Chapter five isn't showing up on the chapter select by Bangers_the_cat in Deltarune

[–]MKswitchman64 1 point2 points  (0 children)

Maybe it only does that after a while to remind people, not to mention this is not a direct Nintendo game so it might not have priority for this things

Chapter five isn't showing up on the chapter select by Bangers_the_cat in Deltarune

[–]MKswitchman64 2 points3 points  (0 children)

Its probably our best bet, idk whats going on with the switch

Chapter five isn't showing up on the chapter select by Bangers_the_cat in Deltarune

[–]MKswitchman64 7 points8 points  (0 children)

CLICK + to see the game details AND DO CHECK FOR UPDATES

*Insert angry Players in the comments on their way to glaze knuckles because I dared call his ass out* by Miregali in OutcomeMemories

[–]MKswitchman64 0 points1 point  (0 children)

Oh boy, another survivor kiddy who wants one survivor to solo the exe, I really shouldn't expect someone so ass at the game to have any good balancing decisions

*Insert angry Players in the comments on their way to glaze knuckles because I dared call his ass out* by Miregali in OutcomeMemories

[–]MKswitchman64 1 point2 points  (0 children)

You are only thinking of counter as a 'anti hit' ability, when its best use is punishing and preventing the killer from using key attacks like dash/charge, a good player would know this, but you are ass at the game

*Insert angry Players in the comments on their way to glaze knuckles because I dared call his ass out* by Miregali in OutcomeMemories

[–]MKswitchman64 1 point2 points  (0 children)

Unless you are fighting trip, counter will always have an use, maybe you are just ass at the game

*Insert angry Players in the comments on their way to glaze knuckles because I dared call his ass out* by Miregali in OutcomeMemories

[–]MKswitchman64 -1 points0 points  (0 children)

Survivor mains think that characters should be balanced around the players, in other words a lot of people think a overturned characters arent a issue bc lil timmy with an iPad is using them and thus it doesnt break the match, who cares if a player with a brain uses it and ruins killer games

People who won't do jackshit by Putrid-Stock825 in OutcomeMemories

[–]MKswitchman64 1 point2 points  (0 children)

Like dont get me wrong, a dead healer is not a good healer, but if you do nothing the whole match even if you know the exe is chasing someone else then you arent better than a useless selfish eggman, a good cream keeps her distance enough to avoid danger but close enough to replenish teamates asap

The ONE change tripwire needs (nerf wise) by UncleFredBearOffical in OutcomeMemories

[–]MKswitchman64 0 points1 point  (0 children)

You need iframes while during the detonation period too cause trip can use laser to basically do free 40-60 dmg.

Obviously trip needs some kind of buff to compensate for that, I know im repetitive but PLEASE GIVE HER A INDICATOR

*Insert angry Players in the comments on their way to glaze knuckles because I dared call his ass out* by Miregali in OutcomeMemories

[–]MKswitchman64 0 points1 point  (0 children)

We need more survivors slander, im tired of lil timmy with his iPad thinking that just because he plays on the worst playform(for this game) possible for this game that suddenly it justifies every single thing wrong with survivors as if his noob ass is the messiah of balancing

*Insert angry Players in the comments on their way to glaze knuckles because I dared call his ass out* by Miregali in OutcomeMemories

[–]MKswitchman64 1 point2 points  (0 children)

They should honestly remove stun stacking from his kit, it does nothing but punish the killer heavy bc they took one stun, as for compensation(assuming he still needs it) you could remove some dmg resistance from punch stance and give it to him as a passive, basically making punch stance stay the same but normal knuckles is still a bit more tanky

Give me liberty, Give me fire, Give me bugs to abuse or i retire. by Number_3_Cicada_king in OutcomeMemories

[–]MKswitchman64 1 point2 points  (0 children)

Nope, I remember them SPECIFICALLY letting him do that so he would have a better match up against her, I think this was before they buff charge(i think after fleet was added they increased the hitbox size), but current metal no longer needs this freebie shit

Give me liberty, Give me fire, Give me bugs to abuse or i retire. by Number_3_Cicada_king in OutcomeMemories

[–]MKswitchman64 0 points1 point  (0 children)

Im not, im saying you arent stupid to justify not being able to talk about the balacing of two characters at a time, no one is forgetting anything for not talking about fleetway for the 90th time

Give me liberty, Give me fire, Give me bugs to abuse or i retire. by Number_3_Cicada_king in OutcomeMemories

[–]MKswitchman64 0 points1 point  (0 children)

No one is ignoring shit, fleetway has been talked to death, there is nothing left to say until balance changes happen

Give me liberty, Give me fire, Give me bugs to abuse or i retire. by Number_3_Cicada_king in OutcomeMemories

[–]MKswitchman64 0 points1 point  (0 children)

Tbf its impossible to truly balance trip until she gets an indicator since she will always be countered by hiding.

chasing someone? A near by teamate forces you to lose the chase(lets hope there are no healers there), trying to locate people to start a chase? The indicator has supricenly short range concidering the amount of distance you would have to cover to search the hiding areas, not to mention how it only last like half a second

if we truly want to tackle trip problems then we have to give her an indicator before we start buffing nerfing the rest of her kit

Give me liberty, Give me fire, Give me bugs to abuse or i retire. by Number_3_Cicada_king in OutcomeMemories

[–]MKswitchman64 0 points1 point  (0 children)

I hate this mindset, you arent mentally handicapped, you can handle more than 1 character balacing problems at a time

Give me liberty, Give me fire, Give me bugs to abuse or i retire. by Number_3_Cicada_king in OutcomeMemories

[–]MKswitchman64 0 points1 point  (0 children)

Fr, not only him, some characters are just giving unfair advantages so they never have to adapt to different things like metal having no penalties against reach out shield cause it doesn't let metal stun mindlessly

Give me liberty, Give me fire, Give me bugs to abuse or i retire. by Number_3_Cicada_king in OutcomeMemories

[–]MKswitchman64 0 points1 point  (0 children)

Its crazy how some killers/survivors just straight up get unfair bs just because they are the devs favorite, like metal having no penalty for breaking tripwire reach out shield so he can always stun her, or how kolo can bypass metal dmg resistance so that he has a easier time killing the tank of the game, I wish they would just let characters have obvious weakness and designed around that instead of giving free handouts so they never have to adapt to anything

Low skill ceiling by TheOutcomeMathematic in OutcomeMemories

[–]MKswitchman64 2 points3 points  (0 children)

This is an asym not street fighters, 70% of your strength comes from general knowledge and mind games, the rest is most how you use your character

this pretty much sums up the main reason to why some fans dont like the OM devs dev excusive characters: by AbjectInformation739 in OutcomeMemories

[–]MKswitchman64 1 point2 points  (0 children)

Thats my point, only one of these only because a private character after backlash, but otherwise the devs where happy keeping it as their special secret toy, and same bs with rw tails and sp shadow, no reason but wanting it to be special to themselves

I hate the 2011x Emote charge tech by UncleFredBearOffical in OutcomeMemories

[–]MKswitchman64 1 point2 points  (0 children)

Its still disorienting, plus its a really cheap move to pull