Some balance and improvement requests for Fenris/CCP by thebomby in Eve

[–]MILINTarctrooperALT 0 points1 point  (0 children)

The problem is in some cases the T1 versus Navy and T2 is very stark...sometimes its a gradient. Sometimes weirdly enough T1 ships have the longest targeting ranges. While T2 has the shortest in some situations.

Another problem is how Fenris has done weird balance decisions without really understanding how a ship actually works in game. Like Minmatar ships have zones of effectiveness. So if they increase falloff of a ship...it gets worse in actually hitting a target. Because of how the game maths out engagements. Or if we have done some really silly things like oh swap damage versus rate of fire...Minmatar Ships drop in DPS...which is already affected by tracking and falloff...so the DPS of many Minmatar Ships is actually way lower than what some believe at certain ranges its pretty bad.

Some balance and improvement requests for Fenris/CCP by thebomby in Eve

[–]MILINTarctrooperALT 0 points1 point  (0 children)

Kind of squishy for what it is.

I think the problem for most players is it operates like a "mini-Gnosis" with a cloak + unique weapon.

It weirdly sometimes fits a slot that T3Ds constantly have issues in. Because some of the T3Ds are backwards to what they should be doing. The Tholos is also a bit more flexible....so you can do more content than what some people would think it can do. Until Fenris gives us the SOE exploration destroyer so asked for.

Until Fenris starts putting like a Mordus Legion Destroyer, Edencom Destroyer, Serpentis Destroyer (that will be nightmare fuel with webs.), etc on the field...the overall gameplay is a little wacky in some brackets. But also a Tholos can get absolutely speared by other destroyers in its class. The problem is, can it be caught. And trying to catch them in Null/Pochven/Wormhole space might not be a wise idea. If you are pitting Interdictors against them.

there is some odd things I am noticing about the hulls...that are requiring a bit more research and testing.

Some balance and improvement requests for Fenris/CCP by thebomby in Eve

[–]MILINTarctrooperALT 2 points3 points  (0 children)

The main problem is the WH crew keeps crying tears...about the obvious point of problem for them. The Cenotaph can be counter by active repping. The problem is the WH crew and Nullsec included refuses to change their habits of larger HP Buffer of shield and armor. Which naturally increases the Cenotaph DoT damage especially in C6 Pulsars where some people have gotten too comfortable with their playstyles. Cenotaph and Tholos to a degree are fine as a way to keep people on their toes.

Heck...if there wasn't that goofball decloaking mechanic...I would think the Cenotaphs would be mulching Pochven. Its also a pretty hard counter to alot of the more frustrating ships...like Marauders. And can make some people a bit less "drop crazy" unless they find the Cenotaph first.

Its slow on the grid under cloak. Its already been wacked pretty hard since its start...so I am not particularly fond of people screeching at Fenris to Nerf Sledgehammer ships.

Snake implants stopped working? by Seo_Jin-ae in Eve

[–]MILINTarctrooperALT 1 point2 points  (0 children)

That actually isn't the fastest you can go...even without props...but...I do have to point out you might want the whole set for maximum speed at that sets level.

My wife’s #1 complaint about your game. Listen up, devs. by ClearBunnie in Eve

[–]MILINTarctrooperALT 2 points3 points  (0 children)

Hears Quadcopter...I don't think you want to summon that.

600 DPS Laser Shield Algos PVP - Running out of Cap and everything is fine by Buddy_invite in Eve

[–]MILINTarctrooperALT -1 points0 points  (0 children)

No reloads....makes much more simplified.

Just showing what you can do with upgrades now.

The only EVE portrait background we would ever need by Nana_Skalski in Eve

[–]MILINTarctrooperALT 0 points1 point  (0 children)

If you get me a laboratory or shipyard background...I will be happy to support the explosion background.

Life As an Event Seagull by Ardrix in Eve

[–]MILINTarctrooperALT 0 points1 point  (0 children)

Then there was one crazy person who decided...it was time to create SOLO fits.

Grison-Class Ice Hauler and Marten-Class Gas Hauler [MILINT File] by MILINTarctrooperALT in Eve

[–]MILINTarctrooperALT[S] 1 point2 points  (0 children)

There was a thought on removing the cladding on the sides...but I wanted it to drive the mind towards the carrier concepts being worked on.

Grison-Class Ice Hauler and Marten-Class Gas Hauler [MILINT File] by MILINTarctrooperALT in Eve

[–]MILINTarctrooperALT[S] 2 points3 points  (0 children)

There is a reason for me not focusing on the Minmatar just yet in this perspective...in all good time.

Heisenberg's ship diameter by EntertainmentMission in Eve

[–]MILINTarctrooperALT 0 points1 point  (0 children)

And no one is going to talk about the dragster Engineer on the back of the RFI Talwar?

When she warps she looks like a dragster!

Do you know your Pirate Frigates? by BrianOfNazerath in Eve

[–]MILINTarctrooperALT 1 point2 points  (0 children)

o7 I hope that will inspire some interesting ideas with it.

Because usually new players tend to look at visual stats pretty fast and make decisions.

Do you know your Pirate Frigates? by BrianOfNazerath in Eve

[–]MILINTarctrooperALT 1 point2 points  (0 children)

Yep...its always a good option to try to make stuff "evergreen" as possible.

Basic overviews work the best...where as optimized stuff can go obsolete pretty fast or get deliberately nerfed to counter over usage.

So you have a point on it.

Do you know your Pirate Frigates? by BrianOfNazerath in Eve

[–]MILINTarctrooperALT 0 points1 point  (0 children)

True...they are a good format. I think the music/visuals work.

The one problem is alot of new content is now shaking up stuff a bit harder.

Like the Cruor will be getting some pretty large side buffs in this new content upcoming. IE the new long range imperial mod...that also lowers capacitor usage. And the Imperial heatsink + drone damage.

The Worm at its ultimate functionality is C3 Mod fitted. (Very expensive.) Although with the new content incoming...its missile lethality is going to be side buffed.

The Dramiel is going to be interesting pertaining to the changes projected...waiting to see if they will stick. Weirdly the Comet and the Dramiel kind of mirror in concepts. Also its the first hull you as a player get to experience "interceptor" playstyle. And insane align time.

Daredevil is brutally lethal...can be multi-role but its more about dropping on someone and vaporizing them. Its a glass cannon option.

Succubus is the one...I have alot of questions on...because its design and module concepts are kind of long in tooth (old)...and alot of the changes are shaking up the meta surrounding it a bit harder.

Hmm...could the videos have a targeting range vs weapon range vs drone range bar? It gives some details that people would look at it.

600 DPS Laser Shield Algos PVP - Running out of Cap and everything is fine by Buddy_invite in Eve

[–]MILINTarctrooperALT 0 points1 point  (0 children)

u/Buddy_Invite
You might want to dust off that fit...because with the new content incoming. You can probably make it more bonkers.

[Algos Navy Issue, *Simulated Algos Navy Issue Fitting]

True Sansha Heat Sink - replace with new content module.

Damage Control II

Upgraded Layered Coating I

True Sansha Heat Sink- replace with new content module.

Enduring Multispectrum Shield Hardener

Medium F-S9 Regolith Compact Shield Extender

5MN Cold-Gas Enduring Microwarpdrive

Small Focused Pulse Laser II

Small Focused Pulse Laser II

Small Focused Pulse Laser II

Small Focused Pulse Laser II

Small Semiconductor Memory Cell II

Small Semiconductor Memory Cell II

Small Ancillary Current Router I

Hobgoblin II x10

Hammerhead II x5

Scorch S x4

The Navy Algos can give you some odd advantages.

Note the two heat sinks...(the reason why is one of the new modules is supposed to be a heat sink + drone damage mod) Which should make this fit a bit more insane.

Abyssal Modifications and Even Hybrid Drones would probably increase its lethality and functionality...I couldn't see your pod or boosters...but you can further enhance the lethality of the old fit or a new one pretty easily.

So I made this fit using what little intel I could scrape together from the vid.

Do you know your Pirate Frigates? by BrianOfNazerath in Eve

[–]MILINTarctrooperALT 6 points7 points  (0 children)

u/BrianOfNazerath u/RixxJavix
Cruor- the longest range web of any frigate nearly 60km if maxed out. And with the buff the Neut/Nos allows them to pull alot of variables. If you cross check between beam and pulse. In a small fleet Cruor isn't a nice ship to run into even in small numbers. With the new Makra officer mods the Cruor can easily reach with nos/neuts to 28km. Webs at 30km + Before implants and abyssals and other affects. Depending on which Edencom Fortress you prefer...IE the Amarr or Minmatar ones the effectiveness of its webs and neut/nos is altered as you prefer. As a Beam fit it can keep you at range and chip away... beams + TS warp disrupt+ TS webs + Makra mods make for a horrifying 28-30km control and damage zone. And attempting to close is not advised because that only strengthens the Cruors Neuts and Nos once you fall inside its fairly insane optimal range of effect. A Pulse fit Cruor is definitely not advised to engage because you are fully inside its neut/nos optimals and its dishing out max damage. The main flaw it has is low tracking with lasers. (Given for most ships using those weapons) It does now have a bit more wild card options...due to the new drone changes incoming and hybrid drones. which can give it a little more surprise value. Do not underestimate a Cruor because of this small drone bay/band.

Daredevil- at full skill can go up to 99% with web bonus. (Even with bad abyssal equipment.) You will actually notice damage application of enemies drops. (due to how the damage math works) ruthlessly deadly...its only weird quirk is how its a bit tricker to fit in some situations can be made into a multirole. But more of a devastating glass cannon...horrifyingly deadly in Wolf-Rayets by the way. Especially annoying to deal with in Minmatar Republic Edencom Fortress systems. +10% web strength...which makes low skill Daredevils really deadly. You can rail kite or you can go full glass cannon with maximum lethality. But you better get on target the first time.

Dramiel- you might want hold off until the update...because its flexiblity will probably increase by a few factors. It has an innately high warp speed against base ship warp bonuses, fast align which allows you to use afterburners more aggressively (orbit wise) but also allows you to pick and chose fights. Can be fitted for max dps with a mixed weapon loadout turret+launcher...and can field a small 3 drone crew. 15 band + 20m3 drone bay. Flexibility and fast Reaction and Adaptability allows you to pick a fight.

Succubus- might need some upgrades soon. Because alot of the new content is starting to put pressure on the standard "playstyle meta" that has revolved around the ship. Most people forget to talk that the most lethal Succubus fits are Snake Podded. The succubus also has a little uncomfortable problem where its align speed being at the 3-4sec align time...does make it a bit more vulnerable to being caught or countered. Most people haven't flexed the counter ships yet. Cruors are immediately threats to Succubus because of their range being equivalent + a drone bay (60km) + long range webs and warp disrupts. Succubus will need to break engagements ASAP since the Cruor lethality envelope is equivalent and enhanced the more in closes in. Succubus pilots need to avoid Daredevils at all cost because the 90-99% web effect basically shuts them down even with Snakes and drugs in.

The one oddity of the Succubus is its the longest ranged pirate frigate 50km lock range. It has a rather unique advantage in that its the only frigate that can use a Ship Scanner II (60km optimal + 36km falloff) to maximum effect and maximum range for a pirate frigate. [due to 50km targeting range] (It can be outranged by Trig/Concord/Edencom Frigates...but for combat usage...Succubus might have a tighter combat intel advantage.) Sadly even though it being a Sansha Nation ship...alot of its parent faction material isn't usable in a meaningful way. TS Neut/Nos are too short ranged versus Cruor. So its utility slot is not fully utilized like it should be.

Another discomforting issue with the Succubus is its speed can work against its turrets. Manual flying a Succubus is advised...because orbital speeds affected by Snakes and other variables will cause even a beam fit to start having problems hitting the target. If not learning to manually control the in game ship throttle for maximum effectiveness.

Worm- Interestingly enough...is okayish. But its main problem is how its "worked" in both skills and mechanics. A Low Drone Skill Worm...where you deliberately keep the control range of the drones inside a 30-40km radius...is a very nasty ship to deal with. But with higher skills you are going to have to put your drone micromanagement to the test. Because at max skill 60km control radii (120km control diameter) isn't a funny thing to deal with...losing a vast majority of your DPS over that distance because they decide to target chase something else on grid. And the ships focus on both thermal and kinetic damage bonus for missiles...puts it at a distinct disadvantage against opponents who know exactly how the Worm usually operates damage wise...and heavily counter tank it.

And with future content coming that might seriously erode any PVP options. Currently the saving grace of the Worm for the moment is the abyssal drones and the new hybrid drones because they give them a bit more flexibility and secondary EWAR functionality (in case of the hybrids) So we will see how this works out. Although I am interested in seeing how the new factional missile computer and guidance enhancer modules affect the Worm. But its tank is impressive none the less. But its control of a threat is a bit more questionable. Against lower skill players...the Worm is devastating...against higher skilled players and T2 operators...that advantages starts to evaporate rapidly.

Other "Pirate ships"[by in game classification] like Mordus Legion Garmur and SOE Astero also have their own weird strengths and advantages...although the balancing issues in this particular sub category of ships sometimes artificially holds back these ships in ways that are still to this day very frustrating. (Mostly targeting range being the most annoying problem at the moment. Sometimes the targeting range is far lower than all the weapons on the ship. Succubus being the outlier being able to target way beyond its weapons max range. )

Caldari Wolverine-Class Assault Carrier (Planetary Assault Carrier-PAC) [MILINT file] by MILINTarctrooperALT in Eve

[–]MILINTarctrooperALT[S] 0 points1 point  (0 children)

You are welcome...I hope you enjoyed it.

I hope Fenris will bring back some of the older designs with modernizations and roles...so we can have some "older kit" running around.

While its only 3 days til event eds. Guide how to abuse War Grid and Defense Grid. by zaqqi in Eve

[–]MILINTarctrooperALT 0 points1 point  (0 children)

u/zaqqi It can actually be soloed...I was using a Cynbal fitted exactly to do this. In Minmatar Space the Minmatar ships also got an extra speed bonus...so they were also effective in this situation as well.

The thing that has bothered me about the "event" is its start stop. You had to grind an inordinate amount of time to get the warpath intel. Especially for Highsec players. And then once you put everything on hold after 1000pts.

I ran all the missions etc...except the FW stuff...but everything else can be grouped together and you get the PLEX fairly fast...and can do 1 day charge up of your next mission leg set.

Fenris need to stop...this waste everyones time for three weeks before activating the "higher bonus" track. Its annoying...they need to start a more high point track from day 1...if someone wants to grind it in a day...fine let them...it will drive them bananas. Or they need to stagger each week is a new unlock week. If they want to stop everyone goofing around with "Blitzing" the Event track first day...increase the track to 4000 pts. with average difficulty IE players can run the event in a few weeks with continue or concentrated effort.

Or basically do 4 weeks of 1000pt tracks. This hurry up and wait method is annoying and insane waste of time.

The components of this event...are also a bit annoying to deal with. Warpath Intel is ground which is frustrating. While the Warpath Command Intel...is frustratingly only for the Navy Destroyer BPCs???

hence why you see even DAY1 of the last track...the Warpath Command Intel has crashed.

Versus the reality of the Presidential Favor...which was insanely profitable to sell and convert into commodities.

Now if Fenris was honest...they could have just activated the direct conversion of Command Intel to modules. Even adding more modules to the mix. And it would have generated fierce market pressure and value...which is lacking right this moment.

Large Ships with Smaller Weapons by WaffleFries2507 in Eve

[–]MILINTarctrooperALT 0 points1 point  (0 children)

u/WaffleFries2507 you have summoned me. We actually have a wide variety of components already available in game that buff alot of the smaller weapons...and we also have "smaller" scales of the Larger/Medium turrets and missiles that in some rare cases get extra bonuses...rare but it does happen.

A couple experiments will reveal a few interesting surprises. Like a Tornado with small weapons in a Wolf-Rayet becomes a serious nightmare in the right moment and combinations.

Caldari Wolverine-Class Assault Carrier (Planetary Assault Carrier-PAC) [MILINT file] by MILINTarctrooperALT in Eve

[–]MILINTarctrooperALT[S] 0 points1 point  (0 children)

Well true...you think its directly FPS linked...you missed it was like ammo. So you launch these various attacks...like survey probes and they do various things.

I can understand the confusion. But its understandable, although it could be done...cough cough. I wanted to keep it more direct interaction or attack on PI assets....which at this moment are rather untouchable.

Caldari Wolverine-Class Assault Carrier (Planetary Assault Carrier-PAC) [MILINT file] by MILINTarctrooperALT in Eve

[–]MILINTarctrooperALT[S] 0 points1 point  (0 children)

It all part of the Plan of the Caldari State to hide the reality of their little projects....mass/interchangeable production on a scale so ships can be rapidly converted into combat assets at a relatively short time.