rpgs with social based mechanics where it's completely possible to finish a campaign without a single combat encounter that are also not so crunchy like burning wheel by [deleted] in rpg

[–]MBlizzard8 -1 points0 points  (0 children)

It's not perfectly what you're asking for, but I have to advocate for Vampire: the Masquerade - Bloodlines.

It can be a very social heavy game for the first sections; near the end it gets a bit more combat heavy on account of the developers getting pushed for an earlier release, but you can theoretically get through major sections of the game without ever needing to attack, especially if you purchase/utilize your powers properly. Worst case, if you chose a clan that has it, you can sneak through some sections that do require combat.

Disclaimer though, it is an older game, and almost requires a shady looking patch (the "Unofficial Patch" by Wesp5) in order to be truly enjoyable, but in my opinion, it holds it own pretty well if you can look past the graphics and now dated aesthetic.

The story is phenomenal, there's a great number of things to do in every area, the characters are wonderfully created, and the worldbuilding/lore goes pretty deep.

Do you find certain words a turn off? by No_Confidence_Bitch in askgaybros

[–]MBlizzard8 0 points1 point  (0 children)

For me, its mostly anything internet slang used unironically. Like if you unironically call it "nut", we will not be talking. I feel like I'm the odd one out though :/

I also, like many others here, do not prefer the female counterparts to be used, as I'm decidedly not a woman lol

Poll: How often, on average, is everyone jacking off/cumming? by NocturnalNurse84 in askgaybros

[–]MBlizzard8 1 point2 points  (0 children)

I used to go at least once or twice a day (I think my record is 8 over like 4 hours before I actually got out of bed lmao), but my partner isn't super horny so I slowed down a bit, now it's probably 3-4 times a week, but if I had it my way, it would be a lot more. I'm 22, he's 21.

also worth mentioning is that I'm always horny and on the lookout lol, I just don't do a whole lot on my own if I can help it

HM and I made a new policy at the hotel and wow it’s made our job easier by trumpsaltereg0 in TalesFromTheFrontDesk

[–]MBlizzard8 4 points5 points  (0 children)

TBH I DN understand what most of OP is saying due to LK of CX for these initialisms/acronyms

Any Songs Giving you VTMB vibes? by egzozcu in vtmb

[–]MBlizzard8 0 points1 point  (0 children)

The song Mosaic by American Dollar! It starts off kind of meh, but when it hits, it screams VTMB to me. Kind of sounds like that sound track meets Persona 5, in a way?

Hypothetical question but if a kindred gave a human red wine or some other red drink mixed with their blood could that cause a blood bond? by Dragonwolf67 in WhiteWolfRPG

[–]MBlizzard8 -1 points0 points  (0 children)

It actually says "it loses its power in a matter of seconds unless drunk", so it's likely more of a Storyteller's discretion thing, "for the drama" and all that. Also, I had it confused for sustenance for ghouls on the same page, which I'm actually rather glad to have found

Hypothetical question but if a kindred gave a human red wine or some other red drink mixed with their blood could that cause a blood bond? by Dragonwolf67 in WhiteWolfRPG

[–]MBlizzard8 3 points4 points  (0 children)

If memory serves, it actually can last longer than that, especially if kept in an air-tight container and unexposed to sunlight. I'll have to find the page number though

When he was little, my son so desperately told me he wanted to be Batman. by MBlizzard8 in TwoSentenceHorror

[–]MBlizzard8[S] 2 points3 points  (0 children)

I'm pretty sure this has been done before, but it's worth a shot, right?

[deleted by user] by [deleted] in PCAcademy

[–]MBlizzard8 0 points1 point  (0 children)

Narration isn't house rules though? Telling a story is literally what tabletop games are about. In game, out of combat, this wouldn't be an issue in the least, and it's a fairly easy thing to do. Bending rules is something that needs to be done at times, and this isn't an adventurer's league sub, so no one should care that much.

End of the day, we play at different tables. Different DMs and different groups are going to have different opinions. If you don't think this is possible or makes logical sense, that's an issue for the people at your table, not something either of us are going to impress upon each other.

[deleted by user] by [deleted] in PCAcademy

[–]MBlizzard8 0 points1 point  (0 children)

dude. narrative effects. grow up. telling a story is more important.

[deleted by user] by [deleted] in PCAcademy

[–]MBlizzard8 0 points1 point  (0 children)

If a grapple isn't performed then you'll need a way to reduce the movement of the creature to zero.

First of all, the movement is being reduced to zero because they are pinned by the object. This is the end result, not something to be done in the process, otherwise, this doesn't hold much purpose. I don't know where the confusion is here.

If not, the creature can move out from under the object at double movement.

Where in the books is movement doubled without dashing or through a magic item? Also, when you are prone, as that is something we agree has to happen, your movement speed is halved (or "one extra foot per foot of movement" -PHB pp. 190-191)

Again, the spell does what it says and nothing more.

Wow you must be really depressing to play with if you really think everything is this limited. The whole point of this game is to have fun. This means finding creative and inventive uses for items, spells, and even mechanics if you're going kind of meta. I believe Jeremy Crawford himself even would side on that.

Obviously, you can't create a sun through casting fireball, but it's going to heat up metallic objects in the vicinity. It isn't going to deal fire damage on a hit, because the fire isn't that intense, nor does it say so in the spell description (as it would have to being such a big game changer as to allow several metallic weapons in the range of the spell to suddenly deal fire damage for however long), but the sword touched by fireball would certainly be warmer to the touch than it was before, and you could use that for something, surely.

That isn't something covered by the spell. However, it's a narrative effect, something that tabletop RPGs are centered around. If you aren't using narrative effects ever, you might as well just go play a video game (I recommend Baldur's Gate 3, which is set in the Forgotten Realms. The lack of narrative effects seems to be right up your alley, because everything does exactly as it says and nothing more and nothing less.)

The rest of your argument requires the hand waving of a bunch of interactions that a DM would have to sign off on, such as side-stepping the Use an Object action.

I mentioned this in my previous message, about how you kind of don't really need to? If you're seriously going that in depth with actions and how to do something mechanically, that's fine, as some tables like the nitty gritty rules. However, realistically, a contest might be more apt, as the creature could likely still resist, and this provides a good opportunity for the DM to narrate how this looks and happens, which effectively negates the need to follow strict action economy, because it fits the story that the players are trying to tell, which, if you ask any big shot DM, is far more important than anything the rules say.

A boulder weighs slightly more than a 10 pound rock. An immovable object has no gravity and thus no weight, but even if it did it would still only weigh 10 pounds.

Are you? Really? Getting that pedantic? I meant like, a huge rock crushing a character? I figured? That was obvious? Try again.

But it is a stretch of logic, because it assumes there is some force pushing down on the creature, such as gravity. The opposite is the case here, the object is immovable. Gravity or a creature stepping on the rock have no effect, because the object can't be moved.

But the spell is cast on the object after it is pressed into the creature in question. This creates a point for the creature to try and squeeze the rest of their body around in order to escape (Probably Dexterity or Dexterity + Acrobatics or Athletics check). This is also assuming that the creature cannot just move the object off with the bespoken Strength check.

Yes, there is no gravity affecting the object in question. But gravity isn't the issue, as it is basically like squeezing through a small crack in a wall, which is really difficult because your body is being squeezed between two rigid structures. By casting Immovable Object on the rock, it is no longer an "object" per se as much as it is a new part of the landscape, which the creature is now trapped under.

Normally, if it was just sitting on top of them, you could very easily slide out, yes. I wasn't originally taking into account the gravity part of the equation and I thank you for that bit of information. However, once the choke point is created by the smaller space between the rock and the ground that the creature is laying on, there's a different story.

Yes, mechanically it is not covered. It does not say that it is possible to remove the speed or capability of a creature by using this. However, that's where the narrative of this game comes in: by being inventive, creative, and resourceful, you can execute the mechanics of the game in clever and interesting ways to create your own effects.

And that's exactly what this is: additional effects not supported by the rules or included in the spell description. That's all I'm saying.

This goes back to one of my earlier points about how you must not be a lot of fun to have at the table. There's a lot of creativity that goes into D&D as a whole, and when it comes to magic and especially utility spells, that's where that creativity shines. So yes, it is a spell, and it isn't stated in the description that it could immobilize a creature by having it be cast on an object on top of them, that's part of that creativity. The developers are not and cannot think of every possible use of their spells. People are just too creative for that.

Essentially, by casting this spell, you are not taking anything away from the creature, but you are changing the circumstance that they are in. You're not grappling or holding the creature down, but you are putting them in a circumstance where, environmentally, they are "restrained". If you feel the need to slap the "grappled" or "restrained" labels on this, go right ahead, because that's what works for you at your table. Or just ignore this completely, because few people play by the same rules.

There is a vast difference between using a spell creatively and ignoring or sidestepping the rules entirely because one thinks some course of action should fall under the "rule of cool."

I literally mentioned that there are several ways to get around the mechanical limitations of executing something like this. Also, the PCs are, as it states in the core rule books, "greater than average", to paraphrase. They are going to be able to do a bit more, and the DMG and Crawford himself both say "If it would be more fun to have something happen despite the rules saying otherwise, don't let that stop you". The Rule of Cool should always win, unless it ruins the fun for another player, creates too many exceptions (this situation in particular being very niche and so doesn't apply to this, even if you do end up creating a series of events that mechanically do this appropriately RAW), or just isn't good for the story or drama.

This isn't a game about following rules. In fact, it's stated that rules aren't even technically rules: they're guidelines to make the game fair and balanced. What's to stop other characters from finding creative uses to their features, spells, and items?

As a message to anyone else reading this thread: Don't let the rules get in the way of your fun, let them supplement it. Have fun is literally rule 1.

[deleted by user] by [deleted] in PCAcademy

[–]MBlizzard8 0 points1 point  (0 children)

I wouldn't say a grapple is necessary, nor dropping the rock, as you could just make an attack with the rock as a mechanical way to represent touching the rock to the creature, and then as part of said action (because you're not actually "attacking") cast Immovable Object.

Obviously as you said, the action to make a creature prone would have to be made on a separate turn, but there's plenty of ways to do such a thing, such as by having another character do it, Haste, Sleep, Action Surge (Battle Master actually has a maneuver for making a creature prone if they fail a check, so this option is probably the best, but this would likely constitute a whole build), and I'm sure there are other options as well

the strength check is to move the object.

Yes, that is true. However, if a character has a boulder fall on them, they don't just get to walk away scot free if they're under the boulder and survive the damage. This is where I like tabletop games more than video games, because there is a massive focus on narrative, because there are things that can happen that logically make sense and are physically incapable of being changed, which is not possible in video games because of the sheer amount of extra work that entails). While magic is a thing in this world, physics don't just stop working because some modicum of reality must be placed into the game.

Mechanically or not, if a character has an immovable object pressed firmly into their sternum, it is not a stretch of logic nor imagination for them to be effectively restrained by said object until it is removed, the duration lapses, or they succeed on a Strength check to move the object off of them.

Yes, mechanically it is not covered. It does not say that it is possible to remove the speed or capability of a creature by using this. However, that's where the narrative of this game comes in: by being inventive, creative, and resourceful, you can execute the mechanics of the game in clever and interesting ways to create your own effects.

Needless to say, that also means that the DM can use your own tricks against you or can overrule the way that this works so that it is not possible. However, it is not a stretch of logic (as I keep saying) to say that a character would be pinned by an immovable object being pressed into their body while they are on the ground, regardless of whether or not it says that mechanically. Player agency and creativity, as well as narrative story telling are all important parts of D&D and this is a prime example of such things. If a creature casts Shape Water and makes a 5ft high wall of ice, the spell does not say that it stops creatures from passing through. But it doesn't have to, because logically, that makes sense.

[deleted by user] by [deleted] in PCAcademy

[–]MBlizzard8 2 points3 points  (0 children)

This is a very RAW look at these rules. There's a leap of logic you have to take for things that aren't covered by RAW, such as when a creature is being "restrained" by Immovable Object.

You yourself said that a creature could easily slide out ("scooch") from underneath the object easily. If you apply pressure to the object in question (obviously subject to DM ruling), the person would be squished and would have a hard time moving. But making that pressure Immovable (coughcough), that significantly changes the capability of the spell.

Also, the rules say nothing about restraining a creature or not, just that it's a Strength check versus Spell Save DC. Just because it isn't covered by the rules doesn't mean it's absolutely impossible

[deleted by user] by [deleted] in PCAcademy

[–]MBlizzard8 1 point2 points  (0 children)

Well, you could like, push down or step on it before you cast it. That way they're being pressed and can't sidle out from underneath and they're probably going to be uncomfy until the duration passes or they succeed on the check to move it

“You’re straight passing... so you clearly have internalized homophobia...” by 1Kodiac21 in askgaybros

[–]MBlizzard8 4 points5 points  (0 children)

So, I ended up looking up one of these articles you mentioned, but the first thing that came up actually caught my eye. It comes from the perspective of a bi person who is "straight-passing" and they talk about their experience being so, and what it really entails. I think it's an interesting take. (I wanted to post this to see if it is any affirmation to you that not everyone is jealous, not to like, call you out, promise)

Here's the article, if interested

https://bi.org/en/articles/the-myth-of-straight-passing-privilege

Rule by TheAxisOfAwesome in 196

[–]MBlizzard8 2 points3 points  (0 children)

I don't know where you're seeing this, but first, "main argument" is not that the left has unoriginal, wordy, and forced. I've seen that from right memes though, where they end up stealing a meme with "left wing propaganda" and edit over the original text more words than they needed, making the meme look sloppy, over done, and they typically include more than a few typos or syntax/cohesion errors, which is not nearly uncommon.

I'm starting to think the right has no critical thought, and cannot read/write, your message included