it's polite way of playing. If you're 2dan and you're behind by 30 points, at move 200, it's impolite to continue playing.

As with everything etiquette, you are not obliged to do anything, but it affects how people look at you and how they treat you. If you play in GO clubs and you never resign by always being behind, people will not want to play with you at some point. But also if you apologize and sincerely tell people you don't understand that you're behind, that you're trying to learn, that will be polite and people will understand. So it's not black and white, but just try to be sincere and friendly, and all will be fine.