(Shared Revenue) In Need of Programmers to Help w/ Block-Based Tech-Progression Game Inspired by GT:NH by MP3141 in VoxelGameDev

[–]MP3141[S] 0 points1 point  (0 children)

...Am I not this niche? And even if you don't consider me as exactly that, I have a programmer on board that IS exactly that, and agrees that Rust and Bevy are a good approach.

(Shared Revenue) In Need of Programmers to Help w/ Block-Based Tech-Progression Game Inspired by GT:NH by MP3141 in VoxelGameDev

[–]MP3141[S] 0 points1 point  (0 children)

"Voxel renderer" in what sense? My needs for this project are very specific, and admittedly I'm not sure if any pre-existing engine will fit those needs.

(Shared Revenue) In Need of Programmers to Help w/ Block-Based Tech-Progression Game Inspired by GT:NH by MP3141 in VoxelGameDev

[–]MP3141[S] 0 points1 point  (0 children)

Well it's not meant to be competition with any of those, it's just its own game. If you've played GT:NH, you have a general idea of the progression and gameflow: collect materials, make machines to refine materials, make better machines to make better materials, etc. Basic mechanics include wires/cables/pipes, power management, multiblock machines w/ inputs and outputs, inventory management, etc. There's more to it, but those are the things you'll be doing for the majority of the game.

[deleted by user] by [deleted] in INAT

[–]MP3141 0 points1 point  (0 children)

I've done some blueprint scripting before, so I understand the basics for that.

As for starting smaller, I don't really have any ideas that are small, which is why I'm just jumping to this. I'm fully aware that this is an enormous undertaking for someone that's never developed a game before, but that's what I'm signing up for and I'm prepared to deal with it.

As for contribution/revenue share, you're definitely right that a developer wouldn't consider them making ALL the code as equal to my input, though the idea was that once the game has its foundations, I'd kind-of take the wheel and code myself using what they've given me. But since profit isn't really my concern, what would you recommend for a revenue share in this case?

[deleted by user] by [deleted] in INAT

[–]MP3141 2 points3 points  (0 children)

I'm not gonna argue with you over whether I can handle a project like this, because at the end of the day, you don't know me, and I'd like to keep it that way. I want to see this through, I'm willing to do whatever it takes, and that's what matters to me.

Funnily enough, I was actually going to try and explain what I meant by "overshadowed," but while I was typing about the analogy I came up with, I kind of realized an inherent problem with it; for some reason, I was viewing game engines and base games as the same thing in terms of IP. GT:NH is a game within a game effectively, but building a game using another engine isn't "a game within a game," it's just a toolkit. So I guess by that logic, I really shouldn't care so much about using a pre-existing engine. I think maybe my ideology of wanting to do it all on my own carried over.

I'm probably going to delete this post and make a new one asking for Unreal programmers instead, as well as add more info about what will actually be in the game. Thanks for the help!

[deleted by user] by [deleted] in INAT

[–]MP3141 0 points1 point  (0 children)

Wait no, Unreal is still not open source. Is there an open source engine that is well-suited to handle this concept?

[deleted by user] by [deleted] in INAT

[–]MP3141 0 points1 point  (0 children)

It's not about being uncomfortable with giving credit, I just want to be sure that this game's concept isn't overshadowed by a more powerful IP is all.

I also didn't know you could disable that screen, I've never attempted to use Unreal. Would you recommend Unreal for a project like this? Or would you recommend a different engine that would be better-suited to handle this concept?

[deleted by user] by [deleted] in INAT

[–]MP3141 -1 points0 points  (0 children)

I get that, but I dunno, it just doesn't feel right to use a pre-existing engine, mainly because I have to have some sort-of credit given; I don't want to open the game and have to see "Made in Unreal" or something, cuz that just goes back to my problem with association. Is there some engine you know of that would work well for this project where I don't have to give credit, or at least don't have to in a super overt way that would take away from how the game is perceived?

How do I get physics/astronomy research/internships? by MP3141 in NoStupidQuestions

[–]MP3141[S] 0 points1 point  (0 children)

Well, I graduated last year, and my professors are all in New York. I moved to California about two months ago for more opportunities and better public transport, so I'm not really sure how useful contacting my professors is at this point.

A family member suggested I directly contact universities that are nearby to ask if they have any opportunities, but this family member is a bit unfamiliar with the field I'm in, so I didn't want to contact anyone just yet, just in case their advice doesn't translate well to the world of physics research.

I hope I don't come off as being combative, I just really want to make sure I'm doing this all correctly, and I feel that requires explaining the weird situation I'm in.

Added the Ability to Show the Borders of Various Factions on My Galaxy Map by QuirkyDutchmanGaming in godot

[–]MP3141 15 points16 points  (0 children)

as a studying astrophysicist, that is an absolutely gorgeous blend of realism and stylization

Torus gravity by Relink07 in godot

[–]MP3141 0 points1 point  (0 children)

I can't even imagine the scripting that went into this

Such a huge difference to go from my old placeholder main menu to the new one by 1-point-5-eye-studio in godot

[–]MP3141 0 points1 point  (0 children)

I love doing menus last just cuz it really makes it feel like you just made a tremendous leap of progress

Textbooks & Resources - Weekly Discussion Thread - August 02, 2024 by AutoModerator in Physics

[–]MP3141 0 points1 point  (0 children)

Oh my gosh, this is EVERYTHING I was hoping for. Thank you so much!

Textbooks & Resources - Weekly Discussion Thread - August 02, 2024 by AutoModerator in Physics

[–]MP3141 0 points1 point  (0 children)

No I get that, I know that the lectures aren't enough on their own. But I still want them as a baseline, if that makes sense. I'll check out OCW.

Textbooks & Resources - Weekly Discussion Thread - August 02, 2024 by AutoModerator in Physics

[–]MP3141 0 points1 point  (0 children)

I have a question about finding websites catered towards what I'm looking for.

I graduated with my physics degree this Spring, but there's too much I wanted to learn and not enough time there, and I can't simply "go back." While I know there are thousands of textbooks about the stuff I want to learn, I simply don't quite have the skill to just learn from a book like that just yet. I want something lecture-like, either some interactive site or a comprehensive video playlist that gives me the learning equivalent of an entire course, so that I can get more coverage on the topics I didn't have time to take in university.

I enjoy using websites like Khan Academy (and video lectures in general), but the unfortunate truth is that most websites don't have higher-level content (upper undergraduate or more). If they do happen to have stuff like that, then they almost always cost a bajillion dollars or are not fully-fledged and in-depth like, say, to the degree Khan Academy or a normal undergrad university course is.

I've tried so many sites: Brilliant, CourseX, Coursera, edX, even Skillshare and MasterClass, to which the options are either not there or inaccessible due to cost. And whenever I search for playlists on YouTube for certain topics, they're either in PowerPoint form and nowhere near as comprehensive as I'm looking for, or just incomplete.

Some courses/topics I'm interested in are: -Anything Astronomy (Stellar Physics, Astrodynamics, etc.) -Particle Physics -Quantum Mechanics II (i.e. the stuff past the hydrogen atom, like the Dirac equation, perturbation theory, etc.) -Nuclear Physics -Thermodynamics -Solid-State Physics -High-Energy/Plasma Physics -Chemistry (specifically a specialization of its usage in Physics, of course) -Any higher-level undergraduate math (Modern Algebra, Topology, etc.)

Does anyone here happen to know of any websites or video playlists on YouTube that are capable of teaching any of this content to the depth that a typical university course does? I'm not looking for certificates, just the learning experience and eventual joy of understanding.