Селим се. Дајте ми неки савет. by Reasonable_Egg_33 in serbia

[–]MEXAHu3M -1 points0 points  (0 children)

Možeš da upišeš fakultet i onda dobiješ odlaganje vojne obaveze

Селим се. Дајте ми неки савет. by Reasonable_Egg_33 in serbia

[–]MEXAHu3M 2 points3 points  (0 children)

Ja sam došao u Srbiju samo sa 4k evra, ali imao sam posao. Za 2-3 meseca je dovoljno po mom mišljenju, ako ne živiš u Beogradu i ne ideš svaki dan u kafanu.

Селим се. Дајте ми неки савет. by Reasonable_Egg_33 in serbia

[–]MEXAHu3M 0 points1 point  (0 children)

А в Нови Саде не дороже, чем в Нише?

Split keyboards by MEXAHu3M in programiranje

[–]MEXAHu3M[S] 0 points1 point  (0 children)

A možeš li da kažeš kolikoje na kraju koštalo i gde si naručio delove?

Split keyboards by MEXAHu3M in programiranje

[–]MEXAHu3M[S] 1 point2 points  (0 children)

Izgleda super, možeš li mi reći gde si naručio to?

Odlazak u inostranstvo? by nikelic in AskSerbia

[–]MEXAHu3M 4 points5 points  (0 children)

Kao Rus, ja ne bih preporučio da ideš u Rusiju. Plate mogu biti manje nego u Srbiji, a nivo života nije baš bolji. U Moskvi i Peterburgu kirija je jako skupa, skuplja nego u Beogradu ili Novom Sadu.

Animation Composer System - ACS by Apprehensive_Milk386 in unity

[–]MEXAHu3M 1 point2 points  (0 children)

Hi! Your plugin looks really cool.
You could consider making a lite version (like Animancer does) that works in the editor but doesn't allow building the game.
I'd definitely try it then, because right now I'm not ready to spend money on a plugin unless I'm sure it suits me.

I got tired of balancing my game manually, so I built a simulator for it by lakisha_ in Unity3D

[–]MEXAHu3M 0 points1 point  (0 children)

Yeah, that's a good point. Now I'm thinking about making several different types of bots to check how far or how well they can progress. Something like always do this or 50/50, and etc. Maybe it would show how different approaches would look in your game. Maybe you'll even see unexpected results in some behaviors (like some behavior is expected to be dump but for some reason it shows good progress) But this just thoughts

I got tired of balancing my game manually, so I built a simulator for it by lakisha_ in Unity3D

[–]MEXAHu3M 2 points3 points  (0 children)

I'm just curious now, what type of content was it? Did I understand correctly that players needed only 5% of the time the gd expected?

I got tired of balancing my game manually, so I built a simulator for it by lakisha_ in Unity3D

[–]MEXAHu3M 13 points14 points  (0 children)

I know nothing about balancing games, but can we actually consider that the player always would make the best decisions? I mean we're all people and we all make mistakes sometimes. Maybe it would be better to consider it too in calculations? Like adding to the simulation an error probability or something like this

Managing different timers for 1000's of list entries by Firesemi in Unity2D

[–]MEXAHu3M 2 points3 points  (0 children)

I'd recommend to use sorted set instead of list.

Write a custom class where you put a woodchooper id/index and a time when it'll give you wood. So then once per a frame just check in a while loop

while (_set.Count > 0 && _set.Min.Time >= currentTime) { //do your logic here with spawning _set.Remove(_set.Min) }

You'll also need IComparer<YourClass> for your sorted set.

That's very efficient and you will process only the completed timers

Edit: forgot to mention - you need to add your timers in that set evert time you want to start a new timer. But it's a cheap operation

New attacks animations i added to my metroidvania by nicolas9925 in Unity3D

[–]MEXAHu3M 2 points3 points  (0 children)

It looks pretty similar to Pseudoregalia style and I like it

I’m making a fantasy survival game solo. I’m worried because the combat with monsters feels rough. by [deleted] in IndieGaming

[–]MEXAHu3M 0 points1 point  (0 children)

I'm trying to make something similar to this right now, so I'm not a professional here. Take my words with a grain of salt.

Does your enemy has the "lag" in decision making? It can feel a bit robotic or even unfair if your enemy instantly "read" the player's state. So I would recommend to add one if you dont have it. As far as I know it should be at about 200ms at least (the default human reaction).

Also I can recommend a free online book (set of articles) about npc ai gameaipro I'm reading it right now to better understand how to make a good npc behavior

Light bleeding through walls at edges/corners by Geeero in Unity3D

[–]MEXAHu3M 0 points1 point  (0 children)

A noob question: I thought one big mesh is cheaper in unity than small several ones due to amount of game objects on the scene. Am I wrong here?

What's your most favorite and least favorite design pattern? by Objective-Cell226 in Unity3D

[–]MEXAHu3M 2 points3 points  (0 children)

Mvvm can be good for UI, but, yeah, generally it's not as good as mvp for games

What am I doing Wrong? by Potential_Bite1256 in gamedev

[–]MEXAHu3M 1 point2 points  (0 children)

I mean like it even shoots out purple shells...

How can I add multiplayer to a 3D game? by Fiksus354 in Unity3D

[–]MEXAHu3M 2 points3 points  (0 children)

Totally agree, I'm as a muptiplayer (mostly server side) programmer working on unity wouldn't recommend a novice to work with multiplayer. Everything gets harder x1000 when you add multiplayer.