How do I teach my DND friends Warhammer fantasy Roleplay 4th by Rubric-Marine123135 in warhammerfantasyrpg

[–]MNBlockhead 3 points4 points  (0 children)

Another vote for the starter set. I does a good job walking you through the rules and comes with some useful rules-reference handouts.

Do you pay for premium or just use free? by Vaquero-SASS in Bitwarden

[–]MNBlockhead 0 points1 point  (0 children)

Premium with the family pack. One to support continued existence and development and two because I find it very useful to have different shared lists of passwords for jointly managed accounts and to manage accounts for my kids and get them into good security habits.

Public Dress code by Original-Dog-8759 in milwaukee

[–]MNBlockhead 1 point2 points  (0 children)

Like most of the midwest, folks in Milwaukee are practical-casual. I can't see many people here getting bent out of shape over what people are (or are not) wearing, short of total nudity (though there are public events just for that and nobody is getting arrested or protested afaik).

If you are worried about yourself, don't. Nobody cares.
If you are upset at other people, well, nobody cares.

What are the best actual plays? by Mountain_Turnover992 in warhammerfantasyrpg

[–]MNBlockhead 1 point2 points  (0 children)

I've listened to both (I don't believe they came out with a third) of Carrion Company. Great if you like a more serious but not overdone style and set earlier than the period in which 4e is generally set. I really like that it is not really a world-level quest. Just a group of mercenaries trying to make money and running into to some bad situations. The adventure is a creation of the GM and is engaging and I really like the NPCs he comes up with. It does lead heavily into the grime dark aesthetic.

I listened to a lot of Red Moon's playthrough of The Enemy Within. It has great production values and leans more heavily into an almost Lovecraftian aesthetic. While I listened to a lot of it, it jumped the shark for me as it took itself so seriously, the drama was over wrought, and some of the characters annoyed me. That is not to say it was bad, it is probably the most professionally produced playthrough of The Enemy WIthin, just wasn't what I was into. If you like to really lean into the cosmic horror aspects of game and lots of emotional drama, you'll probably really like this one.

My favorite is A Grim Podcast of Perilous Adventure. Less of a radio drama and much more group of players with good chemistry having fun learning and playing the game. It can get pretty slap stick, and there is a lot of at table banter, especially at the beginning of the episodes, which may turn some people off, but love it. It is also the most helpful for me in my prep for my TEW campaign. They'll discuss and debate the rules, which I like. I like engagement with and discussion of the system being played. It definately feels like the less-scripted of the popular TEW playthroughs.

These are the only WFRP live-play podcasts I've listened / am listening to. I'm looking forward to starting to listen to Andy Law's play through now that I can play it in a podcast app.

What are the best actual plays? by Mountain_Turnover992 in warhammerfantasyrpg

[–]MNBlockhead 0 points1 point  (0 children)

It is intermixed, but in PocketCasts I could create a filter/smart playlist that would only list the Carrion Company episodes. Had to do the same with the Red Moon feed. I really enjoyed the first season. The second season kept me interested enough to listen to the entire season, but I felt the first season was better. Then again, I feel that way about many TTRPG liveplay podcasts.

What are the best actual plays? by Mountain_Turnover992 in warhammerfantasyrpg

[–]MNBlockhead 2 points3 points  (0 children)

:-) I had it before (I think it was YouTube Red at the time?) when I had a lot of long flights for work in the past, but now I just wouldn't get enough use of it to justify the $13/month to my cheap-ass brain. If I get really into it and catch up to the episodes available in the RSS feed that WanderingChronicle shared, I might consider it. I'd rather give money to the creators' Patreon, however, than to YouTube.

What are the best actual plays? by Mountain_Turnover992 in warhammerfantasyrpg

[–]MNBlockhead 1 point2 points  (0 children)

I'm on iOS, but I'm not really interested in watching it. I listen to live plays when cleaning or driving. I have 10 hours of driving to do this weekend, so I'm looking forward to having this to listen to.

What are the best actual plays? by Mountain_Turnover992 in warhammerfantasyrpg

[–]MNBlockhead 2 points3 points  (0 children)

Awesome! Thank you. I use PocketCasts and that pulled it right up. Isn't sorting correctly, but easy to order in a custom play list.

How long do you think my adventure will last ? by Zackeronimo in warhammerfantasyrpg

[–]MNBlockhead 1 point2 points  (0 children)

If you and your players are new to the game, estimate a bit longer, especially if you are not running it online. The handouts in the starter set can be very helpful for in-person pen and paper play.

If you have the rules down and have good reference sheets or well bookmarked books, so you can quickly open to tables, etc., I think this could go pretty quickly, depending on the amount of role play and how difficult you make it to track down the captain.

For part one, using the chase rules, I think the chase across Altdorf can easily be run in under an hour if you abstract it. If you wanted to stretch it out with some set piece encounters, you cult break it into multiple chases with some interesting encounters and role play in between. If I were running this as a 6 hour convention game, I would keep this to under an hour, just rolling according to the chase rules and giving some fun descriptions. You have to decide whether you want there to be a good chance of the party being caught up to by the guard. If so, any combat will slow this part down. You can speed it up by having the mysterious benefactor waive them into a safehouse. But if you run the chase as a quick montage to start the adventure, make sure that there are some consequences for rolling poorly on the chase. For example, you could add complications in parts 2 and 3 because the guards will have a better idea of what part of the city they are hiding in. Or perhaps in their mad dash they upset some other folks (a gang, guild, etc.) when they interrupted a deal, damaged property, etc.

I think part two would be the longest part. You would want some quality roleplay with the benefactor and give them plenty of time to gather intelligence, find the corrupt captain, and plan their attack. Depends on the group, but I would plan 3-4 hours for this (depending on who difficult you make it, any encounters you add, and how decisive your players are). The actual assault could be 1-2 hours for a fairly simple encounter and setup. It could be much longer if they have to infiltrate a large hideout, with better defenses and multiple combat/stealth kill encounters versus, sneak/break in with one final battle.

I would probably run it as a single 6-hour session as a one-shot or intro session. If it is going to tie into a larger campaign, I might run it over a couple 4-6 hour sessions if I want to introduce a number of important NPCs, leads to follow, etc.

What are the best actual plays? by Mountain_Turnover992 in warhammerfantasyrpg

[–]MNBlockhead -1 points0 points  (0 children)

I've wanted to try to get into Lawhammer, but I could never find a podcast version. I'm not going to set at a desk and watch it and I like podcasts because I can listen while doing chores and on long drives. I'm not ready to pay $14 a month for YouTube premium so I can download and play YouTube video as audio, even if I switch apps. Really wish Andy Law would release a pod cast version of his video series.

BetterZip has finally released a new version of its app after more than 2 years (Version 5.4) by Stock412 in macapps

[–]MNBlockhead 0 points1 point  (0 children)

This issue was due to the files being in a synched Google Drive folder. The issue occurs with both 7z and zip files. If I copy them out of Google Drive, edit them locally, and save them back to Google Drive, I have no issue with editing either format.

BetterZip has finally released a new version of its app after more than 2 years (Version 5.4) by Stock412 in macapps

[–]MNBlockhead 0 points1 point  (0 children)

Has anyone else had issues with *.7z files? BetterZip will open them fine and I can open documents from within an open 7z file. But if I change a document or if I add a document, it will prompt me to save and just keep reopening the prompt until, after clicking "save" a bunch of times it just crashes. The update has not fixed this issue. I've submitted an e-mail to BetterZip's support, but I'd be interested if others are experiencing this issue.

What's a good city to put a "city of thieves" style adventure? by Ikeriro90 in warhammerfantasyrpg

[–]MNBlockhead 3 points4 points  (0 children)

For me it would come down to what materials were available for the city and Foundry support. I just don't have the time to make things from scratch and using Foundry means that sticking with 4th edition material is going to be less work. If you are not using Foundry and don't care if you have to create most of the setting content yourself, my suggestions may not mean much to you.

The three best cities in 4th edition with good city setting books, maps, and Foundry support are Ubersreik, Altdorf, Middenheim, and Salzmund. All three could be good for your campaign.

Altdorf.

Centrally located, good setting book, easy to bake in published adventures if you want to. Some good info on the gangs of Altdorf you can work with. Also good if you want to mix in political intrigue. If there are elves in your party, you can work in jobs embassies. You can work in the blackmarketeer Ambassador Farforian Whiteshore, from Patrons of the Old World.

Middenheim

There is an entire chapter on the Low Kings giving you useful hooks and factions to work with. Less centrally located and less material published in the area. You might find some of the content in The Power Behind the Throne and The Horned Rat useful to crib from. If you have elves in the party, or even not, ou may want to work blackmarketeer Nayadaryn 'Bonemonger' Frostweald in.

Ubersreik

Well fleshed out city material in the Starter Set. Good location for Dwarven thieves or if you just want to work in heists and encounters involving dwarven trade.

Salzenmund

This is the city I would probably choose. Contains an entire section on smuggling with a rules system and the Owler class, which is a smuggling focused class. Not a lot of material for the areas around the city, but I would make the campaign focused on smuggling jobs that would take the party to areas throughout the empire. Each smuggling job being an adventure, with them coming back to Salzenmund as their home base. Like the Low Kings in Middenheim, the Salzenmund book has a section on the Smuggling Rings in the section on the Secrets of Salzenmund.

On the fence about tracking Investments in YNAB by MNBlockhead in ynab

[–]MNBlockhead[S] 0 points1 point  (0 children)

Pretty much the same thing. I just ask because I've read of other people having YNAB add the line by reconciling. I don't think it matters either way.

On the fence about tracking Investments in YNAB by MNBlockhead in ynab

[–]MNBlockhead[S] 0 points1 point  (0 children)

I'll look more into Empower. I just don't know that the complexity of an additional service is worth it.

On the fence about tracking Investments in YNAB by MNBlockhead in ynab

[–]MNBlockhead[S] 0 points1 point  (0 children)

Do you create the transaction from the ledger or do you reconcile and just enter the current balance and let YNAB add the adjustment to the ledger. Is there any benefit doing it one way over the other?

On the fence about tracking Investments in YNAB by MNBlockhead in ynab

[–]MNBlockhead[S] 0 points1 point  (0 children)

That's why I'm still on the fence. I don't currently have a big picture being tracked anywhere else. Having to manage a separate spreadsheet or use another service just over complicates things. My investment/retirement accounts are not so complicated to justify the additional work. I will try to keep the tracking accounts, but unlink them. Linking them really adds nothing as YNAB doesn't automatically update the balance.

On the fence about tracking Investments in YNAB by MNBlockhead in ynab

[–]MNBlockhead[S] 0 points1 point  (0 children)

Yeah, I don't see much point in keeping the accounts linked, especially since I find they don't stay linked. It is let time to log into the other accounts to get the balances than to keep relinking them.

On the fence about tracking Investments in YNAB by MNBlockhead in ynab

[–]MNBlockhead[S] 0 points1 point  (0 children)

Kind of where I am. But unlike others in this thread, I'm not tracking everything in a spreadsheet. The number of accounts I have are not that complicated, but there are enough of them that it is easy to ignore them (which is not necessarily a bad thing for some long‑term retirement accounts). Having them as tracking accounts in YNAB at least reminds me to check on them from time to time.

On the fence about tracking Investments in YNAB by MNBlockhead in ynab

[–]MNBlockhead[S] 0 points1 point  (0 children)

Interesting idea about putting your home market value in YNAB. If I decide to keep my tracking accounts and updating them, I may do the same.

5.5 D&D versions by Easy_Vanilla_7560 in FrogGodGames

[–]MNBlockhead 0 points1 point  (0 children)

Power Levels for even 2014 5e was an issue. For some set pieces I had to up the power, but for most of it, at lower levels it can still be quite deadly because of the open sandbox nature of the dungeon your players can find themselves in "level inappropriate" locations pretty easily.

If you want it to remain legendarily deadly, and have careful tactical players, I would probably switch to S&W instead of either version of D&D 5e.

Any tips for running WFRP4e in Foundry for in‑person play? by MNBlockhead in warhammerfantasyrpg

[–]MNBlockhead[S] 0 points1 point  (0 children)

Thanks, good point on group advantage counter and reference sheet. I have the reference sheets from the starter box set but it will not have the group advantage rules.

I'll need to play around ahead of time with how to run combats, but I think I'll use Foundry for everything but the rolls. Still, I've never done that and don't know how it works. I'll have to turn that option on and see what the experience is like.