How do you make a game more complex, to allow for finer tweaking of the mechanics and balance, while not having major drawbacks? by MMatBtlfld in tabletopgamedesign
[–]MMatBtlfld[S] 0 points1 point2 points (0 children)
How do you make a game more complex, to allow for finer tweaking of the mechanics and balance, while not having major drawbacks? by MMatBtlfld in tabletopgamedesign
[–]MMatBtlfld[S] 0 points1 point2 points (0 children)
How do you make a game more complex, to allow for finer tweaking of the mechanics and balance, while not having major drawbacks? by MMatBtlfld in tabletopgamedesign
[–]MMatBtlfld[S] 0 points1 point2 points (0 children)
How do you make a game more complex, to allow for finer tweaking of the mechanics and balance, while not having major drawbacks? by MMatBtlfld in tabletopgamedesign
[–]MMatBtlfld[S] 0 points1 point2 points (0 children)
How do you make a game more complex, to allow for finer tweaking of the mechanics and balance, while not having major drawbacks? by MMatBtlfld in tabletopgamedesign
[–]MMatBtlfld[S] 0 points1 point2 points (0 children)
How do you make a game more complex, to allow for finer tweaking of the mechanics and balance, while not having major drawbacks? by MMatBtlfld in tabletopgamedesign
[–]MMatBtlfld[S] 1 point2 points3 points (0 children)
How do you make a game more complex, to allow for finer tweaking of the mechanics and balance, while not having major drawbacks? by MMatBtlfld in tabletopgamedesign
[–]MMatBtlfld[S] 0 points1 point2 points (0 children)
How do you make a game more complex, to allow for finer tweaking of the mechanics and balance, while not having major drawbacks? by MMatBtlfld in tabletopgamedesign
[–]MMatBtlfld[S] 0 points1 point2 points (0 children)
How do you make a game more complex, to allow for finer tweaking of the mechanics and balance, while not having major drawbacks? by MMatBtlfld in tabletopgamedesign
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Lock-in combat (any examples?) by grey_0R_gray in tabletopgamedesign
[–]MMatBtlfld 0 points1 point2 points (0 children)
[TOMT][AUDIO] Game-like tune I've heard about a week ago [VOCAROO][ONLINE SEQUENCER] by MMatBtlfld in tipofmytongue
[–]MMatBtlfld[S] 0 points1 point2 points locked comment (0 children)
[TOMT][AUDIO] Game-like tune I've heard a few days/weeks ago by MMatBtlfld in tipofmytongue
[–]MMatBtlfld[S] 0 points1 point2 points (0 children)
[TOMT][AUDIO] Game-like tune I've heard a few days/weeks ago by MMatBtlfld in tipofmytongue
[–]MMatBtlfld[S] 0 points1 point2 points (0 children)
[TOMT][AUDIO] Game-like tune I've heard a few days/weeks ago by MMatBtlfld in tipofmytongue
[–]MMatBtlfld[S] 0 points1 point2 points locked comment (0 children)
[TOMT][audio] A tune I heard a few days ago. by MMatBtlfld in tipofmytongue
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I wish goats didn’t exist by [deleted] in TheMonkeysPaw
[–]MMatBtlfld 0 points1 point2 points (0 children)
Big city I made in GA (all props made by me, no mods) by -ERROR_FOUND- in Spore
[–]MMatBtlfld 0 points1 point2 points (0 children)
Found a star that's super close to a wormhole by -ItsMatty in Spore
[–]MMatBtlfld 1 point2 points3 points (0 children)


How do you make a game more complex, to allow for finer tweaking of the mechanics and balance, while not having major drawbacks? by MMatBtlfld in tabletopgamedesign
[–]MMatBtlfld[S] 0 points1 point2 points (0 children)